DARCA1213

DARCA1213

Joined Member # 5851120
85 Posts 1,881 Replies 2,982 Reputation

[quote]and I may have declared war on him immediately after he gave me all his techs. [/quote] And that's how you hit a home run kids. Lol I am surprised every time I hear things like this. I remember playing and AI being idiosyncratic but smart when picking friends and knowing when players are about to go to war. Though it couldn't predict you doing so in that case. I think gaps like this or some form of exploit will always exist so diplomacy and UP penalti

29 Replies 135,859 Views

Improvements to labs and factories isn't relevant to non yor races first as they have good ones to start. For me unlocking wealth improvements is critical as I can't start making money without them and i need to start sometime. If you are a synthetic race then that changes because the starter improvements they have are only 10%.

34 Replies 193,801 Views

Would love two see this actually seen in the game distinctly instead of imaging civil and military populations. We have defense improvements and population and this problem with sending billions in invasions. So with a bit of reworking why not actually have two populations military and civil. The military population would only be taken for invasions and only your military population defends the planet...or not depending if people think its a good idea. ;) End result being that

10 Replies 10,569 Views

Costs. You can do that I am sure but I know the AI will take advantage of wars the same as we do dog piling other AI and gaining planets. When you think about it deeply though, with so many settings its hard to tell what type of game we all actually play and what causes the things we hear. Just thatthe expected play style didn't match the game that was played. Least there are patchs making the game more balanced little by little. And making the cost of bribes far and few-er. [e di

112 Replies 512,063 Views

Who passes a planet and says, "I don't need it?" No one. Making colonies is part of the game its not civ 5, nor is it really a strategy as it is necessary to every other strategy, as everything is planet based. Point is, when someone complains about large empires and not liking to colonize in a unmodified game; it makes no sense because all power in the game is based on population and population is on planets,and if you want to win by diplomacy or war, you need to be able to resea

112 Replies 512,063 Views

Is there a dangerously insane map size!?! also, those requirements aren't for insane maps. God knows what you need for them, as the requirments would likely be double what it is for a constantly stable game. The maps really are insane and iirc, Stardock has said play it if you can but no guarantees.

60 Replies 128,713 Views

My PC died after I did something...stupid. But my drive is intact so my next build should be able to play insane maps without any problem for 1000+ turns! [e digicons]:rofl:[/e] But I remember this when i last played; caches are important and what not but with this game you need every bit of 8GBs of RAM and a good CPU/GPU. Or else you get CTDs like I did on insane maps, back when I had a PC. :p Also, anti-analizing and texture-scopic-filtering (or something with a similar nam

60 Replies 128,713 Views

I am imaging a screen with the game map on it and dots representing shipyards and other dots being other factions ships. Knowing the location and when the shipyards are building would be more intuitive yes?

52 Replies 209,199 Views

I don't see it like it was before. When I invade I see a victory or defeat screen immediately. Before there was a planet map and rolls and it worked like the combat viewer did and it looked decent. Is that feature removed or bugged?

6 Replies 5,938 Views

[quote who="redviper37" reply="8" id="3545307"] Performance Memory leak fixes (these are technically fixes, but the real impact is that the game uses less memory over time) Fixed leaking starbox in battle viewer Fixed leaking shipyard and starbase nodes in battle viewer Fixed leaking node in battle when getting bound boxes Fixed leaking node in battle viewer when positioning the fleets Fixed leaking ship nod

89 Replies 288,567 Views

Drengin are like apes and frogs mixed together the more I think about it...not surprising really. Lol

26 Replies 188,913 Views

I paid for the game, I paid for the dlc, I might even pay for monthly subscriptions for multiplayer. A mod is voluntary content made for fun and offered from third parties (players) to other players. To pay for it would be to basically say its part of the game. For me I wouldn't entertain such shit, as its not morally right to me.

41 Replies 304,905 Views

The problem I have is when I get a special tech its a investment over the course of the game,as them the bonuses start too matter. When I take only one, the tech tree gets smaller and so does my strategic option and game length, unless the bonuses are more substantial then its just going to be weaker than before, and ever now it takes a while for a -10% in factory maintenance to mean anything.

127 Replies 398,972 Views

Tech Specializations are now mutually exclusive (when you pick one specialization you can't pick the others) techs are rebalanced to support this can't see that turning out well, gl.

127 Replies 398,972 Views