joekraska2

joekraska2

Joined Member # 4176138
4 Posts 32 Replies 249 Reputation

Trade should: 1. Produce more results for vessels with more cargo space. 2. Allow multiple trade vessels assigned to a route. 3. Have some risk, and require remediation; e.g., pirates or enemy civs can actually pirate your routes. 4. The remediation would be convoys with military vessels. In Crusade, when you move citizens between planets, they move around in these miniaturized icons. I'd do convoys that way. They would be attackable, but the owning pla

11 Replies 23,899 Views

[quote who="General Pants" reply="4" id="3681328"] You can physically code in five planets, but the random generator will only add a maximum of three. At least, according to all of my testing. [/quote] Okay. That tracks. Carry on then, and thanks for all the exploratory work!

15 Replies 66,222 Views

> Lanes can now only have three planets each. This is inaccurate. I have a system in my personal mod with 5 planets in one lane. It works perfectly in Crusade.

15 Replies 66,222 Views

You figured it out, but for the benefit of anyone else who may need to know the answer to this question, " " no long works. Instead, you need to put a trigger on something. If you want to see how Crusade does it, just open up the AbilityDefs.xml file, and look for the StartingScout ability (names may be slightly misspelled; I'm not on my computer to verify).

6 Replies 14,186 Views

Hi, I successfully created and tested a new system (I added it to a custom faction, restarted, and can see that the system is correct). What I also want to do is make the custom system selectable during race customization for an arbitrary new race. During race customization, there is a window where you can select your starting system. How do you add a newly created system to that menu? I did a global .xml search in the data directory for all systems lab

1 Replies 6,900 Views