DARCA1213

DARCA1213

Joined Member # 5851120
85 Posts 1,881 Replies 2,982 Reputation

I believe that we will get 4-5 square sectors for each empire. If the maps are going to be four times bigger than galciv2 than that's what it about comes to, 4-5 square sectors before planets runs out. I think that's a good size. Now I have a interesting suggestion, can there be a way to make every planet habitable like in galciv2 (cheats was the only way back then)? That would make a great game to play. :3 DARCA ;)

59 Replies 353,993 Views

So, I copied all the files to the mdds folder and put them in there corresponding place. When I started the game I tried cheching and unchexking the modds button but it wouldn't uncheck when went back,impliimg that the files loaded automatically. I'll try to change some stuff and see if it works despite tjus likely being q really bad idea, but nows the time to get q early start on modding. :) DARCA ;)

9 Replies 17,705 Views

Wow [e digicons]8O[/e] idfk. Ima learn more about this. thks for the link jafo I can now fight the uniformity and ignorance they are trying to sell. But windows 8-9 is still way better than anything apple will ever make. Though now I can say bye bye to alot of crap on windows. :) DARCA ;)

94 Replies 336,761 Views

Windows 7 2.0 but likely they will make a harder to use not as controllable OS with stuff that was free that we must now pay for. And I didn't know SD could redo windows 8 to look and be like windows 7! So I could press the Microsoft button and be sent to the good old desk top again vs the tiles when playing galciv3???!!! Someone tell me more about this?!???!? DARCA ;)

94 Replies 336,761 Views

I copied files and made folders and stuff, but I'm not seeing a option to use a modd in game. Anyone know how to do this? (BE WARNED! DEVS WILL HUNT YOU DOWN FOR DEFILING THEIR SACRED WORK!!! HELP ME AND READ THIS POST AT YOU'RE OWN RISK!!!*) DARCA ;)

9 Replies 17,705 Views

Many people said the same thing about tropico 4, comparing it to 3 saying it was similar. Looking at 5 saying it was the same as 4... But never comparing 3 to 5. And always saying how three was so much different than 5. Barking dogs. I must say with with all this new stuff I don't believe its galciv2.1 but actually galciv3: 1. Better espionage. 2. Space combat overhaul (not full tactical sadly). 3. Diplomacy. 4. Colonization and map features make th

84 Replies 459,409 Views

[quote who="Matopicus" reply="77" id="3490481"] Quoting parrottmath, reply 76 ... I also don't find that changing a working old concept to be a bad thing. Somethings can be improved, but there has to be a good reason to improve or change the concept. Change for the sake of it needs to be different somehow is not a good

84 Replies 459,409 Views

I have a idea: I want to a modd where lights and civilization only spawn on useable tiles to simulate cities when looking at a planet, and when viewing the planet. Tiles would have a city like background when viewing it. And once a improvement is made on a tile that improvement is shown most on the tile, with the traditional picture of the improvement on the tile shown as being faded or not at all. (apart from a a tool tip) But just doing the first paragraph and showin

84 Replies 459,409 Views

I'm going to mod the values of everything so it all falls on even multiples of 50 so a huge ship will have 500 defense foe instance. One thing is I'm going to make a stealth fleet with lots of sensors so I'm going to modd the hull size the miniaturization bonuses the hit points the base stats, everything. :) Over that, it seems better if we could do what you suggested. DARCA ;)

3 Replies 5,809 Views