pretty much every citizen type that has promotions are mainly going to cost Promethion first (10-20), then some other very minor volume of something else (and/or ideology). So it has early game uses if you get some of the other stuff.
SBFMadDjinn
Hi all, Here's the first video in a series for the new Crusade XP (going Yor with my buddies the Dark Yor civilization also being in the game). The link up top should bring you to the play list for it, which will fill very quickly today. [video]https://youtu.be/NTT9yLptGGY[/video] playlist in case the link up top didn't work: https://www.youtube.com/playlist?list=PLIn-J5vZXOJOEm_9UZCIyrsLa8BOYtKPa  
Was great having you on.
One of the big problems with it is that you don't need high level buildings to actually shove your way across the galaxy. The Benevolent ideology traits really are massive flips, and likely bugged a bit. Not to mention that it should not be based upon influence built up, but rather influence currently being produced. Currently, it leads to situations where you can spam up influence to say, 1000, then delete all of the base influence and float along on +%
This is now live it appears
I've seen this with the yor, Krynn, and altarans.
[quote who="Island Dog" reply="32" id="3536556"] May is the release we are looking at. [e digicons]:)[/e] [/quote] For this patch ;) Wasn't this supposed to be 'opt-in' this week?
I agree on the point wrt the 'bonus point' ideology buildings. I'm fine with the +X/turn as long as they come later in the ideology trees than they do right now. What I dislike, and is tied to colonization, is the buildings in the ideology tree that give a flat +X for building it. The only 'true' strategy is to take that early then spam it on all colonies. You can then sell it afterwards if you don't need it.  
for completeness of the analogies though, we have to keep in mind that range is a factor. Consider it fuel. Ie, Speed boat has 1 range, the carrier has 32000 range. Ofc, that sort of means that small ships shouldn't be able to go far distances, but with starbases of any kind increasing range of all ships, it sort of messes that up.
This is why I don't like the mb3 button, or click scroll wheel. I have a two button gaming trackball that responds better than my mouse, but can't use it it a lot of games due to that mb3 problem and not being able to remap it.
As long as you aren't locked out of performing actions - preparations that is - then it should be fine. The hybrid mode for civ v might be able to work, though in CivV, it's still simultaneous moves for everyone not in that war between players. That leads to other issues.
yeah, there's something to that. it all leads into bigger issues, such as -- should a large ship of X logistics size outgun X tiny 1 logistics sized ships? edit: though, I think the combat simulator hurts the small ships more than the larger ones wrt in combat speed due to the small ships getting to the enemy first adn getting shot first.
The only problem is see with moving to a % basis for components is that it would allow smaller ships to get more components than now, without using the miniaturization techs. That sort of breaks the larger ships should have more components Style. Granted, a hull size to engine power ratio should probably used so that larger ships need more engines to keep up with smaller ships. Likewise, if you assume the corvette is the standard, then ships smaller than tha
Yup, they will have to fix the queue to remove "wonder type" improvements from other planets when it's added to one. It's for every and all improvements that are meant to be built once. After that, it won't matter that you only get the bonus once - because you're meant to get it once.
[quote who="admiralWillyWilber" reply="16" id="3535254"] Another way to make things more difficult.at harder levels is if ais were less prone to aid you in time of war, and more prone to aid each other in time of war. When aiding you they gIve you less ships that are less advanced, while giving each other when possible more ships that are more powerful through their best technologies. At the hardest level everyone would be at war allied against you. Even allied with the pirates. Ev
you can see every ship in the diplo menu, so there's no real reason to 'cheat' it. The other side of that is if the AI can't see what's on it's border, it should just drop a military starbase there with a lot of sensors.
Does the AI have a function in it where it calculates which ship is needed, or 'best'? If so, it may not be that the ai is refusing to make different ships because it only knows to make one, it could be that the ai figure out that there's a problem with other types of ships. For example -- the tiny bombers are totally useless For most things. Tiny ships that get one shot are a bit of a waste when you can make 5 frigate level ships instead.
[quote who="Tohron" reply="10" id="3534828"] Quoting Bamdorf, reply 8 Quoting SBFMadDjinn, reply 1 /snip/ For
at this point, waiting til next year is better for a full upgrade.
Seems like the Drengin got overrun by bad influence generation. They probably also forgot to get multiple fleets out, and forgot planetary invasion techs. One thing I see the AI doing is sending a single ship (usually powerful) off to wander around, rather than purposely making fleets maxing the logistical components (or even researching the logistics techs). Also, totally forgetting planetary invasions. Wars before planetary invasion
keep in mind that the amount of 'pre-applied' thermal paste given on a stock (comes with CPU) CPU fan/heatsink combo is insufficient. Plus, that stock fan also is not good enough to cool the newer CPUs. A small amount of thermal paste goes a long way, but the amount given is usually too little. What it sounds like is you have (seems you found a few) air circulation issues and maybe need to clean the dust/etc off your fans and the CPU fan/heatsink (in
"Lord Kona moons planets when passing by them" [e digicons]k6[/e] just for that if it actually is in game. Screenshot needed for proof. [e digicons]:rofl:[/e] else, looks nice. For the AI trading bit - Can you lock out actual trading with the AI (when at war with them) unless it is a peace deal? Seems odd that they'd want to trade anything with you while at war with you.
Why should the Yor get stuck with an inferior pet? They really should get their own advisor. Maybe a pet iconian?
ok, wasn't sure. In my Beta 5 games, I have always had the UP start. I haven't kept track of the turn number when it does start, but it definitely does.
[quote who="Publius of NV" reply="10" id="3533819"] The benevolent trait that does a one time flip does flip Minors, which otherwise (I think) would ordinarily not flip due to ordinary influence. [/quote] It also grabs starbases, which you normally can't grab. else, the math for influence is also questionable (not just the AI). I don't know the current math, but it appears that Influence only grows over ti