Trade resource buffs stack. Most of them are better than anything you can replace them with.
exelsis
Other than "control of ship movement", you did not list a single thing that necessarily involves the tactical combat you want. All the rest are variety in military philosophy/design/capability.
They probably won't ever put tactical land or space battles in, and that's a good thing. You're in charge of a civilization, not in charge of firing the main cannon. What stardock actually needs to do is make battles end before one side is wiped out. Rocket-tag wars are pretty stupid, and by now everyone should realize how easy it is for a human to abuse them. What would be nice is more actual power over your military details. You say you want tactical mode, but what does
1) yes, no. You'll just be at -1 until the deal expires. I do not believe this causes an empire debuff. 2) yes
This is not, in any way, a bug.
If you think there is a bug please CLEARLY and EXPLICITLY state what the bug is, including an example of expected vs observed behaviour. Otherwise, support is the wrong place for this.
Nope. You might be able to use a ship model as a part model though, if you're not opposed to quite a bit of tinkering.
Not enough information. Nobody can demonstrate that it didn't work without a before/after diplomatic summary screen.
Correct. All starbase upgrades are linear, and nothing can be skipped.
The AI basically uses end-of-turn movement. Nobody is stopping you from doing the same. Otherwise, move your fleets individually.
You are misunderstanding how all of this works. Improvements have base stats, and levels. They get levels if terrain, tech, or surrounding improvements provide bonuses to an improvement type that the improvement carries. Each level provides stacking bonuses that are listed in the tooltip. Power matrix is a population improvement, benefited only when adjacents or terrain provide bonus levels. The benefit of these levels is listed in the tooltip. There is no such thing a
I know how it works. I just don't really believe that it isn't working from his account. His story has the world in question NOT his homeworld, so venerable shouldn't be triggering, and nothing is broken.
Some of my own: Ability to include more than one of ship/shipyard/starbase as a target Similar to horemvore's suggestion with improvements, put (ship) or (starbase) in tooltips so players know what is effected, as well as tags like (fleet) or (enemy fleet). Ability to create new artifacts and resources to be placed on the map. Let us create abilities that do more than throw stats around, like Ancient. Even if a boolean toogle is the only thing, we can do a
Name your homeworld, the world where you get DOW'd, and the world you control that fails to get the invader DOW'd.
I think you misunderstand how it works. It doesn't force DOW on anyone that invades a planet that was a homeworld. If a player has the trait, and their homeworld is invaded, it forces DOW against the invader. It only works with your own homeworld .
Power matrices are not wealth type improvements.
I tried them when I first found the bug, they don't work either. When I tried making it a multiplier, it did nothing even when set to 100x.
Shield leach/punch are the only ones that don't work, to my knowledge. Most of the others just modify damage/rate/range.
The stats behind the shield bypass augments(and the unused ones for kinetics and missiles) have never worked. The issue has been reported quite a few times now.
This is not a bug. The +2 upgrades to the +4, the +4 is not added to the starbase in addition to the +2, it replaces it. Just like every other kind of module that upgrades.
I can confirm that this happens. Almost every time, it is a ship that had a very long movement path. I also notice it more often after a spamming end turn phase.
[quote who="marigoldran" reply="6" id="3644121"] Space pirate monsters! Why not? No, it's more than AI. The reason the AI can't be balanced is because if they were "balanced" to take advantage of exponential growth mechanics in the game, the human player would lose very quickly and it would be no fun. So either the human takes advantage of it and craps on the AI or the AI takes advantage of it and craps on the human. There is n
This turns a 4x into a turn-based military strategy. You've made diplomacy worthless, an economy superfluous, a manufacturing base a given. You could easily get away with not building any economic buildings with this. Just farms, factories, and research.
Special "ships built with this improvement" apply the turn the ship is created. If it works even if zero production is provided by the source planet(due to range) then you could conceivably put all those improvements on one planet and just route it to every ship's last turn. But honestly, you should just build more ships rather than making less that are very slightly better.
I've got this, in a tech. Maintenance Global Ship IsStationed </T