I stand corrected, not sure why it didn't happen the first time but is working now!!
khakiduck
Hi, firstly on Administrators: Why is it that if the enemy destroys one of my SB I get an administrator back, yet if I decommission one I don't? Other issues: After having designed a number of ships I now find I cannot build them, even tho one is being built? No issues with resources etc, have just disappeared off the shipyard list of available builds not even 'greyed' out. There are issues with the battle screen: numbers of ships remaining in the bat
[quote who="CWDIGAMES" reply="8" id="3590291"] http://galciv3.gamepedia.com/Ship_roles [/quote] This is a key component of ship design which it seems many players miss (and certainly the AI does thankfully). Just because your building a large or huge hull ship doesn't restrict it to being a 'capital' ship. I designate various ship types/sizes as 'assault' or 'interceptor' so my fleets will more effectively target the major assets
Tried that, still needed to research something! Will submit a ticket
I'm at turn 565 in V1.3, have completed all research of technologies but have yet to complete construction of Ascension Gate. The game will not proceed as it requires me to research something, nothing left to research .....
Have noted that when the resource totals in the resources box (top right to left of mini-map) reach double figures they are no longer highlighted, have to hover over the resource to check remaining balance.
Similarly, when I've taken planets by invasion since patch 1.11 they now continue but under the original owner's 'flag' whereas previously they self-destructed, presumably unless there was one or more other planets sponsoring that shipyard - would seem logical and a better outcome if there was a game mechanic where there was a significant chance of the invader 'capturing' the shipyard intact - similar to planetary based improvements.
miniaturization also needs an 's' [e digicons]:D[/e]
There has been a report of 'misleading' battle outcomes, I've noticed when observing a detailed battle that a number of ships are destroyed but the end of battle summary is inaccurate, as far as ship icons, the collated damage points seem about right tho. Have not yet lost a fleet to an inferior force tho. You do need to monitor fleet strength as you may have several damaged ships from previous battles that then don't last too long in the next battle - I'
Try a restart, Steam usually asks if you want to start once game is downloaded (upgraded), if you do not select (quickly enough) then game does not start until you go back to library, select game and hit play.
Ships should automatically form fleets (up to maximum fleet size) and then stack individually (not sure but should probably form another fleet until max size reached as well). If you're ships are not forming into fleets then suggest you have a glitch - have noted that the AI can 'choose' to have several single ships stacked tho!
Build up your fleet logistic through the tech stream so your fleet size increases, unfortunately no way to have multiple fleet attacks. Were the AI stacks one fleet or single ships?
Had some similar issues but have pretty much solved the problem with a clean reinstall as at https://esupport.stardock.com/index.php?/Knowledgebase/Article/View/515/0/general-game-troubleshooting , if this doesn't assist then suggest you submit a ticket - good luck!
Has some merit, not sure if it would upset any other balance but would be more efficient - and I agree managing constructors is a pain!
Quote Auramagma, Reply #24 1. Currently resources in the game play secondary role. They are not needed to win the game. They are not even needed to make your empire stronger. What if resurces were the essential components to build the ships and starbases? Then all the sudden you uncover a very important strategic and diplomacy layer. Now you will have to do these resources trading treaties. You will have to visit diplomacy screen often to see w
Notwithstanding some of the points and realities raised above (eg defensive v offensive capabilities) there are some tactical aspects that I'm still exploring. It's evident that the AI is learning as, in current game, where I initially had beam ships (medium & large) that were slicing up opponents nicely [e digicons]:D[/e] , the next generation of enemy ships had offensive missiles and defensive shields which allowed them to get in a couple of 'free' hits, s
I have noted that the outcomes of decisions by the UP forum do not appear to be implemented. On several occasions the proposal to the forum was that all wars cease, on every occasion the result was 'Yes' regardless of my vote (I have voted both Yes and No to see what would happen) but on no occasion did this force a ceasefire on AI forces or on my own forces. Have similarly failed to find any actual impact of decisions that have imposed a tax for a 'ga
also agree
Indeed, altho in my case not until Yor surrendered and gifted their remaining empire and ships etc to me (Terran - I'm the nice guy). Yor tiny and small ships 'disappear' into the asteroids, they continue movement from that point without any problem next turn.
I also like, some excellent suggestions - mini map, current resource level. Components would work better (for me) if they were labelled as well [e digicons]:S[/e]
Compared to Beta 4 and 5 I find it's much faster, and 6.2 loads faster than 6.1 - that's not to say it's fast !
Opposite for myself
As a non-diplomatic player I agree, altho I would like the option to warn the AI before I destroy the infiltrating ship [e digicons]}:)[/e]
Also ran a new game following opt-in download (6.2.1?) last night and game ran very smoothly for about 100 turns then crashed for no apparent reason when a research item completed :(
Doing a Millennium falcon [e digicons]:jafo:[/e]