Kurt_Blitzer

Kurt_Blitzer

Joined Member # 4760159
5 Posts 46 Replies 1,784 Reputation

I just finished a game as altarian on an insane map where I got about 50k science per turn (science victory, 281 turns) and only got a score of 17. I think the major factor is the power score - if you are behind there you won't get a high score.

13 Replies 13,630 Views

The conquest/influence victories are by far the easiest on small maps. On larger maps you cannot end the game quickly through conquest or influence, so the other options become more viable. In my opinion the research victory is a bit too tough, because you basically have to research 80% of the techs (or even more) to get it and this is always slower than e. g. an ascension/military combo. I would love to see a turn time limit (at least for mp), so you are forced to

52 Replies 209,333 Views

A campaign is always good, especially for all those oldschool gamers. I know you have a big list to work on until launch day, but please do me a favor and let me exit the shipyard/designer with ESCAPE and add arrow keys to switch through planets!!!

49 Replies 115,363 Views

[quote quoting="post"] The 'Uncommon setting' on planet habitability still feels like too many. I was running into class 10, 11,12 and 18 planets just a few stars away from home world. I do not know formula but it seems like just 'one planet' too many for that lower end setting. [/quote] There is another problem regarding extrem worlds, there are several setups where no extreme worlds spawn although they should. Regarding th

12 Replies 7,182 Views

In my point of view, the groundbreaking feature of this version is the automatic ship design/classification in combination with the battle viewer. PS: There were cloaked ships in the first GalCiv version... what!

36 Replies 208,513 Views

Nice stream, lots of chrashes again - but that's just an indication for brand new content ^^ It was mentioned in the stream that you scale the initial max ship ranges with the map size. I would actually like to have that as a fixed value for all map sizes. This would make those big maps even bigger. I wonder how other players think about that.

23 Replies 104,103 Views

[quote who="Kurt1977" reply="10" id="3526492"] Hello! Go job so far! I don’t like how life support work. For me, life support restriction should refer to the number of week a ship can survive without resupply. Right now, ship never resupply. Ever… So here is a proposition. <span lang="E

22 Replies 41,567 Views

Hello, after playing beta 0.7 (updated for beta 0.9 - I marked the alrdy fixed points green) for some time, I want to share a few thoughts here: 1) Add more keyboard shortcuts! Especially for heavily used buttons. E. g. a shortcut to switch through your colonized planets (arrow keys?) and for the planet specific govern button (g?). Furthermore, it would be nice to open "Govern", "Technology", "Diplomacy" etc. usign the F-keys.

5 Replies 11,056 Views