DARCA1213

DARCA1213

Joined Member # 5851120
85 Posts 1,881 Replies 2,982 Reputation

[quote who="Larsenex" reply="13" id="3490463"] Drengin Death Commandos seen running in terror from 'Cute little Squirrels'..... [/quote] Sounds like what happened in Iraq.

14 Replies 15,762 Views

I copied files and made folders and stuff, but I'm not seeing a option to use a modd in game. Anyone know how to do this? (BE WARNED! DEVS WILL HUNT YOU DOWN FOR DEFILING THEIR SACRED WORK!!! HELP ME AND READ THIS POST AT YOU'RE OWN RISK!!!*) DARCA ;)

9 Replies 17,700 Views

Many people said the same thing about tropico 4, comparing it to 3 saying it was similar. Looking at 5 saying it was the same as 4... But never comparing 3 to 5. And always saying how three was so much different than 5. Barking dogs. I must say with with all this new stuff I don't believe its galciv2.1 but actually galciv3: 1. Better espionage. 2. Space combat overhaul (not full tactical sadly). 3. Diplomacy. 4. Colonization and map features make th

84 Replies 459,337 Views

[quote who="Matopicus" reply="77" id="3490481"] Quoting parrottmath, reply 76 ... I also don't find that changing a working old concept to be a bad thing. Somethings can be improved, but there has to be a good reason to improve or change the concept. Change for the sake of it needs to be different somehow is not a good

84 Replies 459,337 Views

I have a idea: I want to a modd where lights and civilization only spawn on useable tiles to simulate cities when looking at a planet, and when viewing the planet. Tiles would have a city like background when viewing it. And once a improvement is made on a tile that improvement is shown most on the tile, with the traditional picture of the improvement on the tile shown as being faded or not at all. (apart from a a tool tip) But just doing the first paragraph and showin

84 Replies 459,337 Views

I'm going to mod the values of everything so it all falls on even multiples of 50 so a huge ship will have 500 defense foe instance. One thing is I'm going to make a stealth fleet with lots of sensors so I'm going to modd the hull size the miniaturization bonuses the hit points the base stats, everything. :) Over that, it seems better if we could do what you suggested. DARCA ;)

3 Replies 5,806 Views

Isn't there a tech that described old ships being used for research? I don't see why we can't blow up some stuff and test our designs out side of a real war. I mean, why build a ship not knowing how it will fair in a real battle? DARCA ;)

7 Replies 22,839 Views

Yea, if they are happy and excited about the new stuff they got, then they should be happy to share it, and make us excited about it too. Show us what ya got lil mama. Show me wha ya got big daddy. DARCA ;)

14 Replies 15,762 Views

Anyone know how many sectors will a empire will have? But again how many planets will we get before we start researching doom rays? And planetary colonization techs will be very valuable when space runs out. ;) DARCA ;)

4 Replies 7,775 Views

[quote who="Edladner" reply="20" id="3490146"] woohoo, this prompted me to update mine to a sharper slightly more menacing version. [/quote] great because idk what the hell it was before, or I didn't notice. It looks nice though. ;)

24 Replies 25,853 Views

[quote who="ktg228" reply="34" id="3490077"] My guess for the secret project. https://forums.elementalgame.com/440090/page/1/ [/quote] I'll go with that. Its been about two years and the game is still secret so it makes sense. And SD is always one up on graphics and creativity. DARCA ;)

39 Replies 189,975 Views