Issue # |
Issue Type |
Description |
Severity |
Impact |
1 |
Setup |
In the Planetary view on the right side of the GUI |
N/A |
N/A |
1a |
Bug |
The "Hammer" symbol for manufacturing was missing while the number was there. |
Minor |
Low |
1b |
Bug |
The Population symbol was shown but the value was that of research. |
Minor |
Low |
1c |
Bug |
The tool tip Pop-up only shows on the "Income", but not for manufacturing or population. |
Minor |
Low |
2 |
Bug |
When ships are in a fleet and I select to Pass, the Pass button does not "unhighlight" as it does for single ships. The UI does not move on to the next ship or fleet. |
Minor |
Low |
3 |
Bug |
When a ship has some or all of its movement left, if I select pass the movement number goes to zero. My expectation was that the ship was skipped over for now, or that I might come back and move it later in the turn. Current function seems to end the ships turn, this may or may not be as desired. |
Minor |
Low |
4 |
Setup |
Looking at planetary tiles in planetary map. |
N/A |
N/A |
4a |
Bug |
The orange triangle with circles at the vertices symbol in the planetary tiles has a pop-up tip that does not match what appears at the bottom center of the planetary screen when the hex is selected. |
Minor |
Low |
4b |
Bug |
Red Pyramid symbol says +3 lvl Influence, +2 lvl Tourism, & +2 lvl adjacent Economic. The box at the center of the planetary screen does not show the +2 lvl adjacent Economic bonus when the hex is selected. |
Minor |
Low |
5 |
Bug |
Could not move a colony ship to land on an unoccupied planet that was in another race's zone of control. This may or may not be as desired. |
Minor |
Low |
6 |
Bug |
Terminology mismatch: The tool tips for special things often reads +1 lvl to economic, while the main box says +1 to wealth. Same for Production/Manufacturing. Use of terms should be more consistent. |
Cosmetic |
Low |
7 |
Setup |
The Ideology Screen |
N/A |
N/A |
7a |
Bug |
The "Missionary Center" comes before the "Enlightenment Institute" yet it won't upgrade to the "Enlightenment Institute". This may or may not be as desired. |
Minor |
Low |
7b |
Bug |
The "Enlightenment Institute" costs .5x of the "Missionary Center" yet is 2x the bonuses. |
Minor |
Low |
7c |
Typo |
The "Enlighten Ideology" box should read "…often attracting off worlders" currently says 'of worlders'. |
Cosmetic |
None |
8 |
Setup |
The Build Queue |
N/A |
N/A |
8a |
Enhancement |
Build times in the queue are for individual improvements, previous version showed total time to complete all improvements in the queue. This may or may not be as desired. |
|
|
8b |
Enhancement |
The current build queue does allow swapping via drag and drop to change order, previous version had up/down arrows. Both might be useful to have. |
|
|
|
Enhancement |
The main screen will flag an "empty" planetary queue, but once I go to the planet I can select nothing and exit and move on. Perhaps a reminder that it is idle before going on. Could be disabled at more experienced levels. |
|
|
9 |
Enhancement |
Might be nice to have a pop-up when ships are completed so they don't sit idle unless that is the desire. |
|
|
10 |
Enhancement |
Arid Planetary Tiles start as yellow, I assumed I could not build on them. Once tech was discovered there was no indication that improvements could now go there. |
|
|
11 |
Bug |
During battle, I noticed that shield defense vs beams was not working. Missile defense vs missiles was working. |
Moderate |
Low |