they all play the same
catonGreentea
The developers said on a dev stream to quash user concerns that the game is not ready that it is ready because it is more feature complete than Gav Civ 2 ever was. This is not 2006 guys. The game has major stability concerns. The AI is not up to par. The overall feel and general design just do not feel whole. If Stardock was my company, I would say look gentlemen, we have a very promising product that we put a lot of work into. But, we do not have an actu
Kamikaze ships might add an extra dimensionality to ship combat. It would have a lot of tactical implications, targeting specifically enemy capital ships as the Japanese effectively used them in the Pacific Theater. I would make it under engine technology, where you can overdrive your engine.
We were marketed a special preorder price. This is a preorder price. Why are there two preorder programs for the same product at radically different dollar prices? Sounds like a class action lawsuit if people weren't so blind to business law.
No better way to piss off all but your most delusional and fanatical fans than to make them pay a hefty 100% premium.
This is pretty offensive to the fans. There should be a rebate. Standard business practice.
I think it is an acceptable condition of colonization for a capitol to be randomly placed, sometimes in a non-strategic location to the initial detriment of the player. Colonization of a new planet under current terms is more of a risk event and adds randomization to every play through. Further, a skilled player can mitigate and control this occurrence through research pathways and effective administration. There are plenty of practical and realistic reas
Paranoid grants drone ship defenders at every world, star base, shipyard
Okay, a discourse in price is not necessary I apologize but the devs seem firm on their release date. I think the game is shaping up well but some of the fundamental concepts still confuse me as to whether they are really the best system possible and if it is possible to vary these experiences.
Im having this same problem. The first game I was able to play for maybe four hours with minimal issues. Now the game is incredibly unstable
OK and I forgot to state productions importance is negligible as it tries to offer a balance to the two core resource types economy or research. It is much more effective to mass at the last moment possible which is easy enough and with real technology
In Galciv3 we have three resources types being research, economy, and production divided into colonial infrastructure and military production Secondly, we have the structured components of the research tree which is directly related to the research resource and the ideology branches which are indirectly linked to production, through the colonization procedure and the building of ideological buildings in being that produce points on turn base (Economics can also be linked to
For my first issue I am on opt in and I researched barren worlds as the precursor tech
Cannot research tech for radioactive world colonization. With the UP treaty on one random research tech swap I am not notified which tech I have acquired. Also, a suggestion for an art icon for starbase modules on the tech tree.
The cinematic intro represents stupid cliché thinking. There is no originality. It is embarrassing to watch and utterly simplistic. Waste of development time and money and not exactly a show of confidence in Stardocks progress in game design.
Same problem here
In general, the text in this game is confused and horrid For example, the Terran description at game start of which there is a screenshot attached to this thread is muddled and peppered with incoherent and unnecessary words, a writers fallacy that should be broken off somewhere near the end of high school or the beginning of college if a writer is to develop. Some of the text in this game is good, but a lot of it is really bad and it breaks the immersion.
Are minor planets going to have a role in the Galactic UN? Can fight over minor planets for influence and votes, just like the real institution. now, it is a relatively impoverished design element. Any other ideas for expansion? Calling a vote to declare a war effort against one superpower? Galactic event: minor planets form security pact
These are all generalized opinions about the game so far and an incomplete and barely inspired list of issues The game creates the illusion of expansiveness, it is a space game. First, the main synopsis. You control multitudes of worlds revolving around a space empire. Each world has a name, a sense of purpose in your own carving out of the galaxy. Whatever. The fundamental problem is basically as others have already stated is toss that aside and you have one system based on simple and repeti
To put it simply, the gameplay is flawed. Gal Civ 2 was already complex and refined. Gal Civ 3 so expands the scope of the complexity but only in sheer terms of complexity. This was never a necessary addition to the franchise. It was already there, hence the universal acclaim of the series. What the game really needs is moee fluid and organic gameplay, which I believe the commubity expected and asked for but which the designers shut out due entrenchment in the company standards for game desig
Yes i do. I. Got the game to load but it crashed after ten minutes
i have a Microsoft surface pro 2, graphics only lowest setting