I really think the founder named stars should be on the priority list for the stars... and maybe they are... But I've seen some of the starnames in nearly every game...
Taslios
the Title of this is Gal Civ II not Gal Civ III I thought at first this was a history piece talking about the story and plans for the game.... still a cool read.
So for the first time since the founder's edition came out... I found my named star. The Humans had claimed it.... sux to be them. Just had to share, this made my week.
[quote who="erischild" reply="32" id="3687360"] Then the AI needs to gain that skill. Also, it needs to brag about it when it does something strategically significant. "Ah ha! I am dominating the Anti Matter market to supply my Hypercrunch level of Missile warships!" Let the player know the AI is doing something clever and let the newbie player know some clever ideas to improve gameplay as well. Makes the game look overall smarter, like it knew what it was doing.
[quote who="Frogboy" reply="30" id="3687291"] Quoting BenjaminLight, reply 28 I'm rather let down with the difficulty settings. The AI needs lots of procentual buffs to be a challenge. Which I strongly dislike. I really want the battles to intellectual. If they have just lots of advantage
Eh..... This is neat, but I'd rather they made more terriforming techs that cost resources to use or something over just having "god" planets.... The rare class 26 planets are like freaking gems.... and I admit that I like that.
[quote who="tetleytea" reply="2" id="3684413"] The ideology point-generating buildings don't generate squat. I wouldn't bother. If you're benevolent and need the morale, get the elevation center, but don't get it for the ideology points. [/quote] I usually build the base benevolent one for the influence and tourism bonus.... They really need to scale these buildings for the number of planets that are able to be discovered....
[quote who="prsmith59" reply="18" id="3684166"] So I'm new to GC3 and I've seen numerous posts on the peacekeepers. I'm playing in beginner mode to try and figure the game out and have encountered the "peacekeepers" about 8 times now. Now, once they appear I just quit the game because they just wipe me out and there's nothing I can do. they don't touch the other Civ(s) who generally start the war and then won't give me peace unless I give them everything. Why haven't anything
[quote who="The_Last_Jedi" reply="2" id="3683948"] I really wish they'd just give the player the option to design/set the fighters themselves. [/quote] One of the biggest "perks" the Iconians have is the free fighters. These free fighters are pretty gimped by mid game.... I've always been one to support Carriers being a support ship that spawns empty. and you build Fighters to load it with. this would allow
[quote who="tetleytea" reply="16" id="3683956"] Actually, it makes sense to me that influence, money, and tourism would scale linearly with population, but not production. [/quote] Exactly...
Anyone know population's effect on Tourism and or Wealth Generation? One would THINK that higher pop would = higher Wealth...
Also add a way for us to see how many legions are on each planet... that is waaaay too hard to find.
.... I still think they should allow us to pay to upgrade shipyards similar to the way starbases are upgraded. Also... Starbases cost an Admin to build. they are much more valuable and limited than 1000s of production points worth of ships. I saw nothing at all wrong with them being crazy strong. I just hate how they are suddenly owned by pirates after a civ falls. Starbases and Shipyards that are n
So I love to "hate" the Mega Events. Back in GCII the Mega Events really made each game unique and special. Though I will admit I usually reloaded when the negative moral everyone is saaaad one hit cause it was just so devastating. in Comparison the Mega Events in GCIII just seem.... weak and pointless. The only ones that truly change the game are the PeaceKeepers, and the Artifact... and then ONLY if they happen early in the game.<br
the way I look at it... Pirates =/= Firefly Reavers... Though I just realized that this would make an awesome awesome mega event... "A dread lord device has activated turning the crews of every non-orbiting ship in space mad... Vor would be "immune" so they would not lose any ships... but their ships could be attacked.... These ships would then go out and attack anythign and everything including th
[quote who="Hamiltonz1291" reply="2" id="3683372"] No, don't remove minor (independent) single planet civilizations! This tradition goes back decades. It would make the game less complex and less awesome! [/quote] 2nd I really think they can do a lot more with the minor races. There should be diplomatic and ideological impact for what actions you take with the minor civs..
The mini freighters were in GCII I always enjoyed hunting them down and killing them.... >.> Personally I think a trade route should be simply that.. a route between planets. and then the "value" of the routes be based on the ships you assign to the route.. Faster or larger ships or additional ships mean more revenue.. (again tied to research) low tier = 1 ship max... High tier perhaps 3 or 4 sh
I do think the Aid Population, Aid Moral, and Aid Influence should still be possible with research... But I like the fact that they split ship construction totally apart. Now my super crazy over bloated industry worlds... give me citizens... or diplomats, or other things once they run out of other things to build. and in the end that probably has a larger effect on the overall civ than just "aid" project would.
..... wait... people don't just shut that victory off by default? .... I find it the easiest way to win the game.... perhaps not now that you need several things researched but yeah
Minors = Minor races. They used to be able to be traded with and spoken to in diplomacy, but Brad and the team felt that that cheapened the game by making so many sources of trade available. Now they are out there as planets to take, or send trade ships to but nothing else. Oh, well if it is just the research stuff and intros then I agree... would be nice to get some more animations and voices there.
.... I mean no disrespect in this statement.... But since when was Gal Civ a AAA title? AAA usually means major publisher with major investment... Stardock is ahead of the curve but I'd still place them in the indi catagory.. yes they ARE a publisher and yes the have a lot of resources given that games are what they do for fun... rather than what they make their busines
I don't have answers but I am curious about the Ryzen use... Given some of the statements about how the game uses threads I would think a Threadripper or i9 would be loads of fun to own for bigger games... perhaps i'm wrong...
ah... well that's disappointing. I'm convinced that with the changes to the game an influence victory is next to impossible on larger maps....
So playing Bene max influence.... I am in no wars and have a large enough military that no one wants to fight me. so rather than building ships of war, I've been Building Pilgrims. When the Pilgrim event finishes it says +100 influence yet my influence per world seems to be identical before and after. I did the math and one of my worlds had only the standard "influence growth" over 10
yeah... i've run into this a few times... it's super annoying that there is not a recap thing or something that plays after a loss...