Ohhhhh yeah I think there are many peaple who want those techs :D I also would be really happy if we have the possibility with the final techs to build a planet destroyer or something like that and it would be more than great if there comes a nice, spectaculare annimation for that :D
hawkeyebf1
---> I tryed it again with the same result. than I tryed it a third time and it works... The different between this two trails was: First trail: I've watched a battle with the battle viewer and after that the invasion viewer dont open... (and I had to brake up the game by tastkmanager) Secound trail: I used only the quick battle option for the fights and after that the invasion viewer works fine :)
Hi, Current game: (Challenging, Turn 419, gigantic Map, Terran) By the Way... It was not really a Crash. I finished Turn 419 and the "TURN-Button" turns into "WAIT" and after 15 minutes of waiting I break up the game by the Taskmanager. ---> In that turn there was 3 fights by Battleviewer (without a Problem) and an invasion that did not start...
There is very much self destroy action in that game. (sorry for my english) Very little fleets attack big fleets without any chance :( In this case a tiny Yor ship attacks 6 of my Destroyer... There are many examples like this, happend in every turn :(
Yes I think so. But also I think this problem is a bit bigger as I thought because: After the power index of Altarian brakes to Zero, they stop their war against me... So I fear that the AI think they are now weaker than me :((( But the truth is they are over 5000...
Lol, its no Bug :D Sorry!!!!! They really collect their fleets at this point near to one of my planets to start a massiv attack wave against me. I love it !!!! :D
Hi, in my current game (Challenging, Turn 400+, gigantic Map) the YOR collecting hunderets of Ships and Fleets and one Point since 30 tuns and do nothing with them. Only there comes more and more ships to this point ... Anyone else made an observation like this???
Current game: Difficulty: Challenging Trun: 400 Map: gigantic I just saw that the Fraction Power of Alterian goes to 0 if they arrieved 5000.
I really think that Stardock will make it. It was really a big step from 5.3. to 6.1. After 150+ hours of playing since Beta 5, I can see a great development. On May 14. it will not be a 100% perfect game and will needs some polis and balancing for sure but I think it will be a great, deep and complexe 4x game. And they will stil work on it very hard !
Great step, I have no problems like you talk about. I think it was a great job. Sure some polish needs the game already but feels much better than 6.0. (Current in turn 265, Terran)
Please let me upgrade only one fleet. Not only one ship you have to pick out off the fleet or all ships of a type. would be great if other races respect my bordes if they dont have a open border deal with me and it would be great if you could make the Tech trade a little more difficult and/or more expensive...
I'am on your site ;) More tactical deepness would be great. 1. Flee Option 2. Formations 3. Tactical use of weapons range --> most important thing because for what you research a special Boni for a weapon or anything else if all ships do the same?!?!?! 4. Fleet behavoir (passiv, aggrassiv or something like that) 5. The possibility to say one ore more of my ships in Fleet to attack one special Shi
I can't understand the thing about open borders. Nobody respekt your territory. Other races are with their Fleets in my territory, the colonize Planets in my territory and they mine in my territory :( So for what you need that?! Looks always and anywhere like open borders ... My current game: Beta 6, turn 310...
[quote who="Dumhed" reply="10" id="3541929"] I've debated about this with myself. I do like long tech trees. I also like the idea of mutually exclusive specializations. After all... its called specialization. Though there is inconsistency in the language. A specialization seems more likely to be exclusive. An Optimization, on the other hand, need not be. The tech trees will certainly grow over time with the addition of other features (li
[quote who="econundrum1" reply="6" id="3541918"] because its now only the "half" of the whole techs researchable Sorry but that is nonsense, there aren't that many Specializations, half of the tech tree is a gross exageration. [/quote] That was with intent in " " <span style="font-size: x-s
I`am just in turn 250 but with the Tech Trade I fear that I have all techs after 600 truns. That ist to quick. A really good Game on the largest Map needs more than 1000 to 1500 turns or more. (played many games with that counts of turns with the Beta 5.3 and finished the research circa in trun 800) Where is than the Fun if you have nothing to research after 600 turns. Than is a major part missing for the rest of the game. <
Hi, I'am a very big fan of long Tech-Trees because I hate it if I have finished all the Techs in the middle of the game. In the Beta 5.x the Tech Trees was not really long but now, through the specialisation the Trees are shorter than ever before because its now only the "half" of the whole techs researchable :( The Idea is good that you have to specialize you and can't resaurch all the techs in one game but now you are finished wit
At the moment you have to reactivate it manually...
WOOOW looks great!!!
My first own Ship Design :D Its a medium Terran Missile Battle Ship...
Needs a littel time for download, OMG I can't wait !!!!!!!!!!!!!!!!!!!!