adamb1011

adamb1011

Joined Member # 6156329
7 Posts 278 Replies 678 Reputation

A few things: 1) one of the most frustrating parts of the game so far is the buildings system. It's extremely micromanagement heavy - every time you research an upgrade all your planets with that building need to go back and upgrade which takes loads of turns. Especially when midgame you can easily have 50+ planets. Which leads into the next issue... 2) buildings build way too easily and quickly. A few factories and 100% production and you chu

29 Replies 75,580 Views

Hey gauntlet, thanks for the feedback. I agree, the lighting is definitely distracting. It would be great if star dock provided a way to tone that down somehow. Until then, I guess you are right in that I should add smooth solid edges to mask it. And thanks for the feedback about the cannons - great idea

1,569 Replies 7,907,516 Views

I know there's been lots of threads about this already, but can you please work on this bug ASAP? Its so painful.. 200+ turns and multiple hours invested and the game becomes unrecoverable. Has happened a couple of times now. PC was using around 5GB RAM out of 8GB I was really looking forward to trying out the lategame too (yeah im slow - no patience for intense micro). The good news is, at least you've made an awesome game where a perma-crash after 200 turns i

1 Replies 6,419 Views

Thanks Grathocke and Nastytang And Ed, thanks for the kind words. I find altarian ships really hard to design - the lack of flat/square edges makes them difficult to put together without noticeable blemishes etc. But I also love the end result, so it's often worth the extra effort. @stardock: it would be great to get some more altarian parts that have a couple of flat edges and surfaces as well as mostly rounded ones, to help them fit together

1,569 Replies 7,907,516 Views