ForesterSOF

ForesterSOF

Joined Member # 5663320
318 Posts 847 Replies 3,196 Reputation

Will SD do it or will there be a MOD or a tool that will let you do it yourself. In short a request for more governor types or a tool to make them. (Influence, Spy, Diplo, Military, Ideology types, Grow population, Trade, Food, etc) Then for the Ludicrous maps have sectors that can have these governors so a group of planets with governors are tweaked by sector governors. For the small one day games it is unimportant (IMHO) but for my games that last weeks it is. I do t

0 Replies 7,545 Views

Interesting. I played the no mod game that I opened up with your mod and then saved it. After changing the options and restarting the game it opened up in the no mod environment and wording was right. It looks like GRMI has no problem at all. I am going to try a 2314 game that has 30+ hrs on it and see what happens.

113 Replies 136,518 Views

Just a FYI After turning on MODS I was able to load a no MOD game and your version of ideology took its place. A good neighbor is now unfriendly. Curious to see what else happens.

113 Replies 136,518 Views

That did it. No ideology probs. It just seems like lots of resources like the new game settings were changed some how. I like the word like. Like there is nothing like it.

113 Replies 136,518 Views

No explanations of why but tried to start a 2323 game with only your GRMI Beta Mod and got a CTD twice. Will try again after a cleanup, verify and reboot.

113 Replies 136,518 Views

When you look at real life choices you see both positive and negative consequences. If you want to represent RL then stay the way you are. If you want to make things predictable and easy to work with then use the existing ideology tree.

113 Replies 136,518 Views

To get into other programs easy use Alt+Tab to jump around open programs or use the Win key to bring up your OS bar. On Admins have you tried to promote them to managers.

23 Replies 22,316 Views

The planet flipped but the shipyard did not so now I want to buy it without having to go to war to destroy it. In the diplo there is remove your ships from my territory. does this work for shipyards or does Stardock need to modify it. Another option would be a VERY SLOW culture flip to a certain percent till can buy it. It would not flip all the way.

6 Replies 19,275 Views

[quote who="Gauntlet03" reply="43" id="3685611"] Will all tiles be of equal value or tiles that are near or connect habitable worlds be more valuable? [/quote] Maybe a multiplier based on distance from a colony would do the trick.

45 Replies 210,156 Views

It was talked about in alpha. Such a small percent of potential players wanted it and the cost to add it would be counter productive to profits so...

7 Replies 28,486 Views

In the setup you can put them on the same team so there should be a tag for the xml to do what you want. There is also the Alliance, Research Treaty and Military Treaty etc that you may be able to have auto renew every 50 turns.

6 Replies 8,618 Views

I have played for over 1400 and except for the occasional speed bump being smoothed out all is fine on my wireless laptop. If you want the game to run then you need to send in a ticket and get the problem fixed on your end.

10 Replies 69,936 Views

PBEM and stuff was dead before Alpha started. The only way now is to set up a MP game on a computer and a person to stay up 24/7 and we join and play a turn as scheduled. No passwords though. At least the AI has a measurable IQ.

2 Replies 13,473 Views

There would be a 99.9% chance of colorful language (if any response) but the option to ask a civ to surrender would help add personality to the game.

3 Replies 13,078 Views