erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

There is a type of player that sends unprotected settlers out in Civilization and then complains when the barbs kill it. Most of them turn off barbarians. You can do the same with the Pirates. Otherwise you can keep complaining.

36 Replies 152,489 Views

[quote who="Alstein" reply="15" id="3543058"] I wish Stardock would keep the $99 buy everything including the future at once option beyond pre-orders. In this age of nickel-and-diming DLC (looking at you, Netherrealm), it's a refreshingly honest change-of-pace. To me, it's the most ethical way of doing things- just give one price for the game, whatever it is. [/quote] I like it was a special deal for those who could recogn

18 Replies 1,108 Views

[quote who="Bloodlust1983" reply="17" id="3542491"] Butter huh? Well then you can easily tell humble me how can I create a custom race that will be having ships colored in some specific colors? Blue colors with the gold trim fer example? [/quote] That's the point right there. Each of us has a different threshold of what makes the game ready. For me, custom colors on factions is not a showstopper. Having the game crash when

23 Replies 96,545 Views

As the admiral says, "It's a trap!". It lures you away from the juicy ideologies at the end of the trees. At least, that is how I see that it works. I'm not a purist about it and will make different decisions at different times, but I try to pick a path and follow it as much as possible. Other people will have other responses. If I were you, I would listen to them, instead. I will.

2 Replies 13,277 Views

Agreed. So it seems to be a range of monitors and graphics. I end up hovering over tiles to see if I get the distance message or not. Hey, it works. I also find the precursor relic icons to be very muted. In some faction internal-space grids, they are very difficult to see with these poor old eyes Either that, or someone has been twiddling my monitor settings again. I hate it when that happens. Then again, it probably

15 Replies 8,585 Views

I strongly disagree in every way possible. It is the job of the game to give the player challenges. This decision point is a very good challenge. Its consequences affect the value of trade and diplomacy. That is a big win for gameplay. As far as I am concerned, this is genius game design and I hope to see a lot more touches like this. You should never be able to get everything in a game. You should be able to find continuously clevere

156 Replies 662,756 Views

I have seen this behavior several times now. The pirates are attacking my poor little shipyards. Boo! The shipyards are defending themselves. Yay! But during the battle it gets a little strange. There are five little pirate ships, three of one kind and 2 of the other. They have slightly different stats but the same label. During the battle viewer, two of the pirates approach quickly and get blown up before they close. Shooting stops while

0 Replies 9,152 Views

The shipyard build time really shocked me. I was ready to report a bug! I find it really changes the initial colony rush. Probably a darn good idea. But wow.

11 Replies 3,104 Views

I usually play straight Terrans in space games for bunches of reasons. In GC3 standard races, I like the Krynn for some reason, though. An emphasis on growth and culture works for me. I also expect them to develop as Espionage develops. All that is likely to change as things balance and re-balance. In the end, my favorite is the one I make up for my self. Not only is it fun for flavor, but I love setting my own traits and tech tree. Right now, I am Nobody

15 Replies 91,231 Views

Since you ask: I keep trying to zoom out one more level on the map. It's like bouncing into a wall over and over. I'm probably coing to keep doing that as long as the map doesn't fit one screen. Perhaps there could be a transition to mini-map type display? Minor one, when I double click on a Colonial Hospital, it changes to the terraforming display. Please don't do that. It hursts my eyes. I just had yet another family dis

69 Replies 263,399 Views

It has been described over and over that the AI development is in full progress and is expected to continue well past release. Any of the points related to AI fit into every other discussion that says "...and the AI needs to know how to do this, too!" I am not sure why so many people somehow believe the devs are totally unaware of the importance of AI awareness, of this and many other things. They are actively working on it. You are, in effect, shooting at a moving tar

36 Replies 82,619 Views

Can we get a peek at progress on the Invasion Viewer? Can we get a summary of what Brad has done to the AI? Can you show us any late game situations on your screen? I would love to see AI developed planets and AI built starbases under the newest AI.

33 Replies 44,395 Views

[quote who="alphaprior" reply="3" id="3539693"] I say why not? It's not only about realism but it makes things simpler. Both system can work. Shipyards send ships to far away planets and colonies colonize the neighborhood. [/quote] It is not simpler if there are two different systems that accomplish the same goal, colonizing a planet. It takes a colony ship to make a colony, regardless of distance. I do not see what is non-immersive

9 Replies 7,668 Views

I have gotten elected, too, with my custom race. Hmmm. I don't think you are wrong, I think they just don't like you. :) I am expecting all this behavior stuff to change several times while the AI is evolving, therefore, it isn't something I am prepared to be worried about just yet. So, don't take it personally. :)

6 Replies 2,407 Views

[quote who="Seilore" reply="1" id="3540160"] Per Frogboy it appears not this week as he wants to do more AI tweaks before that is released. [/quote] Grrr. He will always be tweaking the AI. That is no excuse for delaying a release! We could end up waiting forever. ;)

15 Replies 33,271 Views

I put in a bug report on this. I also posted it in the Design your own ship thread, but it got quickly buried among all the wonderful designs. Go look at all of them if you haven't! I thought this deserved a second look and maybe a bit of explanation. Plus, it's worth a couple giggles. I am playing with making a ship seem to fly around within a hex. I have some odd little tricks I have found with the animation and they sometimes have unexpected r

4 Replies 18,436 Views

I agree with everything Larsenex said except the "entitlement" part, just because "entitled" is a red flag word/concept that derails perfectly good conversations. 1. I think that the present system is sound. It needs what was promised, which is alternate sources of Ideology points. I also think it needs more than just balancing on the whole switch Ideology mechanic. Possibly it should affect diplomacy and Trade more, since I believe in having the diffe

9 Replies 44,844 Views

As of 5.83 you cannot go back and pick range, like you mention in your example. That has been disabled. You have to find an AI that made the other decision you want and can be convinced into trading tech. That means UP tech trading blocks can get even more effective and/or painful. It is messy and pushes you to use diplomacy to fill in gaps in your technology. It will drive perfectionists crazy. They will complain loudly and the devs should consider such co

58 Replies 256,121 Views

[quote who="Franco fx" reply="6" id="3538942"] Big changes, The high powered anomaly pirates mean you can't auto-survey (can't anyway until they fix the bug), and the need to fleet you surveyor changes your research dynamic, which has a major effect on overall strategy. [/quote] Ain't it wonderful! I have been sending out throwaway survey ships until I can tech up a decently armed survey ship. That worked okay, though I cursed each unar

8 Replies 7,289 Views