[quote who="DMF" reply="2" id="3758124"] Okay, let's make this simple. [/quote] Then just provide us a goddamn image sample so we can see what is wrong with your game. Yes it should boost the Starport and it did in my game. You also didn't explain what game, DLCs, and Expansion you're having and which version of the game you're currently on. You making this harder by yourself.
FreedomFighterEx
An image would help. Btw, certain improvements don't have adjacency level. Those special resource node on a planet doesn't has level on their own. They can only provide.
Income from trade is pathetic and doesn't worth it except for diplomatic boost. I wish they up the income from trade like 10 times more. Heck, you can have over 200 ranges distant and it still net you pretty low.
@ DaveyMcman Knock some sense in yourself and get down from your high horse. Tweaking and modding the game is subjective since you changing the game to fit your own taste, experience, and preference. It is like opinions. You can have one and that doesn't mean anyone would agree with you. We as the players are more incline about Dev changing and rebalancing their game
[quote who="trims2u" reply="14" id="3757565"] UNKNOWN: Farms don't receive any level bonus for being adjacent to population improvements. I don't know if this intentional or not. [/quote] I swear farms in the past have flat food bonus from adjacency. It was +0.5 per level.
[quote who="Franton" reply="8" id="3757508"] Alternately, it would help if we could select all ships in orbit - although that may still not be optimal if you've put together a few fleets with certain properties only to find them mixed up after meeting at a base... [/quote] Be able to shift-click would be nice. Currently, shift acting the same like ctrl.
Larger ship having a hard time dealing against swarm until they make it so multiple weapons don't overkill the same target. You can equip 100+ kinetic modules that dealing 1 damage each to a ship and it still killing a drone with 1 HP one at a time instead of spreading the shot out. Still, fast firing weapon is the best option to deal with swarm because of ROF but you can't use a single massive ship fill to brim to fight a swarm at all. You take more lost than them. Using multiple low damage
Part of reason why I don't go over tier 2 factory early. Tier 3 has maintenance cost and after that, it take durantium to upgrade. The last upgrade is stupid. It take 5 bloody durantium. Research lab doesn't take resource to upgrade. Why factory is the only one that take huge resource to upgrade?
[quote who="rap33042" reply="21" id="3757524"] I've been begging for this for eons-- please add a global option to turn off planetary building auto-upgrades. A simple checkbox would be nice. I don't always remember to turn it off when I first colonize a planet and I don't want to have to remember to do that. This is a personal choice but I currently don't like the default of it being enabled. When I have lots of planets during mid to late game, I sometimes will enab
Carrier module should be prohibit for all hull size except for large one. Currently you can fit them on Small hull. It is ridiculous. I'm also fly with the idea that it can carry Tiny or Small hull without tanking logistic cost.
Mildly inconvenience and annoying. https://i.imgur.com/gq07Fps.jpg https://i.imgur.com/ewMldx0.jpg
It said it give +1 Malevolent point in the Bazaar but in ship tooltip outside of Bazaar, it said it give +5 Malevolent point https://i.imgur.com/S4rrv17.jpg
[quote who="ForgottenSlayer" reply="5" id="3757483"] I like the artifacts yes some are incredibly OP but I wish I could set them to rare so more regular resources would spawn on worlds because this I always seem to have a problem with. [/quote] And some of them are outright worthless. +25 social construction? Holy hell, if it is +2,500 then we can talk. Heartstone is just bollock. If you have one at the start, just colonize any planet near your enemy and they can do nothi
Guys, I think he mean the "Retribution Artifact" stuff that you found on the planet. I would like the option for them as well since you find one every two or three planet. It is madness. I would set them to "None" because they aren't balance at all. The +10,000 influences is just a big middle-finger with no counter.
You can edit the value of Tech Age so it take more tech to progress to the next age. Horem with his UCP mod changed it to 30 per age and it feel nicer to not having AI suddenly buy 2-3 powerful mercs out of nowhere.
[quote who="trims2u" reply="1" id="3757275"] On the other hand, a non-trivial number of the "one per civilization" buildings are somewhat broken in a parallel manner: they aren't the kind of improvement that they give adjacency bonuses for, so while they might get leveling bonuses themselves, they seldom do. That is, the building is of type "Influence", but it only gives "Research" adjacency bonuses. Since these buildings tend to be natural "hub" buildings, not getting
[quote who="pshaw" reply="1" id="3757397"] That option is super old and predates our current localization system. I'm going ask a dev to remove it as it doesn't do anything now. [/quote] Yea, you guy even write about it in the game manual. Btw, it need to update for Retribution. Most of info and tricks are on Crusade which still usable but might confuse a newcomer.
I have an issue where I can't tag Civ to appear as random or not. Otherwise, everything else works fine.
Currently, it only affects the Shipyard decay but not with Asteroid Mining Base. I'm wondering if it's possible to mod it to affect the mining base. I'm compared the XML of both file and it is the same so I'm guessing it just not the XML that dictate this behavior.
Right. Nobody would attempt any action once they hit "End Turn". This kind of exploit require you to went out of your way to do it and it is not a sure fire way to work. See Spiff need to keep saving his game before he trying this because the upgrade is free but sometime it cost. In the video, it happened and it drop his treasury into negative. GC3 has a lot of exploits but Stardock ironing most of the obvious one out and only left with extraordinary one that you not going to see it happen if
There need to be a hypergate tab like with colony, starbase, fleet, and shipyard. Could merge hypergate into starbase and give it own sub-tab.
[quote who="Dearmad" reply="6" id="3757081"] Wow that video maker thinks a lot about himself, holy shit- 15 minutes of the start are about NOTHING but his attempts at humor! And that attempt doesn't even leave the ground. He must be really fun at a party... G'bye... Wait I take that back. Just went to the video end and he was STILL AT IT... ugh. What a bore. 32 minutes of stuffed shirt. [/quote] To be fair, most of people do
2. C is the hotkey for "Center Camera". You can use that to bandaid your situation. I been in that place before where I don't know where the stuff I selected or the game auto-select it was on the screen. 5. I wish you can go to obsolete list and un-obsolete it. Sometime I misclick it. Also, why can't we make sub-type of the ship like core design? That would help de-clutter the menu greatly. I have like 10+ version of the same hull with same equipment but upgraded. I nee
[quote who="Tomasp3n" reply="2" id="3757019"] Can't be bothered to watch 32 minutes of video and several ads just to see what the fuzz is about (I honestly can't understand how anyone can but I'm grateful I can ask someone who's made the sacrifice). I'm of course curious though, what's the exploit? [/quote] Starbase module duplicate through upgrading them during end turn phase. The game will lag a bit during that so if you spam click on the module, it will duplica
I think they could streamline this tooltip by saying that you get 4 extra admin points in promotion tooltips because in the end, that is actually what you get after everything sum up. As for admin lost in survey ship, yea. . .that been a thing for a while. I guess it was back when Anomalies are strong and lucrative to grab but now they nerf the spawn rate, credits, and how much tech you get from it. *In the game manual, it said you'll get 4 admin points for the promotion so I guess th