You could also add a module on space stations so they could at lest be self sustaining when it comes to food.
ForesterSOF
I like the certain amt grown depending on planet class. To add a twist I would want tech added that can be researched if ... These techs, buildings and resources would boost the base amt of food produced. Techs can allow one to build on a tile. Buildings, resources and ideology can give % increases.
This is what 2.8.0.2 shows me. FOWUnexplored 12 16 22 FOWExposed 15 25 30
It is prob over kill but what i would do is delete the Designs folder in both mygame and in the game itself. Do a validate in steam so Designs are redone. For the designs in mygames just remake it as time goes on.
I would go for Drone Solders or Advanced Invasion Tactics.
Is there a way to upgrade command ships so fleets can be more customized.
i7 3610 laptop using 7/64 No problems and only took a sec to create it.
When you re-did the game did you also delete the MOD folder with all the GRM stuff in it. Also the designs in my folder was messed up; maybe. All the problems I had seemed to be with mygames folders and not that much with the game except doing a verify to be safe.
That did it. I was lazy and did not get rid of all the MOD stuff before re-doing it so I had to do it right. I also verified my game files before doing the MOD copy.
No. In the copy phase a popup gave me the choice to skip or abort. I will try the new 8b and see what happens. I will also delete all the GRM stuff in my MOD folder and reinstall. I think I can get away with leaving the Designs stuff in the game folder.
when i build a mine i get those resources next turn. in real life there is a delay of getting resources depending on how much processing there is and distance to transport. could you add a distance magnifier for getting minerals.
Same here. It seems my Designs/desktop.ini is not being created. When I copy all the GRM stuff that is the one file I have to skip or abort.
Same here. It happens when setting up players.
One of the promotions for some is "recall"
That makes me want to have a slush fund all the time for anomalies could put me in the red.
I like the compatibility idea but 2 would make life easier so go with 2.
It says 1/player but have 3 on one planet.
At the moment I have spys on my world from a planet mine or their ships can not reach. Spys are physical and should only go as far as ships can take them. An exception I guess is they are moved to another planet while in some sort of cryogenic suspension. And another could be the diplomatic communications make some of my citizens sympathetic to them and spy for them.
After I choose to invade I see the real picture. Some people will scatter their legions and want to move them before starting. Is their a way to unplace them so they can be replaced. Along with that after you see the real picture you may want to retreat. To do that would randomly cost 25-50 percent of your legions.
I can buy a starbase or ship or colony but not a shipyard. I can not simply destroy it for am allied with them.
Other size maps it is no prob to look around but on Ludicrous maps it takes forever to find someone. Could you add a button to the minimap to zoom to an area after clicking on the name of the civ in a dropdown menu.
can not unfavor a ship if do not have the resources to build it.
could you add sort by "terraform".
They still tend to bunch up instead of keeping a min distance between them. https://drive.google.com/open?id=1uQlukix6RzVlIfIWTPd_yOCxW0StVxur
I like your possibilities.