Then you haven't played Gal Civ II in a while, it should feel like it as it's a new generation of the game so it shouldn't be completely new, on the other hand there are a lot of things that are different...
Gal Civ II did not have Ideology.
Gal Civ II was squares, Gal Civ III is hexes.
Gal Civ II did not have adjacency.
Gal Civ III is 64 Bit, larger Galaxies (eventually by the time Beta is over)
Gal Civ II did not have trade resources.
Gal Civ II did not have official multiplayer (dev hot seat doesn't count)
Gal Civ II limited number of players to 12 (I believe may have been 10-14 it's been a while for me since I counted)
You're right, I didn't play it in a while.
Ideology is a nice addition, hexes don't change anything mechanically as far as I've seen. Adjecency is not an interesting mechanic (IMHO), nor a big change. I wish there was more use for trade resources. Multi, player numbers, etc... All of those things basically sound like something you'd put in a expansion.
When it comes to the core feel and gameplay, barely noticable changes.
You expect the Yor not to play as the Yor? or any other race not to play as their race?
I mean no big differences between the races. Racesy are a chance of graphics and a few different bonuses/maluses.
But I might be wrong on this, I haven't played Yor and I'm told they play somewhat differently.When Isay races play differenttly, I'm thinking more something along the line of SOTS.
I have probably been spoiled by some other games* that pretty much did every aspect of GalCiv III better - be it ship design, combat, diplomacy, race diversity and palystyles. I quite literally cannot think of anything Gal Civ III does better.
*(Kinetic Void, Limit Theory, Sword of the Stars, etc...)
I disagree with all of this, even though I haven't played any one of the three, this is what I see looking at those games, the first two Kinetic Voic and Limit Theory both look simiar to each other but don't appear to play anything like Gal Civ. Sword of the Stars appears closer, however, based on the rating of the game is much lower than what Gal Civ II is, by around 20 points, that's a lot.
SOTS is probably the best 4X I have ever played. Randomized tech tree with truly unique techs, races that play differenlty (each race has different mode of moving among the stars - from the humans node drive, the Liir flicker drive, the teleport gates of the Hiver, the flock drive of hte Morrigi, etc..), ship creating (mix different sections. Visually very limited but effects on the battle are big) and real 3D combat - fire arcs, weapon and ship shapes matter. Bullets can bounce off sloped armor, missiles can harmlessy pass trough a hole in a ship, so 3D collision detection for each shot in in, specific turrets and POLYGON can be targeted, etc.. Definitely one of the greats.
Limit Theory (and many other newer games) has in-depth ship creation. You can create it's apperance, set power lines, weapon, arcs, everything.
Even old games like MASTER OF ORION had fire arcs. Something like that could add a lot of GCIII. Turrets, hardpoints, fire arcs - all that makes weapon placemnt and ship manouvering matter. If there is one thing GCIII needs badly, I'd say this is it.
Take a look at this:
https://www.youtube.com/watch?v=6YTqwBvxVWw
Your opinion, this is a galactic civilization game, why would you immediately be at war with anyone unless you start it? You need to start to explore and colonize space, the AI is dumb right now so it won't attack unless provoked right now.
Who said anything about starting at war? But even if I wanted to start a war, or eve if I meet a hostile race, since none of our ships have guns, there can be no shooting.
This is also one thing SOTS does better. Your scouts, even you colony ships, have a tiny turret or two. And some enoutners/events can lead to a battle. Maybe you find a ancient derilict and as your scout moves in to investigate, some of it's weapons are still acive! Then you can try to disarm it, try to destroy it or run away to try later. When you first meet another races ship, you can choose how to act - attack it, open comms, retreat, etc..
Sorry to hear that, I will welcome you back to the game with a multiplayer match later
I'm not that big on multi. And the basic gameplay has to be interesting. Especially combat.