I just got 8 hours into the alpha and found it pretty ok for an early alpha actually. Most stuff works, what does not seems to be disabled. Only one thing really bothered me. The absurdly dumb AI. 2 out of 3 opponents never cared to attack me and where so far behind in all aspects of the game that i did not even have to use any fighting vessels to beat them. Just send in (slow!) troop transports and took their worlds. The last opponent had about 150 small vessels that all died to one large ship of mine.
Looking at the planets i took it was even worse. Food production on research bonus fields and said research buildings where sitting on food bonus tiles.
This leaves me to the conclusion that the AI currently is not even activated at all apart from some very basic "do something random".
For features we have this topic: https://forums.galciv3.com/452714/page/1/
Can we get a similar topic for the AI? Or did i miss that? AI is one of the, if not the most important part about these kind of games. If you implement a new algorithm, LET US KNOW so we can test it as directly as we can. But we need to know if something changed and what exactly. There need to be algorithm for efficient planet building, shipdesigns, attacks, defences,... reactions to attacks, reactions to attacks with specialized vessels ect.
Thanks.