[quote who="mrblondini" reply="21" id="3713639"]I just would like Stardock to be more upfront ... and post something along the lines of: "... will be fixed at some point ... need nerfing/buffing ... we are never going to fix ..." [/quote] THIS WILL NEVER HAPPEN. They already get more flack for apparent lags than they'd prefer; this is obvious from their lackluster forum response percentage rate which has been notoriously subpar with few exceptions. Imagine t
nemodomi
[quote who="Frogboy" reply="13" id="3713308"]Er? If you have a list of easy to fix bugs that you are aware of, please share them with us. [/quote] Maybe not "easy to fix" (how would we know?!) but you want a list of bugs, here ya go. DEAR DEVs!!!
Thanks hawkeyebf1. 👍
p.s. [quote quoting="post"] Just bought the game and and very impressed so far.[/quote] If you haven't bought the Crusade Expansion, I strongly recommend that you do. Longer story short, GalCiv3 is a whole new game now, with that expansion. On the other hand, Mercenaries and Intrigue, I'd pass on them for now if I were you -- there's plenty to learn and do without them, plus Intrigue doesn't have nearly
[quote quoting="post"] Is it just me or does the manual leave these types of newbie questions unaddressed? [/quote] It's certainly not just you. The "manual" is just shy of 3 years old. :-( Here are a couple of good places to start. However note that these too are somewhat dated, just not as dated as the manual. HTH. GC 3 Crusade - Sandbox-Beginner Guide - Patch 2.8 <a hre
See the following thread for insight into this (somewhat "known") problem. Factions by Airmaster (A Warning)
[quote who="hawkeyebf1" reply="41" id="3712304"] How many tiles a sector have? I can't find it anywhere... [/quote] A "sector" -- as in "hexsectorsize", and as in the numbers used for "size" of a map -- is actually one of the "rings" of hexes around the center hexagon of the map. [e digicons]o_O[/e] See thread -- especially posts #11 and #13 -- here . As it
[quote who="Gunnulf229" reply="39" id="3712287"] Intrigue is an EXPANSION, but in the map department, it is a severe REDUCTION. [/quote] The map sizes changed in the v3.0 update , not in Intrigue. Given what you've said here and over at the "other" forum, your only option seems to be to roll back to v2.8 ... Galac
@ Rhonin_the_Wizard [quote who="Rhonin_the_wizard" reply="13" id="3712229"] This was fixed in V3.01 , which is currently in opt-in. [quote]Crusade Ships with citizens on them can no longer be scavenged (prevents a stuck turn)[/quote] [/quote] "Preventing a stuck turn" by constricting a game feature (hopefully) sounds to me as if it i
[quote who="Norman Wiebe" reply="1" id="3712161"] Is there a new manual for the game? [/quote] NO. [e digicons]>:([/e]
[quote who="okzident4864" reply="4" id="3711986"] By the way, in my research on the solution, I've found this issue is not uncommon. Nowhere I found a commentary or an assistance from the developers - embarrassing. [/quote] I disagree. It's not a function/fault of the game or the developers. It's more a case of needing to realize that reprogramming one's mouse disables certain "standard" functions.
[quote quoting="post"] Hello, how to rotate the map? I see on YouTube it should work. Pushing the mouse wheel don't work with me. [/quote] Maybe ergie's post (#4) here helps?
[quote who="Sycloness" reply="5" id="3711623"] where would I enter 30? [etc.][/quote] To make things clearer for you: You are at the wrong file. You want the xml file, not the xsd file. And its correct name is MercenaryTierDefs.xml 3 places to make changes to the "amount" #. HTH.
[quote who="Frogboy" reply="12" id="3710234"] I miss the old days when there were no difficulty levels at all. Just sliders across tons of different categories. [/quote] Yesterday's "sliders across tons of different catogories" simply transitioned to tweaking the xml files, right?! I still wonder why people don't just tweak their own xml files and BECOME HAPPY. [e digicons]o_O[/e]
[quote who="Lale1214" reply="3" id="3710938"] Hey mind telling me where that button exactly is? I've been wanting it for so long since I have tons of precursor anomalies to survey. [/quote] How to place a rally point and some observations
[quote who="TheFunMachine" reply="1" id="3710821"] Shopping center upgrade missing?: Another issue is the absence of the Shopping center, which upgrades the market center. I don't know if this is a missing string, or WAD where the tech tree text was overlooked before release of 3.0: [/quote] This may help on that point: "Can't Build 'Shopping Center'"
[quote who="pkoko" reply="34" id="3710817"] Can you update this list to V3.0 with its new map sizes [/quote]Hi, I've done the math (by converting # of tiles to hexsectorsize), and find that that chart ... </colgrou
[quote quoting="post"] I purchased the DLC and started a new game but do not see any changes to the game? What am I missing. I do see all the files are downloaded and is in the proper areas. Do you not see any changes until a certain point in the game? [/quote] Key/top features of Intrigue and of GalCiv3 v3.0 are described here .
I'm "green" to much of this, so please forgive a possibly naive question. Just looking to learn. With a complaint/"problem" such as this, why don't people simply alter the relevant xml files?
[quote]Remember when you bought a game at the store, took it home, devoured the user manual ... [/quote] [e digicons]:typo:[/e] [e digicons]X([/e] [e digicons]
[quote who="Frogboy" reply="3" id="3689504"] It should get an update. [/quote] As CEO of Stardock would you please be more specific? From your statement I can't even guess whether you mean "yes it ought to get an update", or "yes it's more likely than not that it will get an update". Personally I find it very frustrating not only to realize that the "current" manual is severely (2+ years) out of date, but also that no even