SF1 Raptor

SF1 Raptor

Joined Member # 5837427
11 Posts 138 Replies 486 Reputation

[quote who="Tharios" reply="67" id="3435269"] Quoting SF1 Raptor, reply 66 Quoting SF1 Raptor, reply 65 What?Would it be possible to turn the shields onto a false lift body,i.e. create a wing from the shielding of the starship.And I know that everything has to be centered,I'm just saying that for only space faring craft it's not as important.I will say you may need to work on your attitude,referring to this\/. Quoting Tharios, reply 64 <br

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[quote who="Gaunathor" reply="25" id="3435060"] Quoting SF1 Raptor, reply 24 Maybe a fighter to make a carrier. Carriers have already been confirmed.[/quote]Wait?What!? Looks at the link. Nice!I love Battle 360 and carrier craft in general.I'll have an Enterprise-Class for sure!

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[quote who="SF1 Raptor" reply="65" id="3435005"] What?Would it be possible to turn the shields onto a false lift body,i.e. create a wing from the shielding of the starship.And I know that everything has to be centered,I'm just saying that for only space faring craft it's not as important.I will say you may need to work on your attitude,referring to this\/. Quoting Tharios, reply 64 I'd prefer also to see a "power" metric and "manpower" metric added to t

86 Replies 349,109 Views

What?Would it be possible to turn the shields onto a false lift body,i.e. create a wing from the shielding of the starship.And I know that everything has to be centered,I'm just saying that for only space faring craft it's not as important.I will say you may need to work on your attitude,referring to this\/.[quote who="Tharios" reply="64" id="3434995"] I'd prefer also to see a "power" metric and "manpower" metric added to the requirements of ship design and the se

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[quote who="Echelion" reply="17" id="3434747"] Much like others that have posted here I agree with some of their suggestions: More cockpit/bridge components. Weapons that can have a recoil action as well as a rotating one,even if its a tick box in the shipyard template page. As for the world laser,we have Terror stars -why blow up a planet when you can blow up a entire solar system! I would like more jewellry that can be used as engines like

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[quote who="Gaunathor" reply="15" id="3434694"] Quoting kalimor, reply 11 I would like a world laser. Something that would essentially take up the entirety of the ship, would have to be built around for looks that would annihilate worlds. It could be a massive research project that would take its own hull, you could then enact your own design for it. That's highly unlikely to be implemented, because Frogboy will probably veto it: We just

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[quote who="Illauna" reply="18" id="3434545"] Basically, I'll be working on getting a simple 4x game together. Then after release I want to continue to add new features until I can't or it's no longer fun to work on. All in all this will be a hobby instead of a job. I want to challenge myself So I could have 100 features or 3 ... Here i'd like to share some more of the ideas I have for fighters, bombers, and marine shuttles.

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[quote who="kalimor" reply="13" id="3434590"] Absolutely Lucky Jack. Much like the Death Star was absolutely hated. A world destroyer would have to have major political ramifications. Only really the worst races, or those in utter desperation would resort to it. Which is why it would be AWESOME![/quote]Yes it would.

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That seems like a good way to get over bein' shy.Since you said combat will be more like Trek,I have to ask if there'll be starfighters or not?

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[quote who="Tharios" reply="62" id="3434485"] I sincerely wish that the physical layout of the ship and relative positioning of parts actually affected performance. Oddball ships that wouldn't be at all combat-worthy have always bugged me. EVE is perhaps more guilty of it than almost any other space game in history, though. C'est la vie. The only thing I'd suggest is to essentially incorporate the GCIII equivalent of Kryo's Hull System M

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It looks pretty good.I like how your goin' for the slower,submarine style combat of Star Trek.It looks good for a start,but seems alittle bland(then again its's in the early stages).May have some gas clouds,or twin suns.Any idea on how some of the starship'll look?

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[quote who="admiralWillyWilber" reply="46" id="3433939"] Actually what I meant is the mechanics of the game. If all I had to worry about is morality, population, and influence then that's not a problem. The thing is how would the buildings work that was what I was talking about. If we are talking about conquering and assimulating then I would like to see that, and I don't have to worry about buildings.[/quote]You mean like let's say the you conquer an aquatic race on there p

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[quote who="MacModder" reply="4" id="3433911"] In GalCiv2, there were never enough "cockpit" or "bridge" looking pieces, in my opinion. More of those would be great.[/quote] More of them would be nice. [quote who="Rudy_102" reply="5" id="3434111"] Hedgehog/Squid alike system, to deliver my beloved mines closer to enemy. Dropping "depth-charge" alike on pursuer also looks nice. I wonder how many basic components we would have (or integr

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[quote who="Lucky Jack" reply="2" id="3433873"] Quoting Gaslov, reply 1 I want a mechanical mouth that swallows enemy ships. Yes, it might be very comical to see your ship literally chewing up an enemy ship, with pieces crumbling to the side and then getting grabbed by the mouth and swallowed, complete with swallowing motions. Yeah, maybe for the first five or ten times. Still, a rather whimsical idea.[/quote] That'd be funny to watch.Kind'a remind

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[quote who="admiralWillyWilber" reply="42" id="3433498"] The closest thing I can think of working on the game is maybe different factions would be from different kind of planets. I would mind being to be able to share planets. I can't figure out how to do this without changing the kind of game you are playing. If we were playing Alpha Century different factions could share a planet, but the whole game takes place on a planet. The way the game is played it would not work f

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[quote who="admiralWillyWilber" reply="39" id="3433362"] Oh then the Torians are usually the best on the game, but the Terrans are usually pretty good on any game.The Iconians are usually the second best on the Dread lords. I also don't think the Yor needs to be nerfed. [/quote]Yeah.My first game had the Torians dominating,but I won with alliances (including with them),and the Iconians have never been a problem in my games,then again they've never large either.

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[quote who="admiralWillyWilber" reply="37" id="3433252"] This I didn't know existed what is the game then the Dread lords. Can you also give me the date when it came out. I guess what the question is what game is is and when it came out. Like I'm using the Ultimate edition which is Twilight of the Arnor.[/quote]It's just Dread Lords,and the manual read 2006.There may be some differences between the normal the first and Collectors editions,but I don&#3

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[quote who="admiralWillyWilber" reply="34" id="3433106"] I'm surprised the Thalans surendered that sirprised are you playing the Autum twilight mod. To my opinion the Iconians are ptobably the next in line. The Terrans are good to.[/quote] Nope it's the Collectors Edition so no Twilight or Dark Avatar.The game has come down to me(Yor),the Terrans,the Altarians,and the Drengin.Some interesting things have happened though.The Terrans and Altarians are at war with each othe

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Ok.I'm on my third game and I'm trying the Yor out.For one,this has been my worst game do to being at war with the Terrans and Altarians,the strongest races in the game,almost since it started.Thing turn around when the Thalan surrendered to me and I got all there planets (We had been at war though neither of us were really fighting each other).This let me start getting my M-Type Destroyers in space and the games started to turn.Ok,back to what I'm trying to say,I don't know i

49 Replies 87,917 Views