erischild

erischild

Joined Member # 4577343
39 Posts 1,283 Replies 1,193 Reputation

I am playing at genius and they are putting up more of a fight, not in military, since there has been only minor war and I stopped that with the UP. (Love that trick!) However, they are doing better at expansion and economy. That is encouraging and threatening. I'm waiting for the day I have to back down a level. :) We get closer and closer to that with each version. The AI adjacency usage still look pretty funky, and they build a lot of duranti

20 Replies 37,540 Views

I do some ship design for the creativity, but nothing particularly useful. I do use the equip function a lot to come up with ships I like, especially different versions of constructors and colonizers. Hand equipped designs are almost always better than automatic designs, and just throwing equipment modules on with a double click is easy. If you aren't zooming in or watching battles, you don't care what they look like, anyway. I do watch battles, but I am weird that

12 Replies 16,659 Views

[quote who="janhardo" reply="122" id="3579180"] One dimensional you mean only focussing on rush colonize and build up a militairy power ..please elaborate .. must i play another additional strategy style ? [/quote] Marigoldran adjusts the map settings to his strategy. I play different map settings from game to game. Although early colonizing is always a good idea, a full out colony rush may not be appropriate for all maps.&n

160 Replies 413,800 Views

You are showing considerably more patience than I would have expected or would have been able to offer. On behalf of janhardo and all those with serious 4X challenges, thanks. I still don't agree with your advice. It is a bit too one dimensional for my approach, but that is a totally different discussion. It is keeping janhardo going and that is the true point.

160 Replies 413,800 Views

There is a register game feature added. If you register a Stardock game you get a free DLC. Supposedly a couple more ship parts, but I haven't seen which ones. I think you triggered the registration somehow and were given the gift code. It is redeemable through the Steam Store.

11 Replies 69,805 Views

Not to criticize or negate, but wouldn't it be easier to gift them a couple ships? The trick would be getting proper diplomatic credit for a military gift in a time of need. That would be entertaining. Second hand wars, so to speak. You should get a serious diplo hit from their opponent if they are actually at war. I know I would take it badly if you did it to my opponent. I would probably take it badly if you reinforced an opponent if I wasn't at w

5 Replies 6,062 Views

The actual reason is that the player is a human and can recognize the symbol on an iconic level, but that is boring. I am not buying that the other races had to learn piracy from the Terrans, especially not the Drengin. However, I can envision humans being so naturally good at it that their historic icon, an abstracted skull from the original and forgotten Jolly Roger, has become adopted as the galactic symbol for piracy. That makes all too much sense, really. ;)

9 Replies 13,484 Views

I'm not sure it is really a problem, but I see your point. If it was a problem, what would be the solution? What would you use as a universal symbol/identifier for pirate? And a picture of Jack Sparrow isn't going to cut it. :)

9 Replies 13,484 Views

I use mods that are cosmetic. For instance right now, I am using one that removes the background nebula that sometimes gets too bright for my eyes. I am using Vids blueprint mod as a workaround to return to what I think is intended behavior. When playing GC2 I eventually got one of the AI assisting mods that greatly improved the gameplay but didn't seem to change the game. I expect that eventually, I will do the same with GC3.

38 Replies 56,723 Views

I am not sure how much the concept of early aggression needs defending. If you need something to pick on for fun that is part of what the pirates should be doing for you. I escort an early survey ship with a couple early warships and go play space bully by actively chasing ship graveyards and a little later, pirate starbases. Keeps my bloodlust satisfied until the AI gets up to something. As for aggression against starbases, judging by the pirate bases

10 Replies 28,003 Views

[quote who="MacsenLP" reply="61" id="3576812"] The reason I made that exaggerative fire statement is just to get across the point I really dislike the wheel nothing more, not an attack on anyone connected to it or that likes it. A "fiery" debate on these things is probably a good thing shows people actually care about about the game, as long as it stays relatively civil, not personal and stays here there's no problem. Disagreeing with other peoples ideas/in

69 Replies 268,776 Views

As I understand it, you are player 0, and then it follows the turn order as 1,2,3,.. This would be for major factions. I have no idea about minors.

6 Replies 13,085 Views

[quote who="admiralWillyWilber" reply="27" id="3576504"] I get it your saying that you don't want a game that lets you optimize because you will. [/quote] I don't get this. I keep trying, but it makes no sense to me. The game allows you to get down to detailed focus, I don't get that it "forces" you to do anything. If your gameplay style is such that it becomes no fun, then why are you doing it? If squeezing one more h

69 Replies 268,776 Views

Early expansion is one of the keys to the game. It is not the only key to having fun with the game. When the galaxy is filled with settled planets, having more planets than anybody else makes everything else easier. When you get better, add more AI players until you get the challenge you want. Then you can try to overcome their advantages. Being attacked in turn 286 sounds like you had plenty of time to research and build a military fleet. My practice is

160 Replies 413,800 Views

We need the per planet management screen and I would prefer it be another prod wheel and slider for UI consistency. The system has to work for tiny empires, too. I see individual planet settings as the only way to effectively do that. I think some of the governors-based ideas are great, but I am not going to choose. I do have high expectations for Stardock on this subject. I am not playing immense maps yet because I am waiting for empire management to become a

32 Replies 136,224 Views

You are likely to continue to experience this. The game is one of the first to actually fully use any CPU and cores it can find. Your laptop is used to the relative inefficiency of other programs and has been getting away with faking it because of their inefficiency. GalCiv3 will reveal weaknesses in many marginal systems. If you are going to continue to torture your poor little laptop because you are addicted to GalCiv, which I would understand, get yourself o

11 Replies 9,557 Views

[quote who="ForesterSOF" reply="2" id="3575218"] from the start windows 7 startup takes a while turns are fast but slowly take more time. in the past could look at 10-15 seconds to process a turn by turn 352. [/quote] When the turns were in the 350 range, had the memory usage changed from the start? If so, do you know approximately how much?

8 Replies 9,273 Views

The most common method seems to be to get yourself one of the free upload sites. I use dropbox. Upload your save file there. Then use the upload service's share function to copy a link to your file and paste the link in a reply to this thread. The reply editor has a button that can add a link to any selected text. I have an example earlier in this thread. Thanks for any help you can give the Frogboy. I am mildly surprised there hasn't been m

11 Replies 16,642 Views

As another anomaly hog, I will add that in midgame I see almost nothing but ship graveyards left in most areas. It is my opinion that auto survey ships avoid ship graveyards if they can see other anomalies.

46 Replies 118,886 Views

I don't know the code, but by observation my guess is that the present AI behavior will make it pick one and only one defense because it is the "best". For some reason, probably order of listing, when there is a three way tie in available defenses, point defense wins the selection tie. It is one of those situations where an AI decision can be perfectly sensible and slightly ridiculous all at the same time. Some of my decisions are like that, too, but I am less consistent

25 Replies 20,734 Views

I am able to push the other defense tech tracks and cause it to design other defenses, but then it maxes out that other defense blindly. It isn't an improvement over the previous behavior. And it goes back to point defense the moment you give that tech parity with the others.

25 Replies 20,734 Views

I stand by the point that borders are what you can enforce. In land based borders there is often terrain that looks obvious or was obviously enforceable. In open water, all borders are arbitrary. In space, it is more so. "This bit of vast empty nothing is mine!" is an inherently illogical statement and therefore becomes a fiction of law and diplomacy. Whatever is worked out, what I don't want is for some game mechanic to forcefully enforce all this. I don&#

46 Replies 150,851 Views