In one of the videos they talked about combining traits from those 8 and those created by MODers. 64+
ForesterSOF
Culteral stereotype.
I would start one now and then when the patch comes and you start again You will have a better idea of what to do. If the patch is like the one for B1 them it could be like a new game.
Is there a way to change the name of a waypoint.
Good Job doing that.
Thoughts: 1. Can CPU handle it. 2. Are drivers up to date. 3. Have enough RAM 4. If not enough RAM is paging file big enough.
8-OS=x x=small or medium map
I used the mid mouse button to change camera angle then went to zoom in some so all civ was on screen and game frooze. Had to hold power button and restart to post.
[quote who="ForesterSOF" reply="5" id="3500701"] Open and ready for new toys. [/quote]
Open and ready for neew toys.
Bussy, bussy, bussy.
I rather have dev streams then the vault. With streams I get lots of good info and hear answers to questions.
Yes a tech demo for the Nitrous engine that they are using to make a game.
[quote who="ForesterSOF" reply="21" id="3497643"] One of those unanouunce games could be Star Swarm. we looked at the frame rate of it and it uses the Nitrous engine for use of many ships at once [/quote]
One of those unanouunce game could be Star Swarm. we looked at the frame rate of it and it uses the Nitrous engine for use of many ships at once
Devs; please add PBSC capabilities and an option to password protect a civ to multiplayer games in an expansion. This should be much easier and cost less then actual PBEM. As far as processing the turn maybe the first or last player's computer will as part of their turn.
In the Steam forums they were taking about the steam cloud so instead of PBEM we could have PBSC.
[quote who="peregrine23" reply="6" id="3496966"] Quoting jbbrower, reply 5 Idea: Instead of PBE, what about a campaign server mode. It's an interesting idea, but it seems like the demand for this would be too low to be worth it. [/quote] We are the .1%. If we get even th
I have not gone all the way but from my looking it looks like all parties need to meet and make a multiplayer game and save it. Then as each opens the game, logs in, plays, saves, email. The problem would be if anyone changes the game in any way durring playing. I do not know how much it would take for the save to not work. If they could just add passwords for each player as optional then 2-4 person games would be posible. I have also wondered if a
The problem is it winds up being a 1 person at a time email game. The other is ATM there is no passwords so the other players could log in to you and thus have complete intel on you.
How advanced the planets are is up to you. That way you can go all one planet, spread it among all or a combination; it is all up to you. Warning not all components are in. I personally like a combo of both depending on the needs.
[quote who="Zydor" reply="4" id="3496219"]Don't forget there is a real world out there [e digicons]:)[/e] [/quote] You mean they have lives also; tell me it is not so.
Or an option to remove it if you do not need it and a way to bring it back in gamve if you find out you really need it.
c:\Users\ForesterSOF\Documents\My Games\GalCiv3\Mods\ But like said the game is still in Beta. After the game is released I see MODs being created.
I am the odd one. I say no for I zoom in and out as needed. The MM is a waste of space for me.