[quote who="pshaw" reply="10" id="3683557"] Quoting joekraska2, reply 9 How's progress coming from the input lag? Its coming along but not ready in time for this patch. [/quote] Cool! Thank you.
joekraska2
How's progress coming from the input lag?
This happened to me, too: POST The step that fixed it for me was the Direct X fix up step (and it required the reboot, did not work without that). But I did everything before that. Anyway, if you don't see it, click on "create a support ticket". It has a huge set of things to try before doing that. The Re-Install Direct X step is what did it for me.
Hi, Pshaw. I think I reported in the help area. The link that details all possible debugging processes was fruitful after reinstalling DirectX and rebooting. I have a different question, though: is (user interface) input lag a known issue that Stardock is working on? I and a couple of others have mentioned it in this thread.
Thank you for that link. It wasn't the support ticket that I needed. One of the process items in there fixed it. I believe that reinstalling DirectX and rebooting is what fixed. Thank you.
Hi, both stream itself and the game updated today. I was playing the opt-in (but I backed out of that, more below); THE GAME WILL NOW NOT RUN AT ALL. Mods are turned off. Symptom. If I start the game from Steam, I get the launcher, click Play, and then after a bit the launcher pops up again. In an attempt to fix, I have: 1. Edited settings, and turned mods off. 2. Verified game cache. 3. Uninstalled game, reinstalled. 4. Opted out of opt
[quote who="joekraska2" reply="63" id="3682363"] Quoting snarfo67, reply 62 I don't suppose you're running Windows 10 in the Insider program... if so, yeah. Issues Nope. Windows 8. Anyway, it's strange. I try ANY of GC3Crusade.exe, GC3Base.exe, GalCiv3.ex, and StardockLauncher.exe, an
[quote who="snarfo67" reply="62" id="3682362"] I don't suppose you're running Windows 10 in the Insider program... if so, yeah. Issues [/quote] Nope. Windows 8.
Latest update broke (Steam) game. I disabled mods, and attempted to run. Also won't work. I reverified the game cache, and tried again. Also won't work. Symptom: Steam starts the Stardock launcher. I click "Play". The steam window comes up and says "Preparing to launch Galactic Civilizations III". That window pops down, and it goes back to the Stardock launcher. I'm uninstalling and reinstalling next. Edit: this did not help. Strange thing. If I delete the debug.
[quote who="admiralWillyWilber" reply="53" id="3682214"] serious issues of mouse over lag. [/quote] I get that, too.
For me, the problem is not with long turns. It's things like laying down a planetary improvement taking 1-2 seconds to display. And if you do like 6 at once, as you might with a new colony, the thing maybe takes 10+ seconds to finish displaying and release control back to you. Okay, edit: I'm entertaining the notion that this may be the mods I am running now. When I think of then, and I think of performance, the first thing I think of is "scale". The mods create a very large number of
Hi. Can everyone else confirm the input lag I'm seeing in Crusade? This was both in the base, as well as the opt-in. It's really obnoxious. Almost stop playing the game level obnoxious. I'm willing to be patient, but is this a known defect in the game presently, with an ETA to fix? The lag is sufficient enough for me to... ah... politely say that this particular defect should not be in a released game. Update, please?
Well, the obvious shortcut is too simply allow he AI to build a resource-requiring vessel without the resource, but at added credit expense.
I've seen something similar at a smaller scale. While this is not directly related to this defect, this does remind me that orbital bombardment without invasion should be an option in this game.
Okay. Here's what I think the issue is. If the game is playing a sound in the lay down of planet improvement, the GUI is frozen until the sound is done playing. That happens even if you turn sound off. I don't know if this is true or not true, but it behaves as if it were true: the timing is perfect for this to be true. Hope this helps.
I said this is the 2.3 opt-in thread, but user interface lag is killing me in this game. The UI has just enough delay at all times to be annoying, even in an early game, before the CPU load has any reason to be high. UI type events need to have their processing priority kicked way up, or the UI should be given a dedicated thread. I can see this in a variety of circumstances. The most annoying one is simply in laying down planetary improvements, where I can click quickly on a sequence of them,
So. Galciv's XML engine is picky. For one thing, terms cannot appear OUT OF ORDER. That's unusual in an XML system, but that's the way it is. I bet if you compare one of your offending mod files to a working game file, you'll find a tag set in the wrong place.
This inability of the game world to recognize that I, the player, am about to work my malign will upon it ;-) is a defect of almost every strategy game I play. It's particularly curious if you are playing "evil," and the other races all just fall over to you. I mean, if you win through cultural domination, that's one thing, but you'd think that all the collective civilizations would object to their eventual slavehood and second course as dinner. In fact, putting it this way, that shou
[quote who="Seafireliv" reply="38" id="3681681"] I actually found that games which rendered the sound first often ran better than games that didn`t. Same here, in my experience anyway. [/quote] Well, input lag is the real issue. I have a feeling that the developer is using a generic job queue of some sort of the game, and pulling jobs out of the queue to execute them. If so, they should make the queue a proper priority heap style queue, and give the interface very high
There are a number of improvements that are set [quote who="wyver86" reply="40" id="3681786"] not entirely sure because I modded around in game files but after 2.3 the Production Center (well, the YOR one) has a Flat type for neighbour bonus instead of a multiplier, meaning it recieves 0.01 production per neighbour. would be nice if someone could confirm [/quote] There are quite a few improvements that have very small level bonuses relative to their bonus, or
D/R. The interface seems to prioritize the playing of sounds over visual feedback. For example, in dealing with input lag, the sound begins before the planetary improvements are displayed when cued for construction. The lag would be less perceptible if the items rendered ahead of the sounds.
D/R: when a game window pops up, it temporarily has the contents of the last game window; it is then updated AFTER the window is loaded on screen. Windows should be at least cleared before popped up.
D/R: In the user interface, the technology appears as "Unbroken Spirt" (sic).
D/R: Replicate: In Civilization Builder-->Traits and Abilities: mouseover Xenophobic, mouseover Sneaky. "Trippled" is a mispelling. "Starts Espionage Technology" is missing a preposition.
Speaking of windows and performance, I've noted that crusade in general has some GUI lag. For example, in placing an improvement, it seems to hesitate, and in mouse over popup windows, they seem to lag. I have a 6 CPU / 12 core computer. The CPUs are never maxed when this is happening. Scratch head. I was looking around hoping to find some obscure tunables, but I don't think those are accessible to us. Sigh. Anyway, this still needs a bit of work.