[quote who="Blaze of Glory" reply="2" id="3501258"] Also, I would like to be able to cancel when I choose a module. There are times when I accidentally click the wrong upgrade and I am stuck with it [/quote] I believe Paul said in one of the - recent - dev feeds that he would look into a "undo" button for this, because he himself has made the same mistake in the past. So it might already be on their list.
Thecw
The ships controlled by the AI can cross and even end their turn in the same tile as in which a player controlled ship is located. It does not matter whether there is peace or war between the two involved races. What i did: i parked a scout on ship graveyard, because the Krynn had a survey ship near, and my survey ship was still far away. However the Krynn survey ship simply entered the same tile and obtained a lost survey ship. The screenshots: Bottom-left the ship in
[quote who="Blue_Oyster" reply="3" id="3501135"] Instead of wasting that production, you choose one of these instead: money, babies, approval, or war. Wiser folks here can tell you what the conversion cost is, I do not know that. [/quote] From the PlanetaryProjectDefs.xml file the relevant values: ProjectEconomicStimulus 4 <Effe
[quote who="Gilmoy" reply="2" id="3501057"] Beta 2 is now a bug hunt, and it's a target-rich environment. [/quote] Enough bugs to overwhelm everything.
After entering into the Sorcerer King lair, the visitor is confronted by the Sorcerer King who states in an annoyed voice "I am in the process of casting the spell of making. It will transform all life on the world into pure, magical energy." "Ah, i see, but can i supply you with any magical artifacts to help you in that endeavour?" "Excuse me?" "I am a salesman of great repute and it came to my notice that you are in the market for some magical products. I have a ston
Derek did say it was planned for today, barring QA issues. Clearly they are in a bar having issues with the Questions of the meaning of Life, and trying to think of an Answer. Everybody already knows the answer is 42, so come on in and release the Beta. Or does QA means something other than Questions & Answers? Because it is clearly not Quantum computer Algorithms, nor can it be that there are any problems with Quality Assurance since the people at Stardock don't make
[quote who="satoru1" reply="130" id="3500615"] Quoting Thecw, reply 124 1) Galactic Civilizations III is 64bit. How many Linux/Mac home users are already on 64bit. http://store.steampowered.com/hwsurvey For Mac/Linux it's basically 'everyone' [/quote] @ satoru1 , XavierMace , The short answer
[quote who="DARCA1213" reply="12" id="3500231"] Are you sane enough to eat my nuckle sandwich you delirious bracket lover! [/quote] "Galactic Civilizations ]I[" will henceforth be called "Galactic Civilizations Closing Bracket I Opening Bracket" or "GalCiv CBIOB" for short. [e digicons]:D[/e]
[quote who="raelalt" reply="10" id="3500206"] [NOTHING] [/quote] [e digicons]:grin:[/e] Warning: Mind bender ahead! NOTHING is not nothing, it is a word. Therefor you did put something between brackets. Which proves that nothing is something, and therefor can not be nothing. Nihilist conclusion: nothing does not exist. Therefor something does not exist, and since something can be anything, anything can't exist either. Which in turns means everything wh
I did not say it is impossible, but that is impractical at this moment. You realize that your statement just proved my points: [quote who="steve7253" reply="125" id="3500142"] hiring Aspyr or some company to do the Steam for Linux port [/quote] Proves my points 3 & 4: only to have another company do that actual work means there are still costs (time and effort) involved. [quote who="steve7253" reply="125" id="3500142"] Steam OS is just Valve&
Normally i ignore discussions like this, but this irked me. [quote who="steve7253" reply="123" id="3500111"] There is no legitimate reason why Galactic Civilizations III sould not be ported to Ubuntu Linux 14.04 64 bit via Steam for Linux and Steam for Mac [/quote] 1) Galactic Civilizations III is 64bit. How many Linux/Mac home users are already on 64bit. 2) Galactic Civilizations III uses - as far as i can see - the Granny, Miles, and Bink libraries va
[quote who="DARCA1213" reply="2" id="3500107"] It should be proportional to the population, the death rate that is. Like 10% of population or whatnot. I guess if they factor in growth, population, and the limit i think a better equation could be made? [/quote] It should be far beyond 10% if the population massively exceeds the population limit - see the formula i proposed in the initial posting in the other thread. For example if you stuff 200 billion people on a
[quote who="eviator" reply="1" id="3500102"] Wow! In #3 do you mean just go well into debt buying improvements? If so that would clearly be a limiting factor. [/quote] @eviator, you can not buy an improvement if you don't have the gold, but by having an overpopulation you can have sufficient production power on the planet to build improvements 'naturally'. Imagine the production of 200 billion people on an 8 billion population world. Th
At this moment the game allows you to forcefully overpopulate a planet and thereby generate more production, research and/or wealth on that planet than otherwise possible. Since the overpopulation-death-rate for a planet is a fixed 0.1 pop per turn the workforce does not diminish rapidly. These two facts give rise to the following 'cheat' /strategy: 1) have a large planet generate lots of population: Birthing subsidies; 2) conquer/colonize a planet, and overpopulate
Green upward arrow: Bonus for the improvement on the tile. Orange 'Diamond' - actually 4 outward pointing arrows: Bonus on the adjacent tiles if a building (any will do) is build on this tile. [quote who="reck75" reply="6" id="3499964"] So if this is correct you'd be looking to put a wealth producing building on the tile and military tiles around it? [/quote] So military on the tile, wealth improvements around the tile. But in this case ignore the
[quote]It would also be kinda cool if the disposition of civs - or of societies, ruling classes and individual rulers if they were going to break it down like that - changed over time, whether suddenly in response to events or more gradually. [/quote] In GalCiv II there are events that alters governments, diplomatic relations, and their moral code. Therefor i suspect that these will make their reentry into the game. Examples of events that are in GalCiv 2: Leader
Found the following faults in the above posts: [quote who="DARCA1213" reply="2" id="3499306"] (DARCA is not a representative of the human race and its affiliates in any way and cannot definitely claim all humans are smarter than any AI.) [/quote] This should read: DARCA is not representative of the human race in any way and definitely cannot claim to be smarter than any AI. and: <
@eviator: I just had to beat you. And to demonstrate my superiority: i did it with a large margin. [e digicons]:P[/e] But seriously, very well done: with only a population of 35.65 and a minor debt of - i think it says - 63 finishing in turn 79 is not an easy feat. I had to pull out all the stops. With a population of 109.17 i still ended up with a debt of 128 just to finish ahead of you. I had some bad luck: my survey ship did not find any res
Gilmoy, maybe we should stop showing these people our research and strategising. Some actually seems to be able to learn from it and apply it successfully in their own games. Soon they might even start to surpass us: The horror, the horror, the unthinkable unimaginable horror. [e digicons]|-)[/e]
[quote who="eviator" reply="2" id="3498432"] I managed it by turn 79, Beta 0.42, with the Altarians on a tiny map against the Terrans as beginner. Hey, you didn't specify map size or difficulty parameters, so I'm not sure if it's valid. Even if not, I got some good practice experience. [/quote] Of course it is valid. The more variations of played race, map sizes, opponents, and difficulty levels the better we get a 'feel' for balancing and pacing. <p
[quote who="DARCA1213" reply="2" id="3498404"] So eventually my great game will end. [/quote] The game seeing your benevolence toward the galaxy feels morally conflicted about opposing you. After spiraling into to a depression of self-worth-doubt and self-loathing, it decides to save it's remaining honor by committing seppuku.[e digicons]X|[/e]
Known bug: CTD when unlocking last Ideology in the benevolence tree
Gilmoy, as discussed in the pm exchange. GalCiv3GlobalDefs.xml 0.03 0.1 1.75 3 The InfluenceTallyMod is the /10 in your observed accumulation [quote who="Gilmoy" reply="1" id="3
When using the "Queue Eject" option to eject a transporter/colonizer a popup asks for the amount of population to load into the ship, but in the next turn 2.5 (or less if the planet has insufficient population) is loaded into the ship. The screenshots: Selecting the "Queue Eject". Specifying the population size to load in
You can upgrade a transporter/colonizer to a ship with a lower population capacity (less modules) without diminishing the boarded population. It should either disallow this when the number of boarded population exceeds the maximum capacity of the ship you wish to upgrade to; or the boarded population should be diminished to the max population of the new ship. Currently the following 'cheat' is possible: Build a transporter with nothing but transport modules;