DARCA1213

DARCA1213

Joined Member # 5851120
85 Posts 1,881 Replies 2,982 Reputation

... It was the advice I was given in a very similar senario. We don't know if he has a desktop and laptop or if he's borrowing it. My advice certainly wasn't assuming he was modifying someones property. Point being he's gota look online for himself and find more RAM or get a new machine... If its his. [e digicons]:rolleyes:[/e] DARCA. ;)

11 Replies 11,742 Views

Hmmm... Sure... People have said ideology rewards are too generic right now. And combat will break the silence bring alot of fun, diplomacy will also make "things" happen soon. ;) there's no reason to think it won't change though. DARCA ;)

19 Replies 45,492 Views

[quote who="peregrine23" reply="19" id="3491124"] Quoting DARCA1213, reply 15 Under NO circumstance should tech strategy be LIMITED in a strategy game. This is an absurd argument. Tech strategy is ALWAYS limited in strategy game. It's limited by the way the tree is set up. Many games limit tech strate

41 Replies 93,300 Views

Its a got alot of bugs and stuff? You can imagine. Diplomacy is supposed to be super advanced and great. And every part of the 4X is different and all around better this time. DARCA. ;)

19 Replies 45,492 Views

I noticed that tiny hulls don't get a bonus to hp but they get a 20%-30% increase when playing as the terrans (I think it comes from the small hulls miniaturization tech but it doesn't say.). Tinys start at 5 hp and they are now at 6-6.5 in my game.

8 Replies 5,984 Views

I...don't think that is possible, Paul might be scratching his head right now. But if someone is creative enough to find a way to make it fit, than tell us.

2 Replies 1,974 Views

Yea I think "miniaturization" right now is loop sided and unclear. I've said before that I think it's too little, but now I think that with all the various specialization techs I don't really know what percent in getting for each hull. Maybe having a easy to understand set of techs like galciv2. Personally I think the bonuses should total 50-100% in the end as its a good number.

8 Replies 5,984 Views

We need guides to know how to make proper modds. More importantly we need a starter modd that comes with the game that has everything in the game and gets updated with expansions and dlc. DARCA ;)

9 Replies 18,830 Views

Under NO circumstance should tech strategy be LIMITED in a strategy game. It is not worth giving the AI help in this situation for what we would LOSE will be far to great. I felt my OP and previous post has total OBLITERATED any argument for tech ages and was well spoken. I'm going to do a recap and if ANYTHING on the list you use or love doing you can no longer do, than the cost is to great: -You CANNOT research the way you want. - you are HAVE TO i

41 Replies 93,300 Views

Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project. Civ _ has completed X project

59 Replies 353,910 Views

I believed the intention was to have the game last longer and to cull loop sided empires. As a seemingly good idea and packaged to feel innovative. How ever on the down side I must say that the concept in it self is a paradox. To have people uniformly research to a arbitrary point then repeat the process, you will have a basic round little empire but it will be free if the special touch we personally give our empires. And the difference is apparent the more each game progresses, there

41 Replies 93,300 Views