exelsis

exelsis

Joined Member # 4293066
12 Posts 211 Replies 455 Reputation

You don't need to consider DLC when making a mod. I bet you are just doing something wrong with the custom star system. If the game gives you a crash dialogue when it crashes, post the info in it. Otherwise, link to a pastebin with all the XML data pertaining to the custom system.

1 Replies 3,438 Views

You would be incorrect. Diplomacy is a value that exists BETWEEN players, not a value a player has (think gravity - the earth has no gravity, but gravitational force exists between you and the earth). The originator of the proposal makes no difference. If you have great diplomacy advantage over an AI civ, they are going to offer you better terms in proportion - not just accept better terms that you propose.

4 Replies 19,478 Views

Once you have a specialization, you cannot research the others in the group. If you've already got one currently going though, I believe it will finish even if you acquire a different specialization via trade halfway through.

14 Replies 64,392 Views

First: how experienced are you modding galciv? Your questions indicate to me that you have no idea what you're doing and haven't tried to put anything together yet. You should probably try something easier first. but, to the substance: constructing via planet: I don't know if this can be done. Making a shipyard is a project, but it isn't a project anywhere in the xml. The shipyard is the only thing that has a manu

3 Replies 4,884 Views

As others have indicated, they can be either crap or broken OP. A single defensive building is worthless, but 2-3 of them with stacking level bonuses can make a planet virtually immune to invasions. If the AI doesn't have biological warfare, they basically cannot take your planets.

7 Replies 15,310 Views