Do Pilgrims actually do anything?

Trying to win influence victory is hard...

So playing Bene  max influence....

I am in no wars and have a large enough military that no one wants to fight me.  so rather than building ships of war, I've been Building Pilgrims.


When the Pilgrim event finishes it says +100 influence     yet  my influence per world seems to be identical before and after.       I did the math and one of my worlds had only the standard "influence growth"  over 10 turns during which 6 Pilgrim events finished.

Sooooo....  where is my influence going?   is it only going to the world that is sending the pilgrims?     or what?

33,513 views 8 replies
Reply #1 Top

It doesn't work.  The Generate Propaganda planet project doesn't work either.  The influence seems to go into the "ether" rather than the planet.  I wonder if they were planning to make influence a global commodity that could be traded like previous GalCivs. <shrugs>

Reply #2 Top

I was wondering the same thing.  Influence improvements typically used to be some flat increase to a planet's influence plus a percentage increase to the generated influence per turn.  With Crusade, the flat increase was largely discarded, and only the percentage increase counted.  I think the Pilgrims fell into the cracks there.

Reply #3 Top

ah... well that's disappointing.

I'm convinced that with the changes to the game an influence victory is next to impossible on larger maps....    

Reply #4 Top

 

well this sounds like a bug. The influence was changed in the base game. An influence victory on excessive, and bigger would not be possible unless you only had a few civs.

Reply #6 Top

The same problem exists with Mercenaries giving flat influence bonuses. I haven't checked inn 2.3 yet, but your observations indicate that the problem is still there.

Reply #7 Top

Thanks for the report.  We'll look into this.

Reply #8 Top

Yeah not sure where the pilgrim influence goes, would be nice if this was made clearer.