Hey! Not sure what's up just by looking at the log. Care to share the problematic save file on the gc4 discord, or another method of sharing to your liking, so the devs can take a look ?
Draver
Yup, I was able to reproduce it with your save file. Thank you for sharing it ! I've forwarded it to the team so they can look at it.
Hey thx for the detailed report. I just tried to reproduce it in my current game and it successfully reduced the amount of pollution on my worlds. The tooltip was also correctly showing the % reduction. The XML entry for the Solar Farm is also correct. So it looks like something may be up with your particular game. It would be helpful to get a save of your game in which you saw this behaviour. Can you share it at https://discord.gg/galciv ?</p
Drag and drop them into the empty slots or clicking them should put them in the slots.
I've seen strange behaviour from that system as well. Sometimes it behaves as you would expect, other times it behaves exactly like what you are describing. I have no idea what makes it do one or the other. Thx for the report though, I've forwarded it along to the team!
[quote who="galactic-terraformers" reply="11" id="3972983"] Quoting Draver, reply 6 Could also be that one event that give you one random tech. Would be quite a rare occurrence, if not unique in the whole history of GC4. Btw this has happened to me a couple of times before, and back then I tho
It depends on the setting you set at game creation in the advanced settings I would say: Surrendered Colonies, Colonies transfer ownership upon surrender.
You're welcome ;) Old-spider also gave a pretty good advice of using ctrl-c as an alternative for the Auto-Colonize key under the Ships tab in the Input menu. Good advice from the discordians!
Indeed, thx for pointing it out. Forwarded it to the team.
Could also be that one event that give you one random tech. Would be quite a rare occurrence, if not unique in the whole history of GC4.
You're welcome!
Yup, that's certainly an issue. Thx for pointing it out!
Hey, thx for the report and the saves, those are always helpful!
Thank you for the report!
Hey Saboorohit, so you're saying the trade values of the Megastructure doesn't match the trade value of the gigamass ? I'll pass it along to the team!
Hey Saboorohit, thx for the feedback. I haven't seen this one mentioned before, but I've added it to the list of bugs to keep a look out for.
You're welcome!
The components are also trait dependant now, so you will not see all of them at once in a given game. Maybe that's what is happening to you ? You should also see the components listed on the tech tree under the appropriate mega structure technology. To unlock them all for all species you will have to use a mod or a set of mods found on the gc4 modding website like: UP_MBC_GigaShipComponentForAll, UP_MBC_NexusAugmentsForAll a
Hey, been a long time since I've played GC3 but I'm wondering if you've ended the turn ? GC games are turned based, so you gotta click the button at the bottom right of the screen to end the turn and move ahead. Could that be it ?
I'm not aware of any thread about mods over here, but there's a channel dedicated to mods on the GC4 discord. That would be a good place to discuss. Thankfully, using mods will not disable Steam Achievements, so you can do what ever you want with the values! Yes, the mod modify parts of a bigger files, and parts of each entries related to those structures. Feel free to go in there and modify everything to your liking.
[quote who="Mizaq" reply="3" id="3971004"] Are there tech requirements for the different Stellar Nexus build options? Where do we see that information? I'm not seeing all of them available as nexus upgrades before or after the 3.0 patch (I have games before and after the patch that have different options, and both are missing options from the OP in this thread). [/quote] Civilization Traits requirements were added to different Nexus upgrades so you will not have access to al
If you don't mind using mods, check out Up Bundle of mods at https://www.galciv4.com/mods/manager and install Alien Exterminator mod folder named: Alien_Exterminator-BioWeapon. It adds an option to clear out the plague.
If you liked GC3 I'd be surprised if you didn't like GC4. It's a good 4X game and a lot of fun. On the other hands, you'll mostly get biased comments over here since mostly fans of the game hangs around here. ;) If you do get the game, don't hesitate to hop on the GC4 discord, there's a lot of helpful people around over there.
Sure, go for it, 2500 credit for terraforming shouldn't be too hard to recuperate with selling a few anomalies loots. As for the capital a month, I'm not sure what's up; might be a fluke of the moment and would come down the next turn you check on them. Watching AI play using the console commands, their credit input and output does varies a lot from turn to turn, so who knows!
Hello Endle779, I'm unable to reproduce the transport getting stuck in a small planet. Do you remember the circumstances that lead to it getting stuck ? If you could share a save file that would be most helpful. You can do so on the Normal 0 <w: