[quote]Does Zealot super trait give 1 ideology point or 10? Because if it gives one, then that trait TOTALLY sucks. [/quote] it gives 15 per successful invasion of a planet. it is a great war monger trait [e digicons]}:)[/e]
a0152570
[quote who="Uncle_Joe" reply="7" id="3561733"] Yep, agreed. It's likely going to be a pretty small number overall [/quote] Thats why i pretty much always go for the influence project, it always gives a nice bump so does the birthing project
[quote]There appears to be no provision to send you a save game file. [/quote] Open a ticket and attach the file or run the support tool and attach the output. Instructions in: <a title="https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-galactic-civilizations-iii-troubleshooting" href="https://esupport.stardock.com/index.php?/default_import/Knowledgebase/Article/View/496/161/general-ga
Seilore [e digicons]:thumbsup:[/e]
Good god marigoldran take a deep breadth and a zanx or 2. Everyone including Brad knows improvements are needed, There will always be a need and ways to improve the game. Don't you think he and all the SD developers deserve some credit for not only acknowledging that fact but also soliciting feedback. It sounds like you have some goo
i was in the metaverse with 9 games, now i am no where to be found. ain't no big thing just wondering what is going on.
yes even TOTAL Production vs manufacturing would be clearer
don't yo need to start a new game or mods still will not work?
[quote who="UAxDEATHx" reply="3" id="3561273"] Well I'm dumb, I didn't not, and I have no idea how to do it. [/quote] not dumb just new. Put it in orbit at one of your planets then eject it, you get a slider for # of pop to load it with, I always take the default 2.5, more improves your odds of success,
Yup, will be good. no idea how it will be implemented but it is slated for an expansion
You can go to the twitch channel and they have the last stream
[quote who="vandewusel" reply="12" id="3561250"] but I have not much time to play the game... [/quote] so little time so many ships to kill [e digicons]X([/e]
Yes nicw work, and it will be work to keep this up to date. You know this will become obsolete with workshop, but who knows when that will be. (est is this month) [quote who="Sorentoft" reply="17" id="3561245"] hould probably be stickied. [/quote] agree [e digicons]:thumbsup:[/e] How about it moderators, is it sticky worthy? [e digicons]B)[/e]
Don't know about floating wreckage in the BV (but wb cool) but they have said they might have salvageable wreckage after the battle in a future update
[quote who="Seilore" reply="10" id="3561237"] Mine are appearing when their is no shipyard [/quote] Oh that is so wrong in so many ways [e digicons]:S[/e] Oh my, i think i might have suggest giving the AI starting ships but it was in lue of no FOW [e digicons]X|[/e]
[quote who="Seilore" reply="8" id="3561215"] Does the AI currently get free ships on their planets ever so many turns? [/quote] Wondered about that also, or did they just start with a bunch on $ and buy them, Haven,t taken the time to use the console and check it out yet.
[quote who="Derek Paxton" reply="20" id="3561192"] Fix was verified by QA, optin is being updated now. Thanks again for reporting this! [/quote] Yes thanks ... Does Brad pay you guys weekend overtime? [e digicons]:P[/e]
[quote who="Azunai_" reply="3" id="3561202"] i think that was changed during beta and the tooltips were not updated or something along that line [/quote] Approval tool tip data is coming back says Paul, maybe in 1.1
[quote quoting="post"] The ability to turn off surrenders, forcing the AI fight to the very end. Self explanatory really. [/quote] I Don,t have a real problem with this but would like to hear your reason. When the AI is down to mop up level, i look forward to a surrender to me [e digicons]^_^[/e] ) just to avoid 20-30 turns of time consuming pointless (prob too strong a word) clean up.
[quote who="Seilore" reply="6" id="3561196"] 1. Eliminate the AI's all seeing FOW vision. This will actually make the AI substantially smarter on bigger maps. This seems counter intuitive until you see the weaknesses I pointed out. It's better for the AI to only "see" stuff that actually matters so that it's not sending ships across the map or building starbases where it has no business doing so. Yes, thank y
[quote who="a0152570" reply="1" id="3561199"] What I would like to try out for the AI, is a more scaled approach to handicaps. Start the AI on a roughly level playing field, but increase its bonuses over time (perhaps by tech phase, or simply by turn counter). [/quote] Something like this could work IMO. But would need carefully adjusting as when and how bid the bonuses were, Starti
[quote]What I would like to try out for the AI, is a more scaled approach to handicaps. Start the AI on a roughly level playing field, but increase its bonuses over time (perhaps by tech phase, or simply by turn counter). [/quote] Something like this could work IMO. But would need carefully adjusting as when and how bid the bonuses were, Starting at the same "level" as the played could badly put the AI behind the 8 ball and impossible to cat
[quote who="a0152570" reply="4" id="3561190"] Dispite your great lead in, not sure.. is this the kind of thing you want a report/comment on ** deleted & moved to War and fleets Post ***
A CEO asking and listening to his customers, who wouda thunk it possible, God i wish i could have come and worked for you. Dispite your great lead in, not sure.. is this the kind of thing you want a report/comment on? * Ai is typically aggressive declaring war early, probably a little too soon or not accounting for my production/research ability.
A CEO asking and listening to his customers, who wouda thunk it possible, God i wish i could have come and worked for you. Dispite your great lead in, not sure.. is this the kind of thing you want a report/comment on? * Ai is typically aggressive declaring war early, probably a little too soon or not accounting for my production/research ability. Seemed to judge me mostly on mil power. Once war started, was "relatively" easy to totally shift to a mil