It's been quite a while since I played GalCiv 3, I think it was before crusaders. One of my first Civ back then was the Yor and I liked how it played. Now, after returning, I wanted to play a synthetic race but, for whatever reason, I couldn't find the manufacture population option. I'm completely lost on how to increase my synthetic population. Is it a research tec now? Is it a bug that I'm not aware of? Or I should not use the time travel or cybernetic ability? I searched in th
chepelink
A planet destroyer is a good idea, you can always have the galactic council (or the name it has as I do not remember it right now) to bane them, that they can only be used on lifeless planets or that they have to pay an absurd amount of BC to fire it on a populated planet (kind of a tax). Also, it can add more features, for example, you shoot at a star to produce a gravity alteration that sucks all the planets in its system and, after a few turns it stabilize to produce a mass of rock w
[quote who="Liquid Sky" reply="54" id="3464379"] There is no such thing as a 3D map. What you could have is a 3D Map projected onto a 2D Surface (your monitor).[/quote] You can't be serious, right? In that case we don't see 3D, we see 2D in a not-so-flat-and-wet surface that is interpreted as 3D by the brain, and I'm not referring to a monitor.
[quote who="DARCA1213" reply="65" id="3462388"]The point being civs have a few national treasures that are inert and useless to them until given/loaned/sold to other civs. Then the diplomatic, morale, cultural, and monetary bonuses can be accessed to both parties.[/quote] I think that, although cool, would be troublesome in some sense. What kind of bonuses an Iconian would obtain if they give their treasure to Yor (are they going to accept it)? Or what about the same treasure between
Great resolution, I like it. Also, to add to this comment: [quote who="DARCA1213" reply="62" id="3460681"] If you use the cargo hulls, there is plenty of room for troop modules and engines. Then put them in a fleet and the fleet will protect them.[/quote] Most of the time you do not need a single ship to protect your troops ship. Why? Well, since all combat is in melee range that means that you need to catch me to kill me and, if you put nice engines to that cargo and some sen
[quote who="trims2u" reply="20" id="3460554"] That's the price you pay for not watching influence. [/quote] Hard to tell, there are several factors that come to my mind that can disagree with that statement, for instance, that influence comes from an ally that reached a point in the ideology tree that give him a boost to his influence. Anyway, I won't go any deeper. Just that there are cases when, even if you check influence, you might be in a scenario where you cannot do
[quote who="trims2u" reply="18" id="3460477"]One of the more annoying things in GC2 would be going over and conquering a star system, and be left with a half-dozen of the enemy's old starbases that just littered the area. I would have to destroy them just to get my space back, and that seems like a total waste.[/quote] What about the other way around, that you actually need a starbase in his territory? If we have repair starbases (or military bases with nice bonuses) I would like
[quote who="Gaunathor" reply="12" id="3459795"]That's what I thought about American "culture" too. Yet it works. Wherever you go, you'll see Blue Jeans, Disney products, McDonalds, Starbucks, and so on. You can't escape getting constantly exposed to those things. Sometimes, I even feel like I know more about the US than my own country. [/quote] Yes, that is why I asked how it can influence it. In that regard it can be said that what makes that culture influential in our ca
[quote who="androshalforc" reply="10" id="3459713"]so you build your star base in drengin territory well away from your own territory who do you get to work there the terrains who would have to pack up and move deep into foreign territory for who knows how long ? Or the local drengin populace. where do you buy your stock from the terrain home world shipper across countless lightyears to the star base or the local drengin factory's ? Whois really operating your star base ? 
[quote who="DARCA1213" reply="55" id="3459597"]I would like it to be as simple as buying improvement just like any 4X. Instead of waiting fifty or so turns for a ship to heal fifty hp in a war, just go to a planet/space object and "repair" for the cost of 1-2 credits a hp, it shouldn't cost too much as on huge galaxies it would add up. IMHO. DARCA. [/quote] Yes, having that is useful (+1 to that idea), but having self repair mechanism can be the difference between reach
[quote who="DARCA1213" reply="51" id="3459512"]I would like to repair ships faster, preferably having a "repair" button that can fix individual ships or fleets for a price. After a few battles ships lose effectiveness and waiting for them to heal is the only option. EvilMaxWar had suggested that it should only be available in orbit of a planet or a space station/shipyard. I believe so too.[/quote] Repair mini-bots/nano-bots that can auto-repair some damage to some extend* w
I just want to point some things about some ideas in general and the idea of using soldiers, especially if those soldiers come from one of my planets: Reduce the population of one of my planets is reducing the efficiency of it accordingly to the amount of soldiers extracted leading: To reduce the production of that planet (income, social, military and everything that is related to population), increasing the overall cost of the actual module (e.g., if my planet
[quote who="Gaunathor" reply="18" id="3459321"]No, you kill the citizens on the planet, not the actual population (unless you use spore ships or a terror star). Only registered tax-payers are considered members of your empire. Everyone else doesn't show up in the statistics.[/quote] Good to know, but, if they do not show in the statistics (population), how do you know that they do not contribute in the fight? Don't get me wrong but I feel like the enemy soldiers say: "all of t
[quote] I was dismayed when I saw the list of approved star names. My sincere apologies if any forumites reading this are responsible for any of the names below, but seriously?[/quote] I do not like to be a fun buster but, come on, who name those stars (game lore speaking), the Thorian? the Altarian? if each civilization has its own star names, what would be a good name for an Altarian Star? And if those names were translated using a "universal translator"how you would name that star
[quote who="Hostile1972" reply="6" id="3458904"]I simply wanted to know where all the people went after I invaded? I didn't kill them ALL did I? [/quote] In GalCiv2 you pretty much did that. When you invade, your troops (1000, e.g.) fight VS the planet population (8000, e.g.) you the corresponding bonuses and if your troops had the largest bonus, the planet is conquered, if not, the remaining population is proportional to the bonuses after the fight. Just one question
[quote who="tetleytea" reply="23" id="3458413"]I posted in my own Galciv2 wish lists multiple times that I wanted LOTS more specialized planets. Or more specifically, lots more specialized tiles, and more importantly lots more different KINDS of bonuses. i.e. instead of just the vanilla +100%/+300% research/manufacturing/farming, you would have continuous scales of bonuses (e.g. +74%), [/quote] First, some people want less bonus titles per planet so it'll be a
If starports are going to work detached from planets, asteroid can supply starports with "minerals" (more production) like they do in galciv2 with planets. They can, instead or at the same time, give the ships produced in a starport supplied by asteoirds with bonuses like more hp (better materials better hulls) or reduce the cost of the ship. Speaking of an independent starport and mixed planets. If SD decide to add a penalty to the production of a planet according to the distan
[quote] I'm also curious as to how you put 2.50 billion on one ship? Can you imagine just how big that ship would be? I know, I know: it's just a game (and I've been down this road before), but so was Outpost and you were hard pressed to put more that 200 (not b nor m or even k - just 200) on your one ship that was going to save the human race.[/quote] Just for the fun of doing this. The largest ship according to this page: <a href="http://en.wikipedia.org
[e digicons]:annoyed:[/e] My bad, what I meant is that at this point doing math is wrong because we ignore a lot of things and that is not going to help anybody. And with non min-maxer I was referring that the maths should be much more calm with fewer numbers and less text to become easy to read. I apology for my mistake.
[quote who="Gaunathor" reply="45" id="3458171"]A bare-bones implementation could have the same effect. "They didn't improve the espionage-system at all. In fact, it may even be worse than in the previous game."[/quote] True, but there are things that can be really useful that are really easy to implement because they are already in the game or are going to be in the game anyway: Spy a planet (like galciv 2). It is just a view screen with all tiles, tiles bonus
[quote who="perigrine23" reply="43" id="3458084"]I have tons of picture on my PC that match that description, but a game called "Final fantasy" has what your looking for. Search the internet for pics, and if your lucky you'll be half as cool as me. Lol[/quote] Yup, know the game, payed some of them actually. I searched for a pic with that description long ago and I found that I'm quite picky about that girl. And yes, your avatar is cool. Any way, we are going off topic he
[quote who="joeball123" reply="13" id="3457997"]... or at least make them competitive in comparison to specialist planets[/quote] I read it as "no mater the PQ a mixed planet could be similar or close to a specialist planet" that is why I said that the point not to make bla bla bla. You forgot/ignore/avoid one important fact about population as the way was implemented in galciv2 and it is happiness. I do not know if happiness is going to be in galciv 3 but SD surely have a way
Thanks DARCA, I think I need a cool avatar too. I have one in mind but I'm not good at drawing (a cool but quiet young assassin woman with black hair and a soft make-up, almost natural). And not, I'm not a girl, I just like woman too much that I prefer seeing that than a man... [e digicons]*_*[/e] , specially cute ones (or cool ones)
joeball123, the point is not to make mixed planets to be as effective as specialized planets. Is that mixed planets can be a viable option for some part of your empire consisting of low-medium PQ planets where specialize are going to hurt them more than help. There are always going to be an equilibrium point where, before that point,farms are going to offset factories and, after that point, factories start to kick in. If the equilibrium point is close to zero (or the minimum PQ) you're al
Maybe not in the release but as a DLC or patch would be good, at least to have something similar to what we have in galciv2 just a little tweaked. Just to bite something until the expansion.