You have some excellent ideas for MP diplomacy. I will grant you that. With the right balancing work it could possibly put a diplomatic player on par with militaristic players. That would be interesting. I don't know how much work that would be, but it seems like it could be a lot. It is possibly more than the devs can justify given the percentages of MP play they see happening.
erischild
As far as I know, there are two decimal places or more kept track of, but only one being shown. The rounding happens at the second decimal place or deeper. The display is shown rounded to 1 decimal place, but that is different than the actual under-the-hood arithmetic to reduce the perception of rounding errors. Also, I understand the base growth rate to .3 not .25. And the corresponding 10% would be .03. A 5% increment seems to be the smallest t
Although I support the development of diplomacy in the game, any adjustments to accommodate MP seem less than priority to a game that is 99.5% SP. Also, I think that human players in an MP setting are too arbitrary and treacherous and unpredictable for any reasonable AI-usable algorithms or mechanics. I think that Diplomacy features should be mostly ignored or disabled during MP except for flavor behavior for the AI itself. I know I would do everything I could think of to
That is good info. I was curious about Galactic vs Nitrous, given how enthusiastic you are about Nitrous. From what I can see, Nitrous is exciting stuff and well worth getting excited about. A slow morph makes a lot of sense. I think the chance to support a leap into fourth generation gaming was one of the primary reasons I put up my money. I am so far so satisfied that I want to go back in time and buy two founder's copies. That is serious fan
I have done two things. First, a constructor has a marked ring around it as it flies. so I move a constructor around and see where it covers. In one crowded situation I had three constructors in the area looking for how they could cover everything. It was an interesting little puzzle. Second, I have drawn out the the pentagon pattern that surrounds a single planet on hex paper a few times to get a feel for it. I can now pretty confidently count out and "see" the
[quote who="Frogboy" reply="58" id="3609688"] Quoting erischild, reply 57 I asked as nicely as I knew how for more attention to the ergonomics of the game. I asked on behalf of my wrists and carpal tunnels. In the chaos of
[quote who="Frogboy" reply="56" id="3609658"] My suggestion if you want things: Ask. Don't demand. We want people to be happy. We don't want to be insulted. [/quote] I asked as nicely as I knew how for more attention to the ergonomics of the game. I asked on behalf of my wrists and carpal tunnels. In the chaos of the conversation I do not know which way my request was taken. Is there a way to know h
[quote who="Frogboy" reply="28" id="3609574"] You nailed it. The Elite founders will get the DLC in its beta form. We're going to need their help too. There's a ton of balance to be done. It's a feature that is both obvious and yet one we have never done before. We like the underlying concept so much that we are talking to Ironclad about doing a SIns expansion with something similar. [/quote] Let us know. 
I doubt that you got the cash back, since they weren't technically surrendering to you. I suppose they were sticking around in case somebody traded them a starbase near enough to one of those uncolonized planets. Then they could actually rise up from the ashes and re-enter the game. Not a big chance of that, but there is always desperate hope. I agree that it is not quite a bug, but I don't think it was an intended outcome. Congratulations on finding it
The best way to find out is to try. There have been definite improvements in AI and added features since launch. version 1.5 represents 5 full passes of development and balance. A lot has changed. Whether it is enough for you is a question only you can answer.
I understand the points about all these titles coming out and what it does to impact decisions. I also point out that I don't care. I am addicted to GalCiv and that will do for me for a while. Civilization would be the closest contender but I am going to have to see a lot of fan-based appreciation before I try that. As for the others, who knows what Steam sales I might fall for? In the meantime, as long as the business and development decisions keep GC3 f
[quote who="Frogboy" reply="23" id="3608832"] GalCiv III is already an excellent game. Today. [/quote] Don't kid yourself; it was already an excellent game way back in beta. That has never been an issue in my mind.
I am not sure why people want to cite hardware issues. That seems odd. Planet and adjacency management is a known issue irritating the devs. They are working on it. There seems to be some annoyance there, but to me it would be one of the more interesting and fun challenges to tackle. I guess that is what happens when you are only guessing how hard it actually is to accomplish. Given the progress so far, I am looking forward to what comes next. I h
I have 4-5 tiles per planet on farms. I have 1-2 devoted to manufacturing. Approval is in flux with the loss of LEP, but it looks like 2, one entertainment and one missionary. The rest is specialization as solid and adjacent as possible. One of the specialties is manufacturing. The overall principle is to keep population growing and pushing towards an increasing food cap and pump all that production into multipliers. There is also a subjective feel for the ratio
Minus all the drama and emotion, as a long time fan with two bad carpal tunnels, I have to agree with the UI analysis. At this point, I would prefer that this be the primary focus over any other gameplay function or feature. If there are not ergonomics focused people on the utilities side of the house, then please do a full ergonomic consulting and then do a workover on the UI. This covers visual aspects, mouse movement, click-count, and the whole list of human interaction w
[quote who="Frogboy" reply="23" id="3608358"] In GalCiv II, the components had a fixed and a % space cost. This ensured you couldn't put on 50 engines and 80 sensors because an engine would always use 5% of the hull space +5. I think this needs to be brought back. [/quote] Last I knew, you were as guilty of building sensor boats as the worst of us. :) I hope you don't nerf stacking too badly, I am having fun with a
[quote who="Taslios" reply="17" id="3608185"] you missed my point. I like huge maps. But I understand why the developers have allowed the stacking and other "exploits" it lets players overcome some of the time/distance issues that pop up when playing huge maps. they need to make fixes scale with map size... something that is balanced for an insane map... is usually not balanced for a small map.
I love the founder names. However I did grab one of the lists out there with >7000 names and added that as a mod. The founder names are even better as a spice rather than the main flavor of a stew.
Rhonin is correct, but in the last dev stream we begged Paul to have the turns-until-ready counter displayed in the Diplomacy screen. He was thinking of adding it to the displayed faction list. We'll see what happens.
I like the idea of more diplo choices and flavor text to go with them. I am not sure about situational text per faction being responded to. Given the wild number of factions I already have downloaded, that sounds like a lot of work. It is going to have to accomodate generic or ideology based flavor text to cover various diplomatic responses. Perhaps each faction could come with a set of possible responses the player could offer to standard diplo offers, like your Lord
[quote who="Ashbery76" reply="13" id="3607653"] Yeah I don't want an enemy scouting my territory thank you.Ship positions,,fleets,shipyeards is vital intel. [/quote] :) Sounds like you have trust issues with your neighbors. I suppose I can't blame you. Some of it is a matter of attitude. I don't respect their borders much more than they do mine. They kvetch at me about it and I ignore them. Most of the t
Did you design a ship with more mass capacity than you actually have at the moment? I have had the game hide ships because of that.
[quote who="Ashbery76" reply="8" id="3607614"] So only your friends will leave but why would you ask you friends to leave in the first place.Makes no sense and is redundant. [/quote] Demanding the AI leave your territory makes no sense to me. What harm do they do? And if you think they are going to jump you, jump them first. Telling them you hate them being there makes no sense and is redundant. They already know you don't like them. Wh
My mid range PC has liked things better and better, too. It is probably a little more subtle than your laptop shows, but still, every little bit counts!
If you want a glimpse into your probable future, try looking into the past via a Science Fiction writer named John Brunner. The book "Stand on Zanzibar" was written in 1969 about the year 2010 and contains many eerily correct predictions and relevant commentaries. This link lists the details better than I could. His book "The Sheep Look Up