YES.. IIRC GC2 had sliders for weapons and defenses for % L/M/K.. Worked great. Please consider adding something like that to GC3 auto ship upgrades.
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OMG.... No streams of GC3 or SK next week due to GDC.. Whats an addict to do [e digicons]:maybe:[/e] [e digicons]X([/e]
This bugs me at times also but some of the game mechanisms make this hard to do. Not that they could not be solved but it creates other issues. E.G. You build a building that gives you 5 ideology points and spend them to get .. say 3 ships/colony. Now you destroy the building that gave you the points, that gave you the ideology, that gave you lots of war ships; what would you propose happens?
androshalforc : One look at your avatar and i am not surprised at your response .. Love it [e digicons]:thumbsup:[/e]
Agree, show HP and Logistics .. believe it's a common request
[quote]I'd be willing to send this save game file in if it'll help and also, where or what am I doing with the zip file? [/quote] SD is grateful for user data and it can make a big difference in resolving issues. Follow Bamdorf's link for instructions. Need more help .. just ask
[quote who="Turkwise" reply="4" id="3526901"] The game's not finished. I would advise against using exploits because they're no fun. If this were a complete game, it would be a big problem. But as we still haven't received the updates to the AI that will teach them how to properly calculate trade values, I think we should simply ignore the fact that it's too easy to get their stuff and just not trade with them. You have to play the Beta knowing that parts of the game are
Completely agree. I think (hope) we will see changes in B5
Yup lots of discussions & ideas on this topic Good re-cap of issues 1,2,3. Foe me especially #2. But.. "No one would take 3 free constructors instead of 100 turns of "cant touch this".".. I do if its is early in game. I do not have a problem with the current UI and need to think some more about your suggestion. [quote]Second, to make commitment in one branch more appealing, [/quote] Completely agree with this comment and there s
Welcome jorgegamal . FYI Bugs/problems should be posted in the Support forum to ensure they get the correct attention. Many of us have the scroll/zoom => freeze bug. Seems to be more prevalent on lower RAM systems. I have not seen or heard solutions yet. [quote]place ships to explore they some how group together even do I do
[quote who="BuckGodot" reply="24" id="3520874"] I think the way it is currently set up is that whatever ideology trait you unlock first is the one other factions think you have when it comes to diplomacy. So there is still some gameplay effect for the one you initially choose. [/quote] Can anyone confirm how it works?
1) While i like your suggestion, i do not see it as a big deal. If the dev's are going to tweak there are better places to spend time on... 2) ...Like this one [e digicons]:D[/e] . 3) Don't understand, you can set ship yards to idle [e digicons]:maybe:[/e] . Go into shipyard and select "shut Down" 4) Sorry, don't like this one. Do not want space monsters in the game [e digicons]:thumbsdown:[/e] , too comic book. Close to your suggestion
[quote]if I purchase the Beta of GalCiv III do I have to buy the complete game when it comes out? [/quote] Nope, you get the base game when it comes out. DLC and expansions will be extra
[quote who="Franco fx" reply="17" id="3526865"] The relation stage after or lower than Cool is War. If someone was cool, indifferent, apathetic, unfriendly, distant, remote aloof, etc etc I don't think that the next stage would be War, I think there should be a "Angry, Hostile, Furious, Seething or Outraged" relation stage before going to War. How hard is it to change one word if that word is causing confusion? [/quote] Ya gota love these totally game changing debates [e
[quote who="Franco fx" reply="14" id="3526856"] I am frequently annoyed by my wife and children, but I am seldom cool with them. As a country, we are often annoyed by the Brits and other NATO allies (and vice-versa). Our relations with Russia are currently beyond annoyed and have become quite cool. [/quote] Exactly
[quote who="Bamdorf" reply="12" id="3526846"] I agree; that's the way I understood it. But on the other hand, maybe a word that is less ambiguous might be handy, like "frosty". [/quote] Or maybe change annoyed to bothered
Correct i do not see it when i try to click on your link, nothing happens. If i right click and select "view image" i get: 403. That’s an error. Your client does not have permission to get URL /QSBt4chOzj6cMyaZmjY9tTlJ83CA5tpNS8tJCWeDbhnc6YlYza7f0Gc5xydHbvhkiO4bJfCS4wM=w1884-h766 from this server. (Client IP address: 173.57.147.128) Forbidden That’s all we know. D o
[quote who="anninhilator" reply="1" id="3526771"] I think that you can purchase their fleets no matter what, diplomacy is a placeholder for now(not 100 % sure tho) [/quote] Correct. And most times damn cheaply. I believe Paul has talked about it .. exploit it while you can.
[quote who="mrblondini" reply="25" id="3526353"] anyone have evidence to the contrary? [/quote] Nope. But it would not really surprise me to see a future stream sale that included DLC (probably not Future Expansions.. that would surprise me).
[quote who="Director" reply="9" id="3526782"] Cool should be on the scale between neutral and annoyed: we find you distasteful but not actually toxic. [/quote] I think it is just the opposite. Think of it in the context of a personal relationship. I can and do get annoyed at people care about, typically you (and presumably them) sill want to have a open dialog & can talk about what has "annoyed" you, with a desire to resolve the underling issue. Once th
Some really cool ideas anninhilator
Absolutely a fantastic job Seilore [e classic]:congrat:[/e] . I don't know how you find the time to keep up. Stardock should find a way to pay you, like naming a star or free DLC [e digicons]:thumbsup:[/e] .. OOp's..Founder ... SD How about naming a ship commander <a id="ctl00_ctl00__Content__Content__LinkAuthor" class="Article_Author hand"
Yup all to true. Paul sis say the same thing in the last stream and that they would be tweaked.
[quote who="Publius of NV" reply="4" id="3519029"] Quoting DivineWrath, reply 1 Something that I would like is to be able to see (from the starbase screen) is a small map of where it is at and its area of effect. I'm thinking a civilization game style map. I asked for something like this w
Beta4. Prob already known but… Numbers are not consistent. E.g. laser range increase is 0.6; missile range increase is shown as 50% Does the laser 0.6 currently translate into a 60% increase ?