adamb1011

adamb1011

Joined Member # 6156329
7 Posts 278 Replies 678 Reputation

Imo iconian is the strongest late game. Living ships is just insanely good - reduces all ship maintainence to 0, meaning you can have literally unlimited ships. Also gives strong repair during battle. They get a great early game buidling in the fabricator / replicator. It's not quite as good as Thalan building early game but imo it's better late game. They get a 10% extra capacity and -20% logistics. Also a really po

16 Replies 40,342 Views

I mean, the cutscenes for wonders in smac really enhanced the immersion of the game. Galciv could do loads of them too. First contact First ship First capital ship (done) Key technologies - small medium large huge carriers Doomsday weapons (reaching nightmare torpedoes etc) So many more! I mentioned this once earlier but even the tech text etc could really use an overhaul. Check out smac again for insp

2 Replies 4,848 Views

Agree with most things. The diplomacy exploits is a kinda cheesy way to get around money issues :D You should talk about race (tech trees). It matters quite a bit. Playing as Iconian/Thalan tech trees are a big advantage - thalan early game, iconian late game.

9 Replies 48,500 Views

To qualify, I tend to go benevolent early, but pick up the pragmatic "no war" ideology at roughly turn 50. In my experience DoW's from godlike and incredible tend to come around turn 55-60 and picking up this single ideology buys 50 turns to transition to military techs and build up a fleet. Even if a one or two enemies DoW early, it can stop the chain DoW's that tend to happen when you are weak early and end up in a war with you vs 6+ godlike neighbours. Usually at th

12 Replies 68,836 Views

I think at the highest difficulties the 50 turn war embargo is largely essential. I dont know how you take on a godlike near neighbour without it - their early bonuses are extreme. Those 50 turns are crucial to get yourself to a point where you can at least resist the inevitable invasion

12 Replies 68,836 Views

Well, fine. Turns out there are religious people on both sides that seek to regulate the lives of others. As I said, both sides are as bad as each other.

47 Replies 258,598 Views

Why is it overreach? When the state signed up to the federation and the constitution, which rules over both state and federal laws, they also agreed to be bound by the ruling of federal courts as they decide whether any law, state or federal, satisfies the constituition. So there's been no overreach. The fact the state disagrees is really tough luck. If they disagree that badly they can always secede. That's just followin

47 Replies 258,598 Views

I could have guessed that would be the response. Doing a quick Google search of any trump rally would show the right is just as bad as the left. Or pickets at abortion clinics. There's plenty of videos of right wing Christians saying and doing loads of other stupid and offensive stuff. Time to take the blinkers off. Ps, both of you sound pretty insecure about gay people. There's no enforced normalisation - just

47 Replies 258,598 Views

Actually on the contrary, people have every right to call for his job. That's free speech in action. Whether they should do it is a different matter. Like you I don't think so. Now threatening stuff is illegal and for good reason. It's no longer "free speech" once you threaten or imply violence. As for the evil government, you Americans luckily have a constitution, enforced by the law, that guarantees free speech. Most countries don&#3

47 Replies 258,598 Views

Nobody is throwing people in jail or executing them for using the word black. Hence not anti free speech. Again, unless you are getting jailed or shot, there is no right to "free speech". Now, are "SJWs" censors? Probably. "Safe spaces" is clearly a load of bollocks - at least the way it is used today. Anyone who feels the need to isolate themselves from broader society, and impose their views rather than convince oth

47 Replies 258,598 Views

Freedom of speech only implies the freedom not to be locked up, killed, or otherwise impeded by the law for what you say. It in no way frees you from the consequences of what you say. Your employer doesn't like what you say? Not covered. The media won't report on what you say? Not covered. A forum bans you for being an ass-hat? Not covered. The joy of capitalism is that you can vote

47 Replies 258,598 Views

It sounds like you are not specialising your planets. What race are you playing? Try using iconian or Thalan tech tree. Thalan is best early game, but iconian has the best tech in the game - living ships, once you make it past age of war. Iconian is also good early game- just not as good as thalan.

91 Replies 255,288 Views

Well, the problem is its rare the dev's get the handicap to apply evenly across the game. Usually it means they kick ass earlygame, and still suck lategame, because the handicap doesnt scale. If they build improvements on a planet in a smart way, then they will naturally keep up with or surpass the player - after all AI is excellent at micro

29 Replies 24,426 Views

Hfx, this is basically the new model of game production. I'd get used to it. Personally I like it. I'd go further and say that if stardock committed to having a full development team continuously improve the game, I'd be willing to pay a monthly fee for it. Or I'd be happy to make some donations if they were to start selling ship parts aka dota2 style model.

29 Replies 24,426 Views

It's more about whether the AI plays within the rules of the game. There's a big difference in terms of playability between an artifical production boost and turn 1 map wide visibility. "Cheating" is just a word to describe that. And yeah- the devs are generally good at Reading posts and the AI has come a long long way over the past year. A year ago the AI just randomly built improvements, now it properly specialises planets and seems to attempt to make use of a

29 Replies 24,426 Views

The problem with 1 attack per turn is that it can lead to some extreme abuse with regards to 1 ship tiny fleets. I think the "closeness" or "size" of the battle should determine how many movement points it uses. Ie a giant fleet vs a single scout should use just 1 point. Whereby a massive fleet vs massive fleet battle should probably end the attackers turn outright if they win.

29 Replies 24,426 Views

And yes, I know the AI in civilisation cheats heavily. That's beside the point. Galciv series has a (well deserved) reputation for the best AI in the genre. The bad news for the devs is that means players set the bar higher :)

29 Replies 24,426 Views

I actually meant genius. I believe this is the last difficulty before the AI moves from getting standard +production bonuses (handicaps), to outright cheats in the form of fog of war removal and extra starting techs. Might be wrong about this though! And yeah zuploed - the method I stated was a bit of a simplification. Trying to write a repeatable method to perfectly micro a planet in under 10 steps is impossible! So I took a few shortcuts and si

29 Replies 24,426 Views

Well, at "higher" levels the ai cheats heavily. Apparently genius is the highest level of actual AI - on incredible and godlike the AI just gets artificial boosts

29 Replies 24,426 Views

So how does this work in practice? If I colonise a class 14 world and decide to make it a manufacturing world, I would 1) build a few factories. 2) build a hospital. 3) build more factories until the world approaches pop cap. 4) build first farm next to hospital 5) build more factories until all hexes used. Add solar collector then start upgrading. 6) every time the world gets near pop cap,

29 Replies 24,426 Views