DARCA1213

DARCA1213

Joined Member # 5851120
85 Posts 1,881 Replies 2,982 Reputation

^^I thought that was intentional? Lol I make all my hulls stats custom, capacity is twice the hp and the cost twice the capacity. Except the tiny/small and huge hulls in some categories e.g; tiny 15 space 5 hp cost 25. Small is 25 space 10 hp 50 cost. Medium is 50 space 25 hp 100 cost. Large is 100 space 50 hp 200 cost. Huge id 200 space* 100 hp and 500 cost. Cargos are similar to medium s and I don't care about some exploit since I don't use it. :P Gaunathor,

2,020 Replies 6,644,382 Views

Darca is someone else. I tried being Darca when I signed up but it was taken already and the account is dead, so I am DARCA1213 but prefer DARCA as I l like caps now and the other Darca isn't here. ;3 I wonder if there is a way for me to get that name still... Anywho I believe it was said ship designer time in MP was a problem being looked at?

43 Replies 278,332 Views

@ Mr south park avatar: Agree, I originally thought it was a dlc of ghost, since it came out only a year ago. I wish at least the story could be gripping and intriguing like before, now its a Mp game and I don't play those. Apart from Planrtside2 and that has a better story than some CoD titles.

2 Replies 18,625 Views

http://strawpoll.me/2352311/ Two months later and its still within 3% of its average in all categories. Its surprisingly to me that someone hasn't kept voting in one category like a asswipe but it still has integrity. DARCA ;-)

43 Replies 278,332 Views

Irony^^ madness comes to mind also when you write that much garbage just to come to the same conclusion, you're just not believing enough people would buy it without facts, have you seen the polls on this recently? 1 redeemable aspect; Stardock does want to make money to make more games and and extended its production of galciv by selling expansions people want, as it magically happens a viable percentage of people want and will buy a tactical combat expansion in galciv. I

43 Replies 278,332 Views

@Maiden: I am comparing the old file to t the new and 90% of all parts have changed including engines life support, colony modd, sensors, hulls, everything. And surprisingly most is minor, like changing it two sizes up something two sizes down on something size 20 until it basically the same as before but its not and your designs don't work. Also weapon damage increased Maiden not decreased, missiles top out at 28 instead of 25. This just all amount to madness, there was nothing wrong or

2,020 Replies 6,644,382 Views

I swear to a god that people were threatening to burn down SD if population modules where not made a while back. Lol it was popular.

19 Replies 7,858 Views

@krazikarl' And anyone else. Do you get the feeling galciv3 will have a buggy release? I don't, they seem to be doing a damn good job at listening and fixing issues. That will make reviews better more new players and more money to make more content and betting reviews to bring more new players... DARCA ; )

34 Replies 81,360 Views

1. Smart. 2. Agree. 3. Yes, no, maybe. Like it but tiles may be asking for to much, people want Starbase population more than ever no, myself included.

19 Replies 7,858 Views

Totally fantastic Gaunathor, Marvin (and SD). The work has paid off, its like buying the game again. Few games can reach there full potential even with Moding, but galciv2 has just done that now. Its soooooo addictive and immersive. Honestly really. DARCA ;- )

2,020 Replies 6,644,382 Views

We need good combat that's cinematic and choices matter always. @Timmaigh: because people are stuck in the believe that it won't work and won't like it, even when that are not using it. Someone like you has the purist insight like I once had, because your vision is not clouded.

43 Replies 278,332 Views

Larsenex that's to much for the lad, he needs to know how different things like morale and budgets correspond. When you start a game you choose victory conditions, play according to them. If you want to win through war, research weapons. Diplomacy, them diplomacy techs and build from there. research is always important as it allows you to unlock the techs you need. You can unlock better factories to build things faster, research buildings as tech prices go up as the game g

28 Replies 83,788 Views

No, its all to complicated. I like the idea including the possibility of joint ownership and stalemates, but I wouldn't wait more than 5 turns to conquer a planet. The devs have been mostly quite about PI rules so maybe this is already in there master plan?

14 Replies 71,774 Views

Why buy what you already have? As someone how loves star wars I say if episode7 ,8,9 suck I'm done. I will not like something because the logos the same and definitely if its a musical. I buy games because I like/want to do something with a certain feature, not because of of the lore or story. BE smells and looks like BO and a clone of civ5. :P ;- )

43 Replies 278,332 Views