Sorry it took me some time, here is an exemple : as you can see, the ennemy doesn't have the light blue square that indicates it will be striked by the spell... and indeed the spell will not touch him because he is on a little bump (hill ?) on the ground (that is not very visible but it is here).
stardock334
Quoting Revollti, reply 72 Still have 1.0 Ingame - Steam is not loading 1.1 It's almost as if it was *** Unreleased *** Have you read the instructions ? Steam only gives you this beta release if, in the Steam options, you selected that y
On a tactical map, when an ennemy unit goes in a corner that is not flat (that is rising up a bit), you cannot shoot it with a spell. For example, if you shoot a fire ball at a group of 3x3 units, one of them being in the corner in question, when you aim, only the 8 others squares have their background color changed (it's not possible to have it too on the square in question), and when you shoot, only the 8 others are impacted.
Ok thanks a lot for your reply. [e digicons]|-)[/e] I'm going to search for the location indicated. I've changed the title of the post cause I'd say the explanation related to this quest should be better explained to avoid confusion. For example, this quest could be listed in the "Quests" part of the "Kingdom report" (in Govern) with more details (currently, it's not listed there at all.
Hello, I've found, I don't recall how, a quest "Build a new city on the ruins of the Imperium". I was curious so I've found the Magnar city called Imperium, I captured it with an army, then I raze it (it says "on the ruins" so I supposed it needed to be razed), and then I've built a new city on top of it... but the quest is still active. Can someone tell me if I've doing things correctly or if, by "Imperium" they mean "the whole Magna
I agree that blizzard is too powerfull, especialy considering it's low mana cost. It's really too easy to conquere entire cities with only 1 spell that cost 8 manas (with the mantle of ocean and various mana reduction spells / objects) : It's zone of effect is perfect for that. And I've never understood why the more ennemies are on the maps, the deadliest it is. What is this logic ? I understand that the more water shards you own, the deadliest it is, b
No more crash on this build than on the others for me (no crash at all for 6 hours of gameplay on the 1.1... but on my machine, I've played 210 hours on the various builds and I've had only 2 or 3 crashs total so I'd say there is more likely something wrong with your PC : for example, If it's not already done you should download the latest drivers for your video card and even for all your hardware).
When you create a new game, and click on "load" to select the map, only 6 maps are available (1 Tiny + 2 Small + 2 Medium + 1 Large). I'm not totaly sure, but I think there were more maps available until now. [e digicons]X([/e]
I confirm that this message, that appears 1 turn after an alliance is made, still exists in version 1.0. Since it is missleading, it would be better to remove it or change its content to rather inform the player that the alliance never stops (since according to a previous message in this thread, it seems it never Alliance never stops).
Hello, I'm wondering how long does the "occupation penalty" of 50% extra unrest last in a city that you've just captured ? And is there a way to make it dissapear faster ? Also, wouldn't it be possible to have a search feature in the Hiergamenon cause it's not easy to find what you search ? Thanks
"Friendly units can now move through each other in tactical" For me, this is ok IF this concern only FRIENDLY units. Indeed, it would be really wrong that ennemy units could do that too cause it wouldn't anymore be possible to use the map to create chokepoints that help you beat more numerous ennemies, etc.
[quote who="Aviator64" reply="50" id="3362523"] Quoting Lord Reliant, reply 25Any chance of improving the contrast for movement squares in tactical combat? Currently, the snowy maps are hard to distinguish where your units can move. I think the same is true of the darker maps, too. +1 [/quote] +1 And it's not only snowy maps. It's also true for some other maps, I think sandy and also some of the ones inside. So, may be
Thanks Derek to continue to inform us about your changes to come, even after the game was officialy released. Also I was wondering if we can expect more scenarios.
Yes I agree. The power of tornados is not that high, the issue is more that AI have trouble to reform after that. 150 is the cost of a comet strike (or something like that), which is really powerful. So Tornado cost should be much lower.
That's wired : I've started a new game this morning, with version 0.92 (not from an old save), and I've just went through the gate with the statues and I'm affraid the message still arrives AFTER the 2 statues have been killed. So, this bug is not fixed. Also, I agree with parrottmath, it would be funny to let this bug in the game and simply change the text to have it say something funny like "Oups, I just remember I forget to tell you that those statues move".
I've done more testing on this issue (with 0.92 now, a new game started from scratch) and I really think there is a bug. ----- spoiler related to what needs to be done to open the gate ------ Previously, when I said I was able to open the door, in fact I wasn't really (I'm not English it's difficult to explain). What I was doing is simply reply "Then you are no ally of mine, you will face the hordes alone". Then, immediatly, the gate opene
Hello, I receive messages from one player of the ennemy team (axis of evil ?) who warn me against another ennemy and offer me to work with him to crush the other ennemy. Hopefully, it's not possible to do that (the one choice of reply I got is "Noted") but since it's not possible in any cases, it would certainly be better not to see this kind of useless message at all.
Hello, I've sent an hero (let's call him A ) to do the quest "The Heirloom", but this hero was killed while trying. Si I've sent another hero (let's call him B ) to do the quest in question. This time, Hero B succeeded the quest... but then the XP where given to Hero A ! (I know that cause I got the screen saying that I had to choose if I wanted Hero A to be Assassin, Defender, or Mage, and so on (the screen you got when passing from lev 1 to lev 2).</p
Ok thanks. Yes, indeed, I started from a save made on version 0.9 so that's why I still have the issue.
Hello, In the scenario, there are 2 big statues protecting the path to the forge of the Overlord. Well, it's only after you approach them and they attack you, after the batlle is won, that you receive a message from the queen if I remember well, that warns you that you should be carefull with those statues cause they are not simple statues, they can move. It would be better if this message would appear before the battle, when you are, for example, 2 squares from th
Hello Lord Reliant Here is the save in question : http://www.4shared.com/file/vHRo6TWO/4test.html But I'm not sure you'll be able to use it, and I'm not sure it's worth spend time on this issue because it seems I'm the only one who experience it... and I must admit that I've edited one xml files in order to be able to play this scenario with a caracter I've created instead of the one by default. So, it's likely that my issue comes from t
Oh my fault [e digicons]:-"[/e] ... indeed you are right, it is in the strategic spells.
Ok thank you : The option was talking of units, so I thought it was only made for units, not for cities. Too bad there are not 2 different options because I'd like to have the auto select for unit but not for cities if that causes the issue described.
Thanks for your reply. I succeed to open the gate, like on your screenshot, but my army is unable to enter, it's as if it was bumping in a still closed gate... even if the gate is clearly opened. Could you please let me know how I can complete the quest without opening the gate ? I guess I can magicaly create an outpost on the other side and then cloud walk in it... but I've already tried that, and it indeed allows me to go the other side, but what then ? How c
When you succeed the quest Moriah's Lost Spell Book, the text indicates that you've earned 2 spells, Mana Blast and Mana Shield. Well, Mana Blast indeed appears in your Spell Book after that, but not Mana Shield (too bad cause it seemed deadly interesting according to the description). [e digicons]X([/e]