baldbill46

baldbill46

Joined Member # 5718164
1 Posts 16 Replies 567 Reputation

I do/have done a lot of testing over the years. This was a bit more fun than my usual testing. [e digicons]:D[/e]

2 Replies 21,122 Views

I didn't see any good place to report issues...so here is what I have seen so far. I have enjoyed it so far and haven't yet had any real problems. Just a few little things that are to be expected. Issue # <td class="xl65" width

2 Replies 21,122 Views

I am pretty geeked about finally using the 64bit systems, they have been in the hands of consumers for years. I know that companies didn't want to leave anyone behind so they mostly stuck with 32bit efforts in the past. I am ready to move on. Lets move some more bits.

50 Replies 105,263 Views

I had/have some occasional crashes on GC2, but it has never been a real big issue, it seems to mostly occur when some other program in Windows interrupts GC2 if I have another program running in the back ground. My computer isn't exactly cutting edge at this point, I am looking to get something newer just so that GC3 will run correctly.

73 Replies 269,144 Views

[quote who="GJDriessen" reply="89" id="3412801"] The first thing we should get rid of is tech trading, i find it lousy.[/quote] I don't mind the concept of tech trading, but the valuation that the AI did on some techs vs others made it really off the wall and not all that usable. It also went sideways when you started to gain a bit of and edge on a race. They would basically ask outrageous amounts of stuff in return for a single tech. The concept is good enough, just

121 Replies 378,517 Views

I wouldn't mind having some 'leader' types, they could be military types, captain, engineer, weapons that are on your ships or they could be civilian types that help manage your planets like, financial adviser, colony management etc... They could gain levels over time and become more effective.

73 Replies 269,144 Views

Hey Wintersong, I loved MOO2, that was a good game as well. I remembered one other thing I liked. When you conquered a planet of some other race, it wasn't like you wiped all of them out (although an evil race could) so, as the population grew it often meant you had a planet full of other species in your empire. You could also transplant some of your people to one planet or another. You could get special bonuses for using certain races on some planets etc... I liked that concept.

73 Replies 269,144 Views

I do not want any RTS, that was never part of either GCI or II. I don't like click fests, I would rather just allow the computer to take care of combat. I like to do the colony management, I like creating the ships, choosing what to research. I like the turn based awesomeness that this game represents. RTS should not be part of this game in any form. Sorry, I am old school in games, I feel like there are soooo many click as fast as you can games out there, this shouldn't

73 Replies 269,144 Views

If anyone is old enough to remember Sid Meiers Alpha Centauri, it had a very complex tech tree that ultimately left you confused as to what you had and what good was it. I enjoyed the no-nonsense names, like laser 1, making it smaller was laser 2 etc... It is always the progression in tech as we know it. You make something, then you make it cheaper smaller etc... until you get a break thru like plasma 1, etc... I don't want really obscure naming of every single "beam" weapon as if

121 Replies 378,517 Views

I know I seem to be at odds with most of the posters, here but I really thought the GCII tech tree was a good one. Could it have some improvement, sure but I liked most of what they had. There was lots of it, so you never ran out of stuff to research. I don't want them to throw away all they had before.

121 Replies 378,517 Views