[quote who="naselus" reply="6" id="3566180"] I tend to hand over large tranches of techs to the AI at various points, just to try and make them remotely competitive. [/quote] Have you seen this work? I tried it several times and my relations never improved. maybe i did not give enough?
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[quote who="peteincary2" reply="7" id="3566165"] I take it you've never heard of this. [/quote] Your right never had. OK I give, as was said perfect biological weapon against robots. Except, as stated in artificial,.. ~victory in 15 to 20 years, [e digicons]:grin:[/e]
[quote who="naselus" reply="3" id="3566152"] weaponized APTs [/quote] Now that one i did have to look up [e digicons]:grin:[/e] ... still not biological [quote who="naselus" reply="3" id="3566152"] Info war is more a matter of convincing people to join you voluntarily [/quote] Ok i can buy that but it could also be interpenetrated as cyber attacks
[quote who="Ash_Paradox" reply="2" id="3565962"] Why would you voluntarily give the AI bonuses like that with no benefit to yourself? [/quote] I sell them the tech then later trade 1-1 (or better [e digicons]:erk:[/e] ) so we both get the bonus. of course i do not do this with potential adversaries
[quote who="naselus" reply="1" id="3566145"] Ever heard of Stuxnet? [/quote] Yes, but even though its a "worm' [e digicons]X|[/e] its not biological. The could/should be more susceptible to info warfare
Agreed, good work rspiccaver and good points [e digicons]k1[/e]
Biological warfare should not affect synthetic factions, they should get immunity by default. imo of course [e digicons]:grin:[/e] They are machines after all. Wondering what others think
[quote who="MottiKhan" reply="5" id="3566072"] I don't play with mods, though [/quote] Why, just wondering? This is a very "low key" mod. No game play changes.[quote who="MottiKhan" reply="5" id="3566072"] also asked that I be able to turn the background nebula off, but got no response a couple of weeks ago [/quote] I asked back in beta 4 or 5, IIRC Paul said the would look at adding a selection in optio
Found it https://forums.galciv3.com/466155/page/1/#3564035 I use it and it works great.
Agree. With very careful move management AND some lick you can keep him alive to collect all those chests that are now back
there is a mod that fixes it, i will look for the link and pass it on
Yarlen [developer] 8 hours ago <a class="forum_comment_action report" title="Report this post
really coming along great guys. keep it up [e digicons]:thumbsup:[/e] >>Players can choose what Rival factions will show up in a random map, and the overall difficulty of Rivals HOW, i could not deselect them, had every faction on a tiny map [e digicons]:rolleyes:[/e] The scout actually traveled OVER a mountain, don't think its intended</s
Everything in visual ranges converges on scouts. Intentional? or bug?
[quote who="Larsenex" reply="7" id="3565132"] Oh look another thread about Starbases, sigh.... [/quote] [e digicons]:rofl:[/e] The mfg and Re buff are hardly worth the spam, BUT the morale buff sure is. I usually have 1/planet
[quote who="marigoldran" reply="11" id="3565031"] I know it's early but we need a system where the top downloaded mods are ADVERTISED somewhere with pictures (other than Steam Workshop, which doesn't have a very good interface) like the way it's done on Nexus Mod Manager for Skyrim. [/quote] Steam workshop is coming in 1.1 should be the next release and wit any luck nmt 2 weeks. Or did Paul say july [e digicons]:|[/e]
you ave a major/minor health, why not for mana? asked in stream awhile back, Scott was surprised it was not there.
>> Things to make Auto upgrade of ships tilted toware the what the player wants/needs 1 Would love to see ship Attack/Defense sliders like in GC2 that governed (set the priority) the blueprint for upgrading the ship models weapons/defenses 2 A ship blueprint slider to set preference for speed vs range. Similar to the GC2 A/D slider == 3 Ship SENTRY/GUARD commands could use some love. &nbs
[quote who="The_Gear" reply="4" id="3564415"] Well tomorrow morning, 9am PST we're showing off Ashes. http://www.twitch.tv/stardock [/quote] I'll be watching. [e digicons]:D[/e] P.S. still miss your old avatar, [e digicons];P[/e]
[quote who="rspiccaver" reply="6" id="3563753"] Increased Technology Inflation I've increased how much technologies cost in the game, currently they are inflated each time you unlock a tech, but it didn't seem high enough so I've modified the values to slow down research. It should take about 2-3 times longer with my current settings, factor in the increased need for money and games should progress slower. [/quote] The problem with this is you
Playing tinkerer Flawless diamonds are needed to all the GOOD stuff. They should be rare BUT : med map, D's skill tree is maxed, 3/4 of map totally cleared; only 1 found. That is way beyond rare. Also please consider allowing them to be crafted in the highest crafting skill. Make them cost a lot but make them creatable.
[quote]How do I upload to metaverse [/quote] You don't. It is automatic. Believe they (SD) has said they are having problems with the Metaverse so you might not be able to see your games. Also sort stopped working. I'm sure they will get it fixed soon
[quote who="Seilore" reply="44" id="3564315"] Okay Ultimately I think as many have said there are many good idea's this is what I think most of you seem to agree with (some exclusions.) Fighters should not be the best of the best . Instead should be either created from a pool selected by the player. Fighters should
Hi TurielD really like the direction of your mod. Can logistics cost be add? if so just wondering why you didn't.
How to duplicate Army out of moves ; Click for 'next destination; end turn; At start on next turn cast cloud walk on that army. Upon arriving at the cloud walk destination the army immediately starts to move to its previously defined location using all it move points. Solution >> Cancel any previous queued destination if a unit cloud walks