Yes you are right, I've noticed this value which, indeed, increases each time I create a Prison. So no issue here.
stardock334
At a certain level (4 or 5 ?) a city can evolve to a Prison. The description given is that it is supposed to decrease by 10% the unrest IN ALL THE CITIES. Well, it doesn't seems to work : Having some unrest issues (too many cities) I've turn one of them into a prison, hopping it would decrease a bit the unrest, but it still a 100%. And when I look at the detail of this unrest, it's writen nowhere in this detail that I've got a 10% decrease thanks to the
Could someone who succeeded to complete the scenario confirm that he succeeded to open the Black Gate ? I fear there is a blocking bug...
Hello, In the LH scenario, when you succeed to open the black gate (first step compulsory for the quest victory), you can't, after that, enter (go on the other side of the gate). In case there are several black gates and I wouldn't be using the right one, I'm talking of the one that leads to the Gilden kingdom (West of the map). Is it a bug or is it because my army is not strong enough (it is deadly but not Epic... does it needs to be Epic ?) or because it
May be a suggestion : Write a special warning on the screen when you are answering a quest that is compulsory for the victory quest. Personnaly, I tend to skip a lot of quest (I usualy prefer the conquest victory or spell victory) so I might reply "no" to an important quest without even realizing it's an important one.
Forget my question : I was stuck cause 3 hours ago I made the wrong answer (I hadn't realized it was the black gate quest compulsory for the victory quest so I continued as if it wasn't important and it's only 3 hours later, after having explored the whole map that I realized my misstake) so I took an old save and voila ! Problem solved !
I've found the Black Gate which is the first quest to win the game by the only way possible, the quest victory, but I don't understand how to open it. Did I simply picked the wrong answer... and now it's too late I'm unable to make a second try ?
Thanks a lot for this tip that I didn't knew... it helps a lot especialy when you play on large maps.
Hello, When, on a map with already several cities and units, your pioner creates a new cities, the focus shift to the next unit or city before you have time to order to start building something in this new city. This is a bit annoying when you play on a large map with tens of cities, cause you don't necessary recall exactly where you just creates this new city so you have to scroll a bit to find it before being able to build something in it. It would be best if, wh
Yes, and there is also a color issue with the grid overlay in battle mode : some of the colors make it difficult to see the zone that is going to be affected by a zone spell (fireball, blizzard) you are about to cast in battle. To avoid this particular issue, it would be best that the "aiming aera" of zone spells to have a red/orange border. Like that, even of the background of the zone cannot be seen because of color confusing (for exemple the fireball has pale green background that
Hello, I'm playing the LH scenario implemented in release 0.9 and I enjoy it, but there is something not right : 2 players (one with me, one against) have purple armies, and 2 (one with me, one against) have blue armies. On the board on the top right corner, we clearly see a difference in color (dark purple vs light purple / dark blue vs light blue) BUT when you look at the armies, it's too hard to see a difference. Several times I had troubles because of that
Hello, On the build mal called "The Wildlands" there are several zones, including the one called "Curgens Tomb" : I haven't tried the other zones, but this one is not buildable. Even after you've killed all the monsters inside and collected all the treasures, it's still not possible to build outposts inside (well, I haven't tried real outposts with a pioner, I'm talking of outposts build with the spell "Arcane Monolith"). I guess it's not
My suggestion to add to the todo (before the release if possible) list (I've reported it in a separated thread and only get players agreeing with this) I find this game absolutly great but there is one thing that often piss me off is the fact that, when, in a city, you have already a queue of 5 things to build, and you add a 6th one, and then you decide you want this 6th one to be 1st one (for exemple to rush it), you can&#
I find this game absolutly great but there is one thing that often piss me off is the fact that, when, in a city, you have already a queue of 5 things to build, and you add a 6th one, and then you decide you want this 6th one to be 1st one (for exemple to rush it), you can't do that (or I haven't found how to do to that) because you can't drag the 6th thing from page 2 to page 1 of the queue. The only way I've found is to cancel one of the 5 first things... then the 6t
May be it's pure bad luck for me, but I've noticed that loots that my hero got by "opening" all the treasures he's able to find on the map, tend to often be the same. For exemple, once I've had a set of throwing knives, or a flute that gives you the initiative, I've got good chances to get it again in the next treasures. May be it's a bug... or may be it's just bad luck... or a lack of enough various items to be found in treasures... I don't kno
Hello, I too was on my way to report this issue : When you cast this spell, the Pyre of Man does appears, but it is supposed to do 3 actions for you, but in my case he just had the time to do 1 before he dissappeared. It seems a bug... or else I don't know how to give him orders.
Hello, On the world view, my mana amount was 7, but when an army attacked me, on the tactical view my mana amount became (hopefully for me cause with 7 I was toasted) 24. It's probably a bug isn't it ? -> Sorry, forget about it... if the amount increased it's because the turn was passed so I get my per-turn allowance of mana.
Hello, Until now (unless I've dreamed) when your main caracter is doing is first level up, he is asked to choose a "career" (defender, commander, etc) and then, in this career, he was able to immediatly choose the first "trait" (I'm not English so I'm not sure of the terms). Now, he's got the first choice, but not the second. So you can choose your first trait only when going from lev 2 to lev 3 whereas before it was when going from lev1 to lev2. I thin
I've just had one of my cities captured by an ennemy without any fight (and without any visible army on the map). I had one defending unit inside, and this unit was removed from the city and left outside. Since there was no ennemy unit inside, my unit was able to take my city back without any fight but that's wired. After that, the game kind of froze : I was not able to press "Turn" so I had to load a save. Not sure if it's a bug or if some wizard e
Ok, thanks for the reply. It's difficult to understand the logic in this decision, but let's hope they'll change that. Also, if they could provide more info on how the score is calculated that would be helpfull for those who like to try to beat their own scores.
Ohhh yes, I guess I hadn't researched the "Alliance" technology and that's why ! I'll try that ! Thanks for your help.
Hello, I can't succeed to win by diplomatic victory : No problem with the 3 other ways, but this one eludes me. Can someone explain me how he does that ? (I though I simply had to be friendly with the remainings opponents after having eliminated the ones I didn't liked, but even if I gave them some money and goods, and have not attack them once since the beginning of the game, I never saw an option in the dialogues with my friends in which they would have offer me to b
Hello, I only play with steam offline (may be it's what's explains my issue ?) and noticed that my scores aren't saved. Each time I finish a game, I'm given a score but, in the sorte of hall of fame that is displayed at that moment, my previous high scores aren't listed so I can't compare. Is it because you need to play with steam online to have your best scores saved ?
It would probably be interesting that settlements that are in "ZZZ" mode (waiting an order to produce something) would appear on top of the barre that is visible on the left part of the screen (with the ZZZ flashing if possible). That would avoid to let a settlement produce nothing during several turns only because you haven't seen that it has finished its production list simply because you have too many settlements to be able to see them all on the barre on the left (and you have
Hello, After several hours of game play, the nice animation for the waves on the water on the map turn into not animated ugly waves, and the game has to be exit and re-launched to get the nice animations back. Loading another saved game is not enough, you really need to completly exit the game.