This thread is like Maxim maganize, in a 4x space nerdy type of way... love these designs!
AlLanMandragoran
Selected a ship and it froze. Do not see a trend as of yet.
This is happening an irritating amount of times. I am adjusting the slider to go from 100% production on a planet to 100% research. I exit the govern screen but when trying to leave the planetary screen by clicking done, freeze frame! Task manager is the only way to kill it.
After modifying the sliders and such on the planetary screens, I am intermittently experiencing freezes when trying to exit the planetary screen by clicking "Done". I do not yet see a trend or trigger. I am forced to use task manager to kill the game and reload.
Personally, I feel let down with the lack of content. There has to be tons of stuff out there to share that may or may not make it into the game. Write the disclaimer. Brad, throw us forum dogs a bone! [e digicons]:frogboy:[/e] [e digicons]:dog:[/e] a bone.
I typed the word sexy into Google and it took me to this thread. Reminds me of the hot chick from Weird Science. On a serious note, kudos to the designs. These all look great.
I recommend something in the spirit of MoO2. Rather than space-born defense modules, use planetary tiles to build star port defenses such as ground fighters and cannons. I would like to see a Drengin craft try blockading a planet with these defenses. Urgent news! Terran High Command has just beamed video footage of a recent Drengin assault and the corresponding counter. It works! [video]http://www.youtube.com/watch?v=H0nbSw8TJRE[/video] &n
[quote who="EvilMaxWar" reply="7" id="3443185"]But my previous comment was more in reference of the torrent of posts, often containing endless walls of text that were posted daily during the time of the Fallen Enchantress Beta. Tons of people were posting about what they thought the game should or should not be, basically trying to tell StarDock what to do with their game and it was a complete mess to sift through to find the good ideas and bug reports from all the rambling [/quote
[quote who="Voqar" reply="49" id="3451393"]Between Warlock 2 making a surprise early availability, finally getting beta access to WildStar last weekend, GC3 availability this week, and AOW3 on Monday (taking mon/tues off to dive in) - it's happy dance time.[/quote] I second that.
[quote who="Murteas" reply="19" id="3429998"] Quoting Heavenfall, reply 1 There totally needs to be a Star Wars episode 1-3 rts game made with this. I would buy this ... along with millions of others![/quote] I'll only buy it if Jar Jar Binks plays a key role in the story.
Are you suggesting coconuts MIGRATE?
I think the only thing that would seriously make me look at EWOM again would be using memory in a different way. I remember you (or Derek) posting awhile ago that we could have either really cool looking units with particle effects or land that changes based on faction. You chose cool looking units. I would love the idea of a land that changes instead based on faction and season. I remember HF's mod would spawn Arctic for the Ice Golems and stuff. I imagined trees for Elves, that sor
I'm really diggin' the music teasers released in the vault. Great stuff.
Pullmafinga
[quote who="18Zulukiller" reply="43" id="3408506"]When i saw i could name a star in a game the first thing i did was tell the Mrs i was going to name it after her. She's very very very pleased with that and has been incredibly affectionate (wink wink nod nod) since she found out i was naming a star after her.[/quote] Damn good idea. This might get me out of the doghouse! The Wifi's signal out here sucks.
Gal Civ III. Took my money.
I'm so there.
Great trailer.
I just ran down the street naked I'm so excited. I was apprehended but the cop let me go after I told him Gal Civ III was coming out.