SF1 Raptor

SF1 Raptor

Joined Member # 5837427
11 Posts 138 Replies 9,390 Reputation

[quote who="OvermindPrime" reply="148" id="3439384"] When my great-great grandfather immigrated to the US, they Americanized his name. However, our German/Swiss family name is known by me (and has a coat of arms: A large lion standing on top of three smaller lions). So the planet name will need to be our old family name: Zurbrugg (pronounced Zer - Broog). Besides, in my opinion, it sounds very cool...[/quote]Nice!

335 Replies 390,633 Views

[quote who="Frogboy" reply="56" id="3438792"] Here's a screenshot from in-game. It's a Yor ship built by one of the guys on the team. Reduced 72%Original 697 x 608 We're still relatively early with our lighting and effects but as you can see, the unit is self shadowing and the light bonces off the materials. BTW, this is with no anti-aliasing.[/quote]My mouth dropped when I saw this.I love the new Yor look!

80 Replies 188,869 Views

[quote who="admiralWillyWilber" reply="39" id="3438678"] I didn't like the Yor style in Galactic civilizations 2, or the color purple.[/quote]There's wasn't the best style.It had no cockpit,but they're robots so they can have a little break,and I'll admit,the purple wasn't my favorite.[quote who="Rudy_102" reply="40" id="3438701"] Ecco's the space dolphins. Because we already have squirrels, so why not?[/quote]Haha.That would be funny to see.

51 Replies 91,694 Views

[quote who="John Falkenberg" reply="15" id="3438253"] Is someone going to thow up an official Show of your ships 2014? Im a couple years behind getting mine posted, So I figured I better do it now before a 2015 thread gets made....[/quote]I don't know.

16 Replies 72,343 Views

[quote quoting="post"] Please make a fun ground combat system I dont think it needs to be overly complex but at least let us watch our invading forces assault them a very BASIC ground combat system in master of orion 2 is much better than no ground combat system cool animations like drop ships with storm troopers busting out or tanks busting out to invade the planet

20 Replies 100,798 Views

[quote who="Tridus" reply="30" id="3437838"] Quoting GalCivius, reply 29 One thing I hated in GalCiv2 was that the AI was able to make even the nicest ship design look ugly by placing weapons and other components in absurd sizes and positions onto it. If something could be done to remedy this it would be great. There's been talk about the AI harvesting designs used by successful players, which means this should be somewhat alleviated.[/quote]Ok.That'

80 Replies 188,869 Views

[quote who="Lucky Jack" reply="44" id="3437156"] Quoting SF1 Raptor, reply 43 Wait.What'll be different with the construction module that will make us want to put more then one on a constructor? At a guess, send a constructor with 5 construction modules and you can put 5 upgrades on a starbase, or 1 each on 5 starbases. Just a guess, though.[/quote]That's the only thing that makes any sense.

105 Replies 522,816 Views

Wow!Changing what the ship's made of?That's awesome!And for the people(mainly me)who don't know much about files,what's an FBX file,and what is it used for?

80 Replies 188,869 Views

[quote who="Lucky Jack" reply="10" id="3437012"] Quoting ParagonRenegade, reply 9 But seriously, I wish Stardock was a little less vague in answering questions, the alpha tests are only a few weeks away! I take it you don't like presents. What is inside the box is always a surprise. When the surprise is pleasant, it is wonderful. I like surprises from StarDock. Each and every GalCiv they have released has been a bunch of surprises and awesomely

35 Replies 49,659 Views

[quote who="Rudy_102" reply="81" id="3436594"] That was a joke, but I thought putting any smilie will immediately made it obvious. Double-edged sword. Sorry for involuntary confusion. P.S. But I wouldn't mind random ships getting upgrades from space vagrants/global promoters, just for fun sake. [/quote]Sorry for my misunderstanding you.And good idea.

86 Replies 349,316 Views

[quote who="Rudy_102" reply="79" id="3436440"] Quoting SF1 Raptor, reply 78Kind'a like with the "Show Off Your Ship" topic on the galcivII forum? Pimp my ship?[/quote]No.There was one that had been going since 2006 and had a new topic each year.The 2013 one didn't have many ships posted.Head back to the galcivII forum and head to general.It's one of the posts that stay near the top(unless something's changed).

86 Replies 349,316 Views

[quote who="Tharios" reply="77" id="3436351"] In what way can that be at all construed as being an appropriate measure of a vessel's design-based performance? That kind of format, in fact, misses the mark entirely. It would be, in essence, purely a beauty contest. It would have nothing at all to do with how well-configured a ship is, performance-wise. Which is part of the problem with the ship designer as it is. You could conceivably make a s

86 Replies 349,316 Views

[quote who="admiralWillyWilber" reply="19" id="3436292"] Not meaning to still anyone's thunder I like this post that is why I came out with species awhile back. As far as picts I like the Aliens. Though a cyborg version of the Vesari from Sins of a solar empire would be cool. Maybe a shape shifter or a parasite controlled faction. I would give them a high morale like the Krynn. With a super breeder, researcher or economists. Now about the technology I would give them

51 Replies 91,694 Views

[quote who="Gaunathor" reply="77" id="3436322"] The pocket universe (basically one sun, with one planet orbiting it) was created by the Arnor. It has nothing to do with the Thalan.[/quote]Ok.It wasn't in the timeline or anything.Thanks.

85 Replies 326,212 Views

[quote who="Lucky Jack" reply="10" id="3436235"] The difference between "vision" and "visibility" is commonly mistaken in English, perhaps the most commonly reversed two words among those whose first language is English. The shame of it is that switching these two words also is very prone to causing misunderstandings in English communication. (It sometimes helps if one can look at someone's "location" in their profile.) And leprechauns that trade gold so

51 Replies 91,694 Views

Have you ever wanted your own race with its own style?I wanted to see what ideas y'all had about if you could get an office race.I'd want odd race.They'd look sort'a like prehistoric raptors,except with wings.There hands would look like they had three fingers,but they,in fact,have five.The last two digits form the wings of this race,and the first three would each be tipped with a claw.There toes would also be like raptor's,with a deadly toe claw.They'd be a diplomatic,

51 Replies 91,694 Views

[quote who="Lucky Jack" reply="74" id="3435913"] Quoting Tharios, reply 73Such a contest can only occur in one of two ways, a simulation, or reality. What about a contest where the designs were sent to some judging location, such as StarDock, where the designs were judged and awards of some kind were dispensed? [/quote]That seems like a good idea.

86 Replies 349,316 Views

[quote who="Lucky Jack" reply="71" id="3435455"] While I think this could be fun, I hope you realize that any such contest would have to be very arbitrary and could be quite contentious. Rules would have to be established, with many differing opinions as to the validity of this rule or that one. Maybe there would have to be several categories within which you could compete, such as the most aesthetic, the most colorful, the most powerful, the fastest, etc. again with m

86 Replies 349,316 Views

[quote who="Tharios" reply="69" id="3435357"] Quoting SF1 Raptor, reply 68That would be good. Are you referring to the idea of rewarding good item/unit design in games, or to the fact that I've chosen not to derail the topic?[/quote]The Reward for good design.But I think we can give the Falcon a break since it would be in atmosphere much.Though that does bring the question up,could a well designed asymmetric design compete with a symmetric design.Like

86 Replies 349,316 Views