a0152570

a0152570

Joined Last seen Member # 6037445
219 Posts 1,242 Replies 3,754 Reputation

This bugs me at times also but some of the game mechanisms make this hard to do. Not that they could not be solved but it creates other issues. E.G. You build a building that gives you 5 ideology points and spend them to get .. say 3 ships/colony. Now you destroy the building that gave you the points, that gave you the ideology, that gave you lots of war ships; what would you propose happens?

8 Replies 3,567 Views

[quote]I'd be willing to send this save game file in if it'll help and also, where or what am I doing with the zip file? [/quote] SD is grateful for user data and it can make a big difference in resolving issues. Follow Bamdorf's link for instructions. Need more help .. just ask

3 Replies 5,320 Views

[quote who="Turkwise" reply="4" id="3526901"] The game's not finished. I would advise against using exploits because they're no fun. If this were a complete game, it would be a big problem. But as we still haven't received the updates to the AI that will teach them how to properly calculate trade values, I think we should simply ignore the fact that it's too easy to get their stuff and just not trade with them. You have to play the Beta knowing that parts of the game are

9 Replies 6,605 Views

Yup lots of discussions & ideas on this topic Good re-cap of issues 1,2,3. Foe me especially #2. But.. "No one would take 3 free constructors instead of 100 turns of "cant touch this".".. I do if its is early in game. I do not have a problem with the current UI and need to think some more about your suggestion. [quote]Second, to make commitment in one branch more appealing, [/quote] Completely agree with this comment and there s

10 Replies 7,415 Views

Welcome jorgegamal . FYI Bugs/problems should be posted in the Support forum to ensure they get the correct attention. Many of us have the scroll/zoom => freeze bug. Seems to be more prevalent on lower RAM systems. I have not seen or heard solutions yet. [quote]place ships to explore they some how group together even do I do

1 Replies 3,551 Views

[quote who="BuckGodot" reply="24" id="3520874"] I think the way it is currently set up is that whatever ideology trait you unlock first is the one other factions think you have when it comes to diplomacy. So there is still some gameplay effect for the one you initially choose. [/quote] Can anyone confirm how it works?

82 Replies 314,954 Views

1) While i like your suggestion, i do not see it as a big deal. If the dev's are going to tweak there are better places to spend time on... 2) ...Like this one [e digicons]:D[/e] . 3) Don't understand, you can set ship yards to idle [e digicons]:maybe:[/e] . Go into shipyard and select "shut Down" 4) Sorry, don't like this one. Do not want space monsters in the game [e digicons]:thumbsdown:[/e] , too comic book. Close to your suggestion

13 Replies 14,364 Views

[quote]if I purchase the Beta of GalCiv III do I have to buy the complete game when it comes out? [/quote] Nope, you get the base game when it comes out. DLC and expansions will be extra

2 Replies 7,087 Views

[quote who="Franco fx" reply="17" id="3526865"] The relation stage after or lower than Cool is War. If someone was cool, indifferent, apathetic, unfriendly, distant, remote aloof, etc etc I don't think that the next stage would be War, I think there should be a "Angry, Hostile, Furious, Seething or Outraged" relation stage before going to War. How hard is it to change one word if that word is causing confusion? [/quote] Ya gota love these totally game changing debates [e

19 Replies 46,366 Views

[quote who="Franco fx" reply="14" id="3526856"] I am frequently annoyed by my wife and children, but I am seldom cool with them. As a country, we are often annoyed by the Brits and other NATO allies (and vice-versa). Our relations with Russia are currently beyond annoyed and have become quite cool. [/quote] Exactly

19 Replies 46,366 Views

[quote who="Bamdorf" reply="12" id="3526846"] I agree; that's the way I understood it. But on the other hand, maybe a word that is less ambiguous might be handy, like "frosty". [/quote] Or maybe change annoyed to bothered

19 Replies 46,366 Views

Correct i do not see it when i try to click on your link, nothing happens. If i right click and select "view image" i get: 403. That’s an error. Your client does not have permission to get URL /QSBt4chOzj6cMyaZmjY9tTlJ83CA5tpNS8tJCWeDbhnc6YlYza7f0Gc5xydHbvhkiO4bJfCS4wM=w1884-h766 from this server. (Client IP address: 173.57.147.128) Forbidden That’s all we know. D o

11 Replies 7,348 Views

[quote who="anninhilator" reply="1" id="3526771"] I think that you can purchase their fleets no matter what, diplomacy is a placeholder for now(not 100 % sure tho) [/quote] Correct. And most times damn cheaply. I believe Paul has talked about it .. exploit it while you can.

2 Replies 1,872 Views

[quote who="Director" reply="9" id="3526782"] Cool should be on the scale between neutral and annoyed: we find you distasteful but not actually toxic. [/quote] I think it is just the opposite. Think of it in the context of a personal relationship. I can and do get annoyed at people care about, typically you (and presumably them) sill want to have a open dialog & can talk about what has "annoyed" you, with a desire to resolve the underling issue. Once th

19 Replies 46,366 Views

Absolutely a fantastic job Seilore [e classic]:congrat:[/e] . I don't know how you find the time to keep up. Stardock should find a way to pay you, like naming a star or free DLC [e digicons]:thumbsup:[/e] .. OOp's..Founder ... SD How about naming a ship commander <a id="ctl00_ctl00__Content__Content__LinkAuthor" class="Article_Author hand"

98 Replies 230,995 Views

[quote who="Publius of NV" reply="4" id="3519029"] Quoting DivineWrath, reply 1 Something that I would like is to be able to see (from the starbase screen) is a small map of where it is at and its area of effect. I'm thinking a civilization game style map. I asked for something like this w

6 Replies 4,933 Views

Beta4. Prob already known but… Numbers are not consistent. E.g. laser range increase is 0.6; missile range increase is shown as 50% Does the laser 0.6 currently translate into a 60% increase ?

1 Replies 2,386 Views