Zaradoom

Zaradoom

Joined Member # 4855809
1 Posts 3 Replies 190 Reputation

As a Codemonkey myself i can savly say: "no additional workload". Well, technically youd have to comment some lines out,... that does not count as additional work tho and is assuming you get the AI right on the very first try, AI is something you have to adjust SEVERAL dozen times anyways. Might as well do it stretched out.

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I see. But... why? AI is the hardest thing to get right. It should get the most testing. It is easy to write AI that beats every player, everytime. But it is hard to write it just good enough to be a challenge, without doing too many mistakes. That takes testing and even more testing. All the other features can, and should be tested meanwhile. Not exclusivly. :-(

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I just got 8 hours into the alpha and found it pretty ok for an early alpha actually. Most stuff works, what does not seems to be disabled. Only one thing really bothered me. The absurdly dumb AI. 2 out of 3 opponents never cared to attack me and where so far behind in all aspects of the game that i did not even have to use any fighting vessels to beat them. Just send in (slow!) troop transports and took their worlds. The last opponent had about 150 small vessels that all died to one large sh

7 Replies 4,191 Views