Soronarr

Soronarr

Joined Member # 6052132
2 Posts 11 Replies 4,192 Reputation

[quote who="peregrine23" reply="34" id="3516112"] Quoting Soronarr, reply 32 Pray tell, where am I being angry or hostile? When someone disagrees with you you accuse them of being a "fan boy," instead of actually addressing their arguments. Also, you just asked me to define constructive feedbac

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[quote who="peregrine23" reply="29" id="3515980"] Quoting Soronarr, reply 21 Apparently, anything that isn't praise, or isn't a a bug report, isn't proper feedback Wow you are angry and make a lot of assumptions. <div cla

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[quote who="kestlstw" reply="22" id="3515927"] Soronarr also said in reply 13 that controlled tactical combat was not necessary. This is not about controlled tactical combat but options for combat. This is why I asked if he knew this was a beta because that has been promised but is not yet in the game. [/quote] Erm..it's in the thread title. Of course I knew. B.t.w - for the rest of you Say

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[quote who="Gilmoy" reply="17" id="3515821"] 4. Actually, at the level of abstraction of even the most hard-core tactical design games, all airplanes do look functionally the same. Real-world differences are way below the level of abstraction. Gamers are not interested in being mechanical, aeronautical, fluid dynamics, metallurgical, or maritime engineers at that level of detail. The game engine will never have the fidelity to handle those differe

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[quote who="DARCA1213" reply="15" id="3515792"] Here's the deal of sorts.The OP feels there is something wrong with the tech tree, but doesn't quite know what exactly. I love the layout, its easier to understand than galciv2 and it has standards in the specialization techs. OP would want more variation in specialization tech bonuses and more unique techs. Maybe having more weapons with different stats per tech, or more surprising tech bonuses. When the tech tree splits

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[quote who="peregrine23" reply="14" id="3515788"] Quoting Soronarr, reply 11 Are you honestly accusing me of not wanting to give honest feedback I never accused you of not being honest, just not being constructive. [/quote] So define constructive feedback then. Ap

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It is kinda dull. Tech that really give you options and are more than just +1 damage. For every weapon "tier" you get a research that increases damage, research that reduces cost and research that reduces mass. Rinse and repeat. You're researching the same stuff for every weapon, in every weapon category. There is no real difference between weapons either. There are plenty of games that did research better. Heck, the old MOO2 had a more interesting tech tree

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[quote who="Seilore" reply="9" id="3515716"] What flaws are you referring to? [/quote] Are you even bothering to read? Research itself is dull (everything boils down to Gun, gun+1, gun+2, smaller gun1, smaller gun2, smaller gun3, damage+1, damage+2, damage+3) It's so formulaic and..."sterile" for the lack of a better word. Very spreadsheeat-y. Things you research lack any character or depth Combat is boring as hell. Ship design might

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[quote who="Seilore" reply="5" id="3515682"] kestlstw, Why shouldn't it feel like Galactic Civilizations II? Most sequels to games feel like the earlier version. Look at the Total War games, If you play them and go to the next version, it feels very similar with new features. Same with this game it's a new version of the earlier game. [/quote] Problem is, it doesn't only FEEL like GCII, it looks and plays exactly like it. So far it has

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[quote who="Seilore" reply="1" id="3515651"] Then you haven't played Gal Civ II in a while, it should feel like it as it's a new generation of the game so it shouldn't be completely new, on the other hand there are a lot of things that are different... Gal Civ II did not have Ideology. Gal Civ II was squares, Gal Civ III is hexes. Gal Civ II did not have adjacency. Gal Civ III is 64 Bit, larger Galaxies (eventually by

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Well, yesterday I finally bought it and played a game. My thought while playing it were basically "this is Gal Civ II". If feels like it, looks like it, plays like it. Don't get me wrong, I have the highest respect for Brad and the entire Stardock team, but I don't think I'll be playing this game for long. It just lacks "the meat" to keep me interested longer. The races

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