Great but why there are still new posts of ashes in??? :(
hawkeyebf1
Great but why there are still new posts of ashes in??? :(
That's to simple! The food management is one part of the tactical range and depth of this and the tactical possibilities are the reason why we love this game. If you cancel those parts of strategy possibilities you don't have to play a strategy game like this. A mobile app would than enough!
It goes a little in the direction of Distant Worlds where the private sector is orderd to transport all the different resources and people between your planets ?
I really like the idea! Especially with the separate tech tree witch would also bring much more tactic in the game. Very important for me is the question how the AI can handle this. Would it easier to give the AI the skill to handle this mechanic than the current mechanic?
In this case it was a ship from the bazaar. In the details I could read it gets +200% moves per level and it is at level 41 in turn 180. It needs 1 or max 3 turns for one level because the EP its getting are also a mass when it survey more than 35 anomalies per turn. Also the bonus is growing because at turn 165 it was 'only' +195% moves per turn. The normal survey ships have moves between 54 and 204 at the moment. That's also very very much, I think to much.
Hi, I'm in a new game with GRM 8.0 since 10 hours and I really love it. I'm a little surprised that my 5 survey ships survey more than 35 anomalies per round and I get unbelievable much credits through that. The list will longer every turn. Is that normal? Thank you Edit: Ahhh OK, I found the reason. One of my survey ships has 700 moves another over 200 WOW! ! I don't realized this fact :) its the leveling system After 175 turns it has 906 mov
Hi, the game works fine in German language at the moment :) Many thanks!
I love monsters, pirates and peacekeepers. That this never would happen in space and you don't won't it because of that is a really bad argument for a sifi space game ;)
Hi, and the winner was: Debug Message: ERROR: GetTranslation() failed on: Notification_ShipIdle_Tooltip After changing the game language from german to english all is fine :) GRM 8.0a also works fine and looks really really
After changing game language from german to english all works fine...
Debug Message: Version 2.8, Build #10692, last updated on: 02-04-2018 10:26 Debug Message: Steam Build Debug Message: Initializing DLC status Debug Message: DLC0_Founders Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1 Debug Message: DLC1_MapPack Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1 Debug Message: DLC1_5_Registration Owned: 1 Installed 1 PathExists: 1 Enabled By Default 1 Debug Messa
Dear Devs, afert 8 hours try and error (because the game is chrashing) i think the new 2.8 opt in is the reason. 4 times complete new installation and now i saw without opt in 2.8 the game works fine. With opt in 2.8 it crashing to desktop after 1 second after game start. (Windows 10 64 Bit, Geforce GTX 770 3GB, 16 GB Ram), Crusade opt in 2.8 with all other DLCs. Last Week all runs very well also with 2.8. Friday night there was an Win10 cumulat
I deleted the complete crusade folder at documents and GalCiv folder on HDD before I reinstalled the game. Edit: I switched back to GRM 7.5 which works always fine and the game is crashing to desktop. I really don't know what went wrong! Edit2. I think its not the mod. The game is crashing with or without mode. After new start PC there came an direct x error message. Never had before. All steam games was gone. So I really don't know
I don't know what I made wrong but the game is still crashing to desktop. I make a complete new installation of the whole game and GRM 8.0a and deleted all files before but it is the same. Crash to desktop after a second of game start :( Please help
I play crusade 2.8 opt in with all dlcs
Great!!! I'm just downloading :) Thank you so much ! EDIT: At the moment the game chrash to desktop one second after the game was loaded..
Hi at all, I really like the new version. The way the AI act and build fleets is a really big step forward and makes a lot of fun to play. One think I found yesterday was a colony ship of an other faction that's goes a couple of field forward and backward and forward and so on. It does this next to a 14tile World which was colonizable and only 4 fields away from it. It was easy for me to colonize it as I was 40 fields away from... I think that's not the way the sho
Can't wait to have it in the game :) Awesome work!
I'm extremely happy that you came back last year and I think there is not one player that is not happy about that. The game makes big steps in the right direction and get improved and become better and better. Great to read about the new expansion and all the plans there are in progress. Thank you so much for your hard work and to continue the hard work on the best game ever!
I have started a new game last weekend with 2.72 Is 2.8 savegame compatible for this game or I have to start a new game? Many thanks in advance
Hi, exist a change log of 2.72 or am I blind? I can't find anything to this opt in but it exist since Friday last week.... Many thanks in advance
Wooow, looks great, hears great and I can't await it to try. Iam current in a new game with your mode 7.5 und game version 2.72 ( don't know what was the changes there...). You've made a great job and with big steps its looks like you create a complete new game :) Absolutely awesome and I love it!
Great!!! :)
Yes could be. But there is no reason to be so negative in reference to all the fans there are happy about all the developments. That's the thing I don't understand... Every time there is somebody how try to talk every step forward in a negative direction :( What is the reason for that?!