exelsis

exelsis

Joined Member # 4293066
12 Posts 211 Replies 455 Reputation

Other than "control of ship movement", you did not list a single thing that necessarily involves the tactical combat you want. All the rest are variety in military philosophy/design/capability.

12 Replies 79,381 Views

They probably won't ever put tactical land or space battles in, and that's a good thing. You're in charge of a civilization, not in charge of firing the main cannon. What stardock actually needs to do is make battles end before one side is wiped out. Rocket-tag wars are pretty stupid, and by now everyone should realize how easy it is for a human to abuse them. What would be nice is more actual power over your military details. You say you want tactical mode, but what does

12 Replies 79,381 Views

You are misunderstanding how all of this works. Improvements have base stats, and levels. They get levels if terrain, tech, or surrounding improvements provide bonuses to an improvement type that the improvement carries. Each level provides stacking bonuses that are listed in the tooltip. Power matrix is a population improvement, benefited only when adjacents or terrain provide bonus levels. The benefit of these levels is listed in the tooltip. There is no such thing a

15 Replies 934 Views

I know how it works. I just don't really believe that it isn't working from his account. His story has the world in question NOT his homeworld, so venerable shouldn't be triggering, and nothing is broken.

21 Replies 24,102 Views

Some of my own: Ability to include more than one of ship/shipyard/starbase as a target Similar to horemvore's suggestion with improvements, put (ship) or (starbase) in tooltips so players know what is effected, as well as tags like (fleet) or (enemy fleet). Ability to create new artifacts and resources to be placed on the map. Let us create abilities that do more than throw stats around, like Ancient. Even if a boolean toogle is the only thing, we can do a

38 Replies 223,445 Views

I think you misunderstand how it works. It doesn't force DOW on anyone that invades a planet that was a homeworld. If a player has the trait, and their homeworld is invaded, it forces DOW against the invader. It only works with your own homeworld .

21 Replies 24,102 Views

[quote who="marigoldran" reply="6" id="3644121"] Space pirate monsters! Why not? No, it's more than AI. The reason the AI can't be balanced is because if they were "balanced" to take advantage of exponential growth mechanics in the game, the human player would lose very quickly and it would be no fun. So either the human takes advantage of it and craps on the AI or the AI takes advantage of it and craps on the human. There is n

39 Replies 179,597 Views

This turns a 4x into a turn-based military strategy. You've made diplomacy worthless, an economy superfluous, a manufacturing base a given. You could easily get away with not building any economic buildings with this. Just farms, factories, and research.

16 Replies 19,832 Views

Special "ships built with this improvement" apply the turn the ship is created. If it works even if zero production is provided by the source planet(due to range) then you could conceivably put all those improvements on one planet and just route it to every ship's last turn. But honestly, you should just build more ships rather than making less that are very slightly better.

91 Replies 255,342 Views