Nice work Old-Spider! If you ask me, the AIs should not get both, a base movement speed bonus and % boni. Generally, applying the % boni to things like movement which just linearly grows (unlike sensor power) is also questionable. They will probably get 100+ moves in lategame. Maybe it would be better to just increase base movement speed per difficulty and do not apply the % bonus here. I think I will lower the difficulty settings for now to avoid those kind of
Kurt_Blitzer
Thanks for the replies, I checked my last used game settings: 11 random opponents on incredible (not genius). 18 moves seem still too much for me. I uploaded the savegame here in case it helps (custom race used).
I just started a game and the colonyship of my neighbour had 18 moves per turn at the very beginning. Is it supposed to be like that on genius difficulty, is that ship available to buy from the bazaar, or is it a bug?
It is not only OP, it is ridiculously OP. These boni are so much better than any other race abilities that you basically have to take it for your custom race. I started to just ignore it and not play with it (or against races using it). I would recommend to just rework it completely or nerf it to somewhere between 50% and 100%.
24 years of Galciv, that's impressive!
Fantastic, I always wondered why the smileys sometimes are far away from the real relationship status.
Thats great news for Galciv. When the time comes, please provide us with a more detailed changelog of the diplomacy modifications (at least more than "we improved diplomacy"). PS: I like your idea tesb.
Try to verify your Steam GC3 game files. You can find that option in your Steam library in the GC3 properties (right click GC3 in library).
I think you might touched a nerve here, it may be the case that the "power algorithm" is quite old. An update to that could improve the AI a lot.
I was used to ignore trading/tourism and the whole eco system cause I just milked the minor races for money the whole game long. Lateley I started to realize that an high amount of credits can be game chaning for diplomatic reasons and I changed my playstyle. I specialize one planet to trading (with trade capital) and reroute all my trade routes from there. This really pays off and also helps your diplomacy game. You can see
Thanks for the link, I might switch back to Incredible, too. Another option is to only put one ore two godlike AIs in (using random so u dont know which one). I played a few godlike games like this, but I never was crushed that hard (so fast). I recently changed the game speed and research rate to "fast", maybe that's the reason. I guess I will switch back the research rate to normal for my next game.
Hey, today I played a 9 random godlike AI immense map and thought I am in rather good shape, a few turns later (171) I was greeted by the "defeat" screen. My first suggestion is that when you lose a game - let us know who won the game! I had to dig into the replay and take over the AIs (localplayer #) to see that it was a science victory by the Torians (not 100% sure). One thing I realised in this game: <str
Hey Stardock, thanks for the ongoing support and new content for the game. I have a minor suggestion: can you add the "close menu" functionality of the escape hotkey also to the ship designer and diplomacy screen (the only two screens which you cannot close usign escape). Best regards
This question might fit in here: Can anybody explain me how alliances work? What are the basic conditions in an alliance?
Hey, I just finished a game on patch 1.61 (with the Merc. DLC) and want to share a few thoughts here: I played with all original factions and one custom faction on a gigantic map (all random) and set 3 to godlike, 3 to incredible, 3 to gifted and 2 to normal. The game evolved to a state where I was in an alliance with all parties (including minors) expect the Krynn. The Krynn were able to pump out 5k hitpoints fleets with about 3k missiles all over the map. Si
Thanks for the guide, it showed me that I probably should use survey ships in a more sophisticated way than I do atm. Furthermore, I think that your strategy of using the tech advantage of godlike AIs against them by tech trading is brilliant.
if anyone is interested, here is what I usually do when I want to wipe a disk method 1: http://sourceforge.net/projects/dban/files like Daiwa already mentioned before method 2a: in case you are not using linux boot from a debian live image ( https://www.debian.org/CD/live/ ) open a terminal $ sudo fdisk -l #
PS: Friday 22:35 CET
giff beta or riot
Thanks, keep it going!
[quote quoting="post"] [...] It'll be DLC that funds these features [...] [/quote] Glad to hear that you keep on improving the game. It's okay to fund that by DLCS, as long as they provide quality content/improvements. That's far better then abandoning a great game. I will buy the February DLC/expansion for sure!
[quote quoting="post"] Enter/Esc key now closes the shipyard screen like it does for other screens [/quote] OMG it happened, thanks! :)
"Fixed typos" ... "Foxed an issue where ship upgrade in multiplayer were free" :D
I was wondering about that too. Either they removed these techs from the Altarian tree, or it's a bug.
first of all you need to complete the "aggression" phase in the tech tree then you are able to research the three special techs (the white ones) finally ascend to victory (by building an ascension gate)