I have sent in a ticket. After finding the bazaar I do not look at what they have to offer, run a turn, click on the bazaar button and CTD. This has been done with custom factions, no core factions have been used yet. Anyone else able to do this.
ForesterSOF
Govern/Trade/Cancel route works fine for trade routs started by others. If selecting one started by you does not give the cancel option; ?
Protectorate. Dif forms for dif govts.
I used it for Space Empires V.
Slow change vs fast change and logistics. Along with that the type of govt one has and the rate of growth. ie Malevolent govt. that does not grow.
What I see is your game is using the default HD Intel chipset to do the graphics. To solve make the GC progrm use the Nivida. I did this for my Radeon by stating it in my Radeon Catalyst.
This would force people to still plan where to build them. The movement would only be useful for short movements. Like re-positioning the base for max resource gathering.
Each movement would have its own chance. The negative would not build up.
Moving them should not only be slow like shipyards but potently catastrophic. moving as starbase could have a 50% chance of destroying itself from the structure not being as strong as a ship. With a tech one is able to build better starbases and reduce this to 25%.
redoit but set the final to nothing.
I also posted about this.
Another micro reduser could be the ability to click on a button on waypoint to request a constructor like shipyards do
I checked the point count. No change.
To help reduce micro I like auto explore but then they have the ship only explore 1/2 of the FOW instead of placing itself to maximize the effect of it's sensors. Along with that in auto I would like the ship to stay out of some peoples areas. So the choice to explore efficiently and stay out.
I already have 4 worlds by turn 8. rare is not so rare.
The one for education was supposed to give my synthetic race some pragmatic ideology but did not.
It makes me think of Sword Of The Stars series.
I have had 2. This third game is doing OK so far.
I would send in a ticket. First thought is 1.7 and your NIVADA driver have some issues to work out.
When I make a starbase with just one constructor using one module on turn 17 I am able to add 3 to 6 modules after going economic. It only seems to stop when there are no more modules and if i stop early there is no ship to eject.
1706 new game a Arc. get to build ALL available modules for starbases.
Had to be first. Good job on 1.7a
could you give a screen shot. that way we could compare what you see with what our screens show when we use a synthetic race.
[quote who="ForesterSOF" reply="9" id="3626276"] Yea sorting! [/quote] Again. Yea; sorting! the diplo additions will not hurt either.
Since shipyard can move is there a way to mod shipyards to have the effects of a Mil starbase by adding module(s) to it.