You also have the lets play crowd n youtube.
ForesterSOF
Will SD do it or will there be a MOD or a tool that will let you do it yourself. In short a request for more governor types or a tool to make them. (Influence, Spy, Diplo, Military, Ideology types, Grow population, Trade, Food, etc) Then for the Ludicrous maps have sectors that can have these governors so a group of planets with governors are tweaked by sector governors. For the small one day games it is unimportant (IMHO) but for my games that last weeks it is. I do t
I have all the DLC and still get it.
Public Education The first and third were both checked by default when the event popped up.
It did no problem.
Interesting. I played the no mod game that I opened up with your mod and then saved it. After changing the options and restarting the game it opened up in the no mod environment and wording was right. It looks like GRMI has no problem at all. I am going to try a 2314 game that has 30+ hrs on it and see what happens.
Just a FYI After turning on MODS I was able to load a no MOD game and your version of ideology took its place. A good neighbor is now unfriendly. Curious to see what else happens.
That did it. No ideology probs. It just seems like lots of resources like the new game settings were changed some how. I like the word like. Like there is nothing like it.
No explanations of why but tried to start a 2323 game with only your GRMI Beta Mod and got a CTD twice. Will try again after a cleanup, verify and reboot.
When you look at real life choices you see both positive and negative consequences. If you want to represent RL then stay the way you are. If you want to make things predictable and easy to work with then use the existing ideology tree.
To get into other programs easy use Alt+Tab to jump around open programs or use the Win key to bring up your OS bar. On Admins have you tried to promote them to managers.
The planet flipped but the shipyard did not so now I want to buy it without having to go to war to destroy it. In the diplo there is remove your ships from my territory. does this work for shipyards or does Stardock need to modify it. Another option would be a VERY SLOW culture flip to a certain percent till can buy it. It would not flip all the way.
Like star bases are listed in the trade screen I wanted to buy a shipyard but did not see it listed.
I have over 400 and need to be able to sort them better. type of citizen and level
[quote who="Gauntlet03" reply="43" id="3685611"] Will all tiles be of equal value or tiles that are near or connect habitable worlds be more valuable? [/quote] Maybe a multiplier based on distance from a colony would do the trick.
I made a formulator with 2 construction modules. When I went to build as starbase it used both instead of using one and letting me move the ship to build another.
Could you MOD a trait some how.
haha :)
It was talked about in alpha. Such a small percent of potential players wanted it and the cost to add it would be counter productive to profits so...
In the setup you can put them on the same team so there should be a tag for the xml to do what you want. There is also the Alliance, Research Treaty and Military Treaty etc that you may be able to have auto renew every 50 turns.
I am not sure of which one but at one time there was a MOD that let you do that.
I tend to use 0-4/planet depending on the situation. Do not want to give myself to much of a boost. That is me and only me.
I have played for over 1400 and except for the occasional speed bump being smoothed out all is fine on my wireless laptop. If you want the game to run then you need to send in a ticket and get the problem fixed on your end.
PBEM and stuff was dead before Alpha started. The only way now is to set up a MP game on a computer and a person to stay up 24/7 and we join and play a turn as scheduled. No passwords though. At least the AI has a measurable IQ.
There would be a 99.9% chance of colorful language (if any response) but the option to ask a civ to surrender would help add personality to the game.