It was Interstellar Governance, but you are right. It is moot now. :) We'll see what happens in the next release.
erischild
I hate additional logins, but even I went and got an account at nexusmods! It was for another game, but I definitely used it to grab some of these backgrounds.
[quote who="Larsenex" reply="8" id="3585528"] I would like a possible return to 'Margarita night' Diplomacy responses. I know many here hated the non-immersive responses from some of the Civilizations but I would like to see more, (and snarky) comments and requests from the ai. [/quote] Yes, oh yes. I like everything I am hearing from Brad and Paul (except maybe threats to my precious cloud of constructors) and most of what is said
In GC2 we had "focus". If I remember correctly, you could add 50% to one of three categories and it took 25% from the other two. With a little cleverness, you could use that to do some interesting mid-level micromanagement of planets. The present system of governors does a similar thing, only with 10, 15, and 20 percent increments. What I hear isn't about the wheel or sliders or any of that. It is people wanting to be able to slam a planet into 100% of a si
I suggest putting it on beginner settings, creating a smaller map with just a few opponents and seeing what happens. Some of the most fun memories I have of 4X gaming and GalCiv is having things fall apart on me badly at the beginning, very badly, laughably bad. Each thing I figured out was a triumph and a joy. In many ways, it would be a shame if you lost all that. The game is still in flux, so no one can give you a pre-worked-out list of steps. I don't ca
Update: I found it on a stray planet. I must have missed a selection somehow and it got lost in the confusion. So, I now need a tool to find a given special improvement when I know it is somewhere, but I don't know where.
Using Thalan tech tree in version 1.3 opt-in, I have researched Gaia Theory, but cannot build the Gaia Vortex. Can anyone confirm this?
As long as there is also a steady steam of art assets here and there, it sounds like you are on the right track. Seriously, this is all good stuff and good news. Thanks. Shame about the planet wheel, though. I was just getting used to it. :)
This is probably a dumb question, but I did it once with another game. Are you in Steam offline mode?
[quote who="Frogboy" reply="10" id="3584584"] Thanks for these. I'll take what I can get. Alan is set to make the AI a major focus of 1.4 and I hope to get more involved with it after the Ashes of the Singularity beta is ready. Im not a fan of scripted/data drive. AI as some of you already know. That said, at least it does let molders get more involved. The general issue is that good AI adapts and that is what I did with the galciv 2 AI. You s
[quote who="naselus" reply="6" id="3583834"] Not to worry - in 1.3, you'll be able to let the AI do your planets for you, so any advantage you're gaining that way will be removed. [/quote] Oh yeah, right. The one thing I do better than the AI and you're going to take it away.
As a wild guess, could the "2" be where elerium would show up?
[quote who="Kataphraktoi" reply="45" id="3583050"] If you get a star quarterback in the NFL, you wouldnt normally pull that guy out and put him in the front office, you would want him down there doing what made him great...throwing passes, or maybe coding stuff. Im not trying to tell you what to do, i just dont understand the situation is all. [/quote] As a counter argument: Here in Denver, the NFL star quarterback John Elway is now GM
[quote who="Frogboy" reply="40" id="3582606"] The problem with AI is that it's thankless. There are still people who say the gc2 AI is terrible and I out my heart and soul into that. I've yet t see anyone even acknowledge how much better the AI in 1.2 is. [/quote] Ha! I beat you to it! I mentioned the improvements in 1.2 a couple of posts earlier! :) Seriously, it is noticed and appreciated, at least by me. I'm actua
Well, I have already received a cornucopia of information. I understand modular programming and the overall messiness and elegance involved. I have done a few clever things myself, but mostly I have been one of the ones who makes things work for mathematicians and programmers and such when no one else can, and that mostly involves only being able to talk to programmers about their interesting subjects instead of pursuing all of them. I like the blue and yellow diagram.&n
I have a custom faction with an Iconian tech tree, an arbitrary choice because I haven't explored tech trees yet. I insert the standard disclaimer that my gameplay is not a standard to judge by, but it seems to beat the AI at genius, so I must be doing something right. Otherwise, I will take my usual role in life as very bad example. I play a heavy expansion plan in a generally abundant galaxy with room between players. First techs are Planetary Improvement, Ac
[quote who="Frogboy" reply="29" id="3582121"] NO. People shouldn't have to pay for better AI. That is part of the purchase. This Fall if the GalCiv III AI hasn't reached a point where it's satisfying our hard core fans, I'll get in and start working on it myself. [/quote] I am not sure how to say this, but if you are not already in there working on it yourself, then I greatly misunderstand your priorities. I was lead to belie
No apologies needed. My issue is that if there were any chance of delayed sabotage from a captured ship, the only reasonable response (obviously my opinion) is to never ever capture any ships, just destroy them immediately. I don't see a lot of play value there. I envision having self destruct capabilities on all my ships, military and civilian, as part of the present implementation. No captured ships for you! And that fits my battle philosophy. My
So, I would execute all prisoners just in case they were thinking of sabotage. Is that the intention?
A few extra ship parts. I have not seen a list of which ones.
This is a persuasive argument for parallel dimensions, where two different people live in the same physical world but still in two different realities, one positive and one negative. When faced with that choice, I will take the positive reality nearly every time. ;)
You still may be going crazy. This is just not one of the symptoms.
[quote who="Antilurker77" reply="38" id="3580999"] Holy shit, people are actually defending this? This was a basic feature in GC2 which has been stripped away and repackaged as DLC for the sequel. This is the kind of scummy shit I expect EA to do, not Stardock. "But there are Mega Events in the base game too!" -- Yeah, the boring vanilla ones. Want something interesting to happen in your game? Better fork over $5!. [/quote]</
[quote who="MottiKhan" reply="13" id="3580953"] Endless Space is a good game, but this isn't Endless Space. I prefer GC3 to have its own flavor and not become a conglomeration of all the other 4X games out there. I hope the Stardock Devs have a poster in the office that says something to the effect of "No Mission Creep". [/quote] This. Each person has that just one thing that bothers them, or is missing, or is
My wishes... 1 A planet governor that is a profile of the planet management screen. I can create profiles for different stages of planet growth or faction needs such as peace/war, Labeling or tagging the profiles would be helpful. The button that locks the planet to the faction settings should be two buttons, one that locks the prod wheel to the faction prod wheel, and one that locks the military slider to the faction slider. I have no idea how to apply gover