Okay guys. First of all: It works! Huge thanks to all your input, I've got the modified tech tree up and running and it also includes the correct descriptions, the buildings/upgrades/modules/etc and everything is fine. I've got a little issue of mixed german and english translation, but hey, its okay. Thing I learned: - I cannot put together 2 lose ends of tech trees of two different species into 1. I have to decide for one and end  
shevanoquam
[quote who="joeball123" reply="12" id="3642795"] Quoting shevanoquam, reply 6 In game, you can get multiple special techs by researching the option your trading partner has NOT chosen and then you just trade it in later on. So if you want to have both mass reduction and range increase on your ballistic weapon, you just sea
Wow, nice input! Yes, I'm using notepad++. Time to test and edit. Thanks a lot guys! :) Its really helpful!
Ah, I see. I've just renamed everything in my custom tech tree from generic to my new name and also created a new TechDefsText.xml where I replaced everything Terran/Generic to the new name and the game crashed. I'll try it out. Thanks! So many tiny things to take care of... :D phew... okay, here is what I've got: Tech-tree data file: named: ShevaTechDefs.xml begins with: -----------------
[quote who="joeball123" reply="5" id="3642770"] Quoting Horemvore, reply 1 I think only if they have the same GenericName set in your tech trees. (TBH Unsure) This won't work, at least not in a way that actually gives you the other faction's unique technology. If your tech tree and the tech
Ha! Thanks! Will mod it and give you feedback on how it went. Thanks a lot! :) Okay, I'm in. My first babystep will be to include "Gravitonics" and the 3 specializations from the Thalan tree to my new tree. Also I'm try to put all of those specializations behind each other (so they become a full technology instead of a choice of 3) Things that are time consuming: - <span style="text-decoration: line-through;"
Nice! Thanks! I guess I have to create a new XML or do I have to mod an existing one? (for this "new" tech tree)
Heya folks! I've started to build my own maps and creating my own race and now I'm fiddling around to optimize. My questions to that: Can I create a custom tech tree that can be added to my custom race? (and if yes, how) Can I trade unique technology with other races that have tech that is not in my tech tree? The issue is: I want to build the best ships possible in the game and thus want to have access to al
Heya dear Dev-team, after playing the campaign, I've encountered some bugs I want to share with you. Also a little bit of feedback at the end: Bugs: 1 ) When deleting a custom designed ship blueprint after the ship has been build, the icon vanishes from the fleet-overview. You can still select it, but the icon is blank (transparent) 2 ) Scrapping a building that can only be build once will permanently delete it. You cannot scrap it and place it somewhere el