Ericridge

Ericridge

Joined Member # 4609955
24 Posts 149 Replies 3,348 Reputation

About mercenary becoming useless halfway into a game isn't that intended by design, no? AN Mercenary you hired in age of exploration is good during age of exploration but definitely can be weak by age of ascension because of improvements in tech? Isn't that kinda obvious. You let him go, and he goes back on the market to be hired out by less advanced civs out there in space. And then you use that freed up credits to hire more better mercenary suitable to your ne

55 Replies 95,883 Views

But if that one ship doing the boost to vision, durability, and damage gets shot down. That fleet is crippled. Unless it has other fleets in the area to protect it. Such is the risks of putting all eggs into one basket tactic. And then there was one time where I had war declared on me by drengin empire which was on other side of gigantic map. I set up an daisy chain of starbases and slowly reached his empire. It was an 50+ turn affair just to get all those starbases set

10 Replies 35,062 Views

[quote who="Mystikmind" reply="5" id="3619895"] Quoting , quoting post Why such a harsh treatment over couple hundred credits when USA govt is trillions into debt. I wasn't even losing credits and have a positive inflow! I'm slightly upset. Because its a futuristic game, so

8 Replies 53,501 Views

Techs that boost capacity should be valuable because it can increase the power of your fleets. It shouldn't just go down in value just because almost everyone has it. AI probably should learn to try ask for bit more when the tech in question will increase capacity of all ships. Because I know I would ask for more if AI wanted my Capacity techs.

43 Replies 199,318 Views

How about no. I like tech trading, and plus its only way to get super powerful ships. Screw that e-tournament stuff. Such things bore me.

43 Replies 199,318 Views

[quote who="ManiiNames" reply="2" id="3618910"] Go to the main wheel in Givernance tab and set it to something other than pure wealth, should fix your problem. [/quote] awesome that worked thank you!!!!!!!

8 Replies 53,501 Views

Had all of my manufacturing / science buildings shut down after one or two turns. Event popped up, 100% boost to base movement for my spaceships, I paid scientist off 2500 credits to keep it to my faction only. This puts me into -699 credits into debt and after I sold off all my Tiny/Escort ships, my debt went to -169credits with positive income of 28 CPT. But the game didn't care it just shut everything I owned down. Was disappointing. I got the unique expe

8 Replies 53,501 Views

One of my biggest screw up in campaigns? I was too used to age of wonders 3's campaigns and tried to rush the enemies in campaign fast. It took me three days of bloody headbutting the pinned down fleets on Arcea campaign. Then I eventually realized that I was suiciding my frigates + escorts against a late game style of fleet. XD I woke up to that and backed off to sit down and research the tree bit. Finished the human campaign, and tutorial, a

3 Replies 16,092 Views

I was pretty confused when I first started this game but after one day I was like oh hey I see how it is. Armor defeats Kinetic guns. Shield defeats Lasers. Point defense defeats missiles. See 100+ Drengin ships charging at you with kinetic guns and shields? Reequip your ships to Carry Kinetic guns + Armor and watch foolish drengin fleet get crushed utterly because you will be attacking their HP directly while drengin

20 Replies 30,355 Views

[quote who="Chibiabos" reply="2" id="3617390"] The partial screenshot is merely what the expanded enhancement tech looks like after having researched one enhancement and traded for a second enhancement. They're both solid because I possess both techs now, even though you're only allowed to research one at a time. [/quote] Ahh I see thank you! :)

5 Replies 48,330 Views

How'd you get the screen to color it out because mine always stays greyed out. And it is good to know this would work because I wasn't sure if it was working at all after i traded for specialization techs I didn't have. I don't consider it an exploitation because I want the biggest baddest ship in the galaxy.

5 Replies 48,330 Views

[quote who="Syrris" reply="3" id="3617301"] Tactical Repair is available as ship modules. The exact placement varies from tech tree to tech tree but they're generally found on a branch from the hull construction line around the late Warfare/early Ascension era. (Engineering tree.) [/quote] Cool thanks! This might be the answer I'm looking for to bring badly damaged ships back into action quick than putting them into shipdocks!

4 Replies 13,979 Views

[quote who="peregrine23" reply="1" id="3617262"] Those are special ships for the campaign and can't be built [/quote] I feel sad. :(

4 Replies 13,979 Views

This ship is a complete monster. I like it. Plus it's been basically a portable repair dock for my ships in combat. Currently in the Chapter 3 of human campaign to liberate earth. I had one battleship with 22 hp left, and so I brought it into a smallish battle and had the fleet pound away at opposing drengin fleet and after that fight ended that 22 hp battleship is now at 100ish hp. I like this module, just what is it? I notice its something c

4 Replies 13,979 Views

I've had one military starbase get attacked by a couple of assault ships from drengins with 120+ hp. Somehow that starbase managed to turn one of the ships into spacedust very fast. Then.. the second assault ship spazzed out and I watched it spin for few minutes in front of the starbase for few minutes until it regained control and started fighting only to get blown up as well. That was one of the rare starbase wins lol<

8 Replies 8,644 Views

Other way to boost the difficulty of planetary invasion is to simply grant the human player the command of planetary defenses of their own planets. If you're the invader, you'll have to rely on numbers and the AI smarts to try overwhelm the defending human player. Bad Idea i'm guessing but worth a mention.

26 Replies 605,120 Views

[quote who="Larsenex" reply="18" id="3616580"] No longer will we be able to stack many sensors and engines on a ship without sacrificing space for weapons or defenses. [/quote] This part I don't quite understand because Sensors and engines does cost mass. And so there is a certain limit on them anyways. Although if one really enjoys taking the Orky approach of installing as many engines on their ship as possible from warhammer 40k, they should be

33 Replies 177,597 Views

It seems that I'm not allowed to create a custom starting system? I have to choose whether if its a dead, serenity, minor or one of the major's starting system? And name of the starting star either. I'm not allowed to specify what type of dead planets, habitable planet sizes and number of planets inside the starting home system. And whether if I want the planet to be tidally locked, or has a moon or many or none at all. Nor what type of the sun it has.

2 Replies 3,715 Views

Well that explains why its really easy to take planets. lol AI defender on planets is doing stuff terrible horrible stuff that I wont' even dare do unless I'm fighting against some little kid who is my relative just to take it easy on him/her.

33 Replies 177,597 Views

[quote who="Director" reply="15" id="3615475"]If I'm the attacking player, I just hit them with enough transports to get it over with in one turn anyway.[/quote] This is correct. There's simply no way to get around this one simple fact. At most the defender only can attempt to make the attacker change his mind about invading or make sure the planet cost the attacker very dearly. If the attacker feels like he is going to lose ten transports

26 Replies 605,120 Views

Well, we could use ECM techs to implement some sort of jamming to prevent retreating in combat but enemy could also implement counter ecm ships so they can retreat at will. This feature probably is only to advantage of human players. Face an impossible fleet configuration? But if you can initiate battle at will just to do battle with specific ships and then use the counter ecm to retreat so enemy can't stop you from retreating. Then that ecm ship switch to second fl

30 Replies 124,559 Views