What is this exactly?
Around999People
Oh hello there! I haven't posted much on these forums, I stalk the steam forums mostly. So, as to your concerns. This is an amazing game by most accounts. You'll always have those players that don't like it. Your main concern seems to be balance. Well, it's pretty balanced. Like others have said, the devs are always responding to balance and patches come out every week to address balance further. The game is constantly growing with
https://youtu.be/W1VHwCOj0n8 You can see here why expanding too fast can kill you lol. The guy didn't build up his initial start zone, and his defenses were too wide spread to be effective in stopping me.
The culture flip Thing. I had that before, it's not that it doesn't flip, it's that you need a ton of culture to do it. I had 5 culture star basses and 2 next door planets building nothing but culuture generating structures and only then did I get the planet.
I want more minors as well
whenever i try ranke di end up having a higher power score than my opponent, even if they have a ton more units than me. im thinking it has so,etching to do with the way I play. i focus on T2 units getting out the door ASAP with bombers. So usually the power rating is right and i push into the enemy, but I mean, if they have a 3:1 ratio of units to me, added with defenses and other buildings and I only have a few factories pumping out units should
Oh man, thanks for the tips! You should do more ^^ I play Substrate (Nlt because they're op, I actually like their design and appearances) and I can never get them to hit engineers. i do the whole bomber rush but they never go for the engineers until every building in range is gone. any tips for that?
I just have the game slowing down massively for me late game, but I play on the biggest map with the most everything XD
http://prntscr.com/b4efdk Same typo as above
Hey guys, love the updates! Just have two issues with this one. 1) Exploration treaty: I like being able to have it with multiple factions. Its a key mechanic of my game style for certain factions. 2) "Fixed instances where the Battle Prediction were incorrectly flipped." This seems to have backfired for me. I don't recall seeing it before the update but saw it a few times yesterday. Might be wrong but just a thought.</p
Do all the missions first. maybe do them twice.
[quote who="Frogboy" reply="3" id="3635244"] If you want to do a comparison, wait until Ashes II. [e digicons];)[/e] [/quote] wait wait wait, does this confirm Ashes II? Or at least says there's a high chance of it? like, idk if Ashes sold well enough to show its popular enough to have a sequal
[quote who="Moomo" reply="1" id="3635212"] Steam discussions for Ashes is working for me. [/quote] ok, tY. Weird glitch on my end then
Are the steam discussions for Ashes down? http://prntscr.com/b31tio
Hey guys, I'm a newly started YouTubber and I'd love to get a fanbase. I already have a number of game vids out. So check me out and see what you guys like ^^ https://www.youtube.com/user/shadow23452233/featured
As I mentioned on the Steam Forums, I'm a new YouTubber and I've started doing Ashes vids. My first one was horrible, but the new video's I'm making need feedback! I'm focusing on the competitive scene with doing ranked so far. Any tips and strategies would be helpful! Plus, spreading word of the game ^^ https://www.youtube.com/watch?v=X6x1AXlaFt0 &nb
[quote who="bertranhalfwaite" reply="1" id="3635042"] I think if they fixed the mega events too that would be a big win. Things like 'the dread lords have returned' should be terrifying. As it is they start out with one really puny planet, and if it's late game are immediately vanquished by whomever is nearest. That and add more crazy stuff that can happen... all of it terrifying! Even the mop up phase would suddenly become exciting if the Dread Lords came and immediately spa
One of my favorite things about this game is the ability to create a sophisticated race with its own history and culture and ethics. But, we always start with the races being... new. It it would breathe life into the galaxy to be able to start a game where there's already a large and powerful race, or two. I'd love to start and lead a rebellion. or to be an ancient race returning to this world with their technology and power. it won&
[quote who="vicious4220" reply="3" id="3634833"] Turtle till you have enough quanta to drop nuke, incursion, probing force and carving turret in that order on top of the enemy nexus. Beat all campaign on "much harder". Thank god ai for some reason dosn't use jammers since phc bombers are pos compared to substrate and can't touch it. Also, as mentioned before, you need plenty of aa for this mission. I'd def recommend apollo at 2x of whatever the rest of your queue is and 4-6 p
Kinda of a way to do it. Click on the race in the race select and copy. Then work with the copy and use that in the game instead of the vanilla
[quote who="Frogboy" reply="1" id="3634410"] They do not possess anti-gravity technology (no hover units). [/quote] Oooo, so now I'm wondering about if they're less advanced with normal transportation or more advanced with something else entirely (like teleportation) and how balancing would work. Ty for the info! Gods can't wait!
can someone list everything we know about the third faction? New to the game but already looking forward to the new faction cuz the first two are done so well
can someone list everything we know about the third faction? New to the game but already looking forward to the new faction cuz the first two are done so well
[quote who="Frogboy" reply="1" id="3634235"] Avatar speed reduced from 250 m/s to 200 Nemesis logistics increased from 3 to 4 Zeus logisitcs increased from 3 to 4 Fury logistics incresed from 4 to 8 Hades HP increased from 1200 to 1250 Avenger rad cost increased from 24 to 39 Avenger logistics increased from 3 to 4 Dronehive metal cost recuded from 340 to 210 Dronehive radioactive cost increased from 38 to 60 Dronehive time to build increased
[quote who="psychoak" reply="6" id="3634217"] Terrain wise, if hovering units can't climb steep hills, or work in overly soft ground, there are considerations to having technologically inferior, but tactically useful modes of transportation, including wide track vehicles and spiderbots. Bipedal would never make sense since these aren't actual people driving them. Gravity channeling could require a firm, relatively flat surface, and make room for numerous alternative a